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Reconsidering the forgotten 'shoddy' industry and concepts of authenticity through 3D printed, repurposed selvedge waste. (2019)
Journal Article
Vettese, S. (2019). Reconsidering the forgotten 'shoddy' industry and concepts of authenticity through 3D printed, repurposed selvedge waste. Making Futures, 5,

Sustainability, biodegradability and circularity are important issues in the textile and fashion industry, with very few tangible solutions that have the potential to make an impact. The research team’s project, which utilises waste from the Scottish... Read More about Reconsidering the forgotten 'shoddy' industry and concepts of authenticity through 3D printed, repurposed selvedge waste..

Appropriating Affordances. Three Practice Based Explorations (2017)
Presentation / Conference Contribution
Flint, T. (2017, July). Appropriating Affordances. Three Practice Based Explorations. Presented at HCI 2017 - Digital Make-Believe, Sunderland, UK

Affordance and Appropriation are related. An effective way of examining these phenomena is through practice. This paper discusses practice based exploration of affordance in the design of physical interfaces. This study follows a framework developed... Read More about Appropriating Affordances. Three Practice Based Explorations.

In Situ 3D Printed Souvenirs and their Affect on Visitors Engagement with Built Heritage (2016)
Presentation / Conference Contribution
Vettese, S., & Anastasiadou, C. (2016, April). In Situ 3D Printed Souvenirs and their Affect on Visitors Engagement with Built Heritage. Presented at In this place : cumulus association biannual international conference, Nottingham, UK

In this study, visitors’ perception and engagement with built heritage surroundings was investigated in relation to their interaction with 3d printed souvenirs which reflected architectural features of the site. A 3D printer was set up in Stirling Ca... Read More about In Situ 3D Printed Souvenirs and their Affect on Visitors Engagement with Built Heritage.

3D printable fillament utilising waste Scottish textiles and leather f (2016)
Physical Artefact
Vettese, S., & hindle, C. 3D printable fillament utilising waste Scottish textiles and leather f. [Materials]

The project team (including Colin Hindle from Advanced Materials and Research Assistant Ari Loughlin) created a prototype 3D printable filament utilising waste textiles (selvedge cut from looms provided by the companies Bute, Calzeat and Begg and Co... Read More about 3D printable fillament utilising waste Scottish textiles and leather f.

Designing to engage a television audience: how are different media used in TV ident creation? (2015)
Journal Article
Macdonald, I. (2015). Designing to engage a television audience: how are different media used in TV ident creation?. Arts and the Market, 5(2), 139-153. https://doi.org/10.1108/aam-05-2014-0019

Purpose

The aims of this article are to illustrate how designers attempt to engage audiences through different media in tv idents; and to explore how the human mark (such as drawing and model-making) in a hybrid with digital media can not only revi... Read More about Designing to engage a television audience: how are different media used in TV ident creation?.

Digital And Paper Sketchbooks: Learning New Ways Of Drawing And Designing (2014)
Journal Article
Macdonald, I. (2014). Digital And Paper Sketchbooks: Learning New Ways Of Drawing And Designing. TRACEY,

Since the introduction of the portable mobile tablet device in 2010 there has been a surge of interest in how these might enhance technology-based learning. The advantages of mobile tablets extend into all aspects of society and education. But it is... Read More about Digital And Paper Sketchbooks: Learning New Ways Of Drawing And Designing.

Cultural Change in the Creative Industries: a case study of BBC Graphic Design from 1990-2011 (2014)
Journal Article
Macdonald, I. (2014). Cultural Change in the Creative Industries: a case study of BBC Graphic Design from 1990-2011. Visual Communication, 13(1), 31-49. https://doi.org/10.1177/1470357213507510

Using his own experience as a witness and participant in the convulsion that the BBC, and specifically the BBC Graphic Design department underwent, the author aims to illuminate the cultural change to the creative industries in many advanced industri... Read More about Cultural Change in the Creative Industries: a case study of BBC Graphic Design from 1990-2011.

Digital gardens with real toads in them: the place of heritage media in a digital art and design education. (2013)
Presentation / Conference Contribution
Macdonald, I. (2013, May). Digital gardens with real toads in them: the place of heritage media in a digital art and design education

At a time when digital media is regarded as orthodoxy in education, in advanced global economies there is a pressing argument to review the lessons of the past and reflect on whether they are still applicable. This paper will enquire into today’s iss... Read More about Digital gardens with real toads in them: the place of heritage media in a digital art and design education..

Digital gardens with real toads: in what ways have heritage and digital practices fused to form hybrid methods in moving image design? (2012)
Thesis
Macdonald, I. Digital gardens with real toads: in what ways have heritage and digital practices fused to form hybrid methods in moving image design?. (Thesis). Edinburgh Napier University. http://researchrepository.napier.ac.uk/id/eprint/5888

This thesis is a critical examination of my own creative practice through my published works in the moving image: a short film, commercials and a television series title sequence. My creative approach has been to use a hybrid of digital and heritage... Read More about Digital gardens with real toads: in what ways have heritage and digital practices fused to form hybrid methods in moving image design?.

Bubble hunters 3D. (2008)
Digital Artefact
Ridley-Ellis, D. (2008). Bubble hunters 3D

Short video invited to be shown in the 3D theatre session of the 2009 Stereoscopic Displays and Applications conference, California

Fragments of place. (2008)
Presentation / Conference Contribution
Smyth, M., Helgason, I., & Benyon, D. (2008, October). Fragments of place

Through the sharing and display of personal mobile phone images, the installation invites viewers to explore the connected nature of their sense of place.

Engaging photorealistic VR: An aesthetic process of interaction. (2008)
Thesis
Carroll, F. Engaging photorealistic VR: An aesthetic process of interaction. (Thesis). Napier University. http://researchrepository.napier.ac.uk/id/eprint/2393

This thesis investigates the potential of aesthetics in the design of Human-Computer Interactions (HCI). In particular, it aims to provide a means by which aesthetics can be applied in photorealistic virtual reality (VR) to create ‘engaging’ experien... Read More about Engaging photorealistic VR: An aesthetic process of interaction..