Skip to main content

Research Repository

Advanced Search

Multi-Modal employee routing with time windows in an urban environment. (2015)
Presentation / Conference Contribution
Urquhart, N. B., Hart, E., & Judson, A. (2015, July). Multi-Modal employee routing with time windows in an urban environment

An urban environment provides a number of challenges and opportunities
for organisations faced with the task of scheduling a mobile
workforce. Given a mixed set of public and private transportation
and a list of scheduling constraints, we seek to... Read More about Multi-Modal employee routing with time windows in an urban environment..

Affect, Availability and Presence. (2015)
Book Chapter
Turner, P. (2015). Affect, Availability and Presence. In M. Lombard, F. Biocca, J. Freeman, W. Ijsselsteijn, & R. J. Schaevitz (Eds.), Immersed in Media (59-71). Springer International. https://doi.org/10.1007/978-3-319-10190-3_4

This chapter is intended to be both theoretical and a little speculative. It draws upon psychological, neuro-dynamic and philosophical sources to create an account of what happens when we experience presence, that is, when we become aware that we are... Read More about Affect, Availability and Presence..

Grid diversity operator for some population-based optimization algorithms. (2015)
Presentation / Conference Contribution
Salah, A., & Hart, E. (2015, July). Grid diversity operator for some population-based optimization algorithms. Presented at GECCO’15 Companion

We present a novel diversity method named Grid Diversity
Operator (GDO) that can be incorporated into multiple
population-based optimization algorithms that guides the
containing algorithm in creating new individuals in sparsely
visited areas of... Read More about Grid diversity operator for some population-based optimization algorithms..

Visual-spatial-motor integration in a cross-section of primary-aged children: implications for assessing risk of Dyslexia (2015)
Presentation / Conference Contribution
Piotrowska, B., Willis, A., MacLean, R., Murray, J., & Kerridge, J. (2015, August). Visual-spatial-motor integration in a cross-section of primary-aged children: implications for assessing risk of Dyslexia. Presented at European Conference on Visual Perception (ECVP) 2015

Dyslexia is a common condition characterized by difficulties with reading and writing despite adequate intelligence, education and motivation. Many individuals with dyslexia also have problems integrating visual information over space and time, and /... Read More about Visual-spatial-motor integration in a cross-section of primary-aged children: implications for assessing risk of Dyslexia.

Genetic Programming (2015)
Presentation / Conference Contribution
Machado, P., Heywood, M. I., McDermott, J., Castelli, M., García-Sánchez, P., Burelli, P., Risi, S., & Sim, K. (2015, April). Genetic Programming

The 18th European Conference on Genetic Programming (EuroGP) took place during
April 8–10, 2015. Copenhagen, Denmark was the setting, and the Nationalmuseet was
the venue. EuroGP is the only conference exclusively devoted to the evolutionary
gener... Read More about Genetic Programming.

Improving survivability in environment-driven distributed evolutionary algorithms through explicit relative fitness and fitness proportionate communication. (2015)
Presentation / Conference Contribution
Hart, E., Steyven, A., & Paechter, B. (2015, July). Improving survivability in environment-driven distributed evolutionary algorithms through explicit relative fitness and fitness proportionate communication. Presented at Proceedings of the 2015 on Genetic and Evolutionary Computation Conference - GECCO '15

Ensuring the integrity of a robot swarm in terms of maintaining
a stable population of functioning robots over long
periods of time is a mandatory prerequisite for building more
complex systems that achieve user-defined tasks. mEDEA
is an environ... Read More about Improving survivability in environment-driven distributed evolutionary algorithms through explicit relative fitness and fitness proportionate communication..

Demo Paper: AGADE Using Communities of Agents to Provide Realistic Feedback in Business Simulations. (2015)
Presentation / Conference Contribution
Farrenkopf, T., Guckert, M., & Urquhart, N. B. (2015, June). Demo Paper: AGADE Using Communities of Agents to Provide Realistic Feedback in Business Simulations

The need to provide realistic feedback against decisions made
within business games is a requirement if business games are to continue
to remain relevant in training towards increasingly complex business scenarios.
We attempt to address this probl... Read More about Demo Paper: AGADE Using Communities of Agents to Provide Realistic Feedback in Business Simulations..

Roll Project Bin Packing Benchmark Problems. (2015)
Data
Hart, E., & Sim, K. (2015). Roll Project Bin Packing Benchmark Problems. [Data]. https://doi.org/10.17869/ENU.2015.9364

This document describes two sets of Benchmark Problem Instances for the One Dimensional Bin Packing Problem. The problem instances are supplied as compressed (zipped) SQLITE database files.

Comparative Evaluation of Radio and Audio Logo Sound Designs (2015)
Journal Article
McGregor, I., & Cunningham, S. (2015). Comparative Evaluation of Radio and Audio Logo Sound Designs. Journal of the Audio Engineering Society, 63(11), 876-888. https://doi.org/10.17743/jaes.2015.0076

This study aims to explore the suitability of capturing designers’ and listeners’ experiences of sound design for a radio drama and audio logos using the repertory grid technique, which is a proven method of information elicitation based on Personal... Read More about Comparative Evaluation of Radio and Audio Logo Sound Designs.

Fall of Humans: Interactive tabletop games and transmedia storytelling. (2015)
Presentation / Conference Contribution
Dionisio, M., Gujaran, A., Pinto, M., & Esteves, A. (2015, November). Fall of Humans: Interactive tabletop games and transmedia storytelling. Presented at ITS '15 Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces

This paper illustrates how transmedia storytelling can help introduce players to interactive tabletop games. To do so, we developed Fall of Humans (FoH), an experience that takes place over two games: Meat factory, a physical card game where players... Read More about Fall of Humans: Interactive tabletop games and transmedia storytelling..

Roll Project Rich Vehicle Routing benchmark problems. (2015)
Data
Hart, E., & Sim, K. (2015). Roll Project Rich Vehicle Routing benchmark problems. [Data]. https://doi.org/10.17869/ENU.2015.9367

This document describes a large set of Benchmark Problem Instances for the Rich Vehicle Routing Problem. All files are supplied as a single compressed (zipped) archive containing the instances, in XML format, an Object-Oriented Model supplied in XSD... Read More about Roll Project Rich Vehicle Routing benchmark problems..

Roll Project Job Shop scheduling benchmark problems. (2015)
Data
Hart, E., & Sim, K. (2015). Roll Project Job Shop scheduling benchmark problems. [Data]. https://doi.org/10.17869/ENU.2015.9365

This document describes two sets of benchmark problem instances for the job shop scheduling problem. Each set of instances is supplied as a compressed (zipped) archive containing a single CSV file for each problem instance using the format described... Read More about Roll Project Job Shop scheduling benchmark problems..

A Pattern Recognition Neural Network Model for Detection and Classification of SQL Injection Attacks (2015)
Journal Article
Moradpoor Sheykhkanloo, N. (2015). A Pattern Recognition Neural Network Model for Detection and Classification of SQL Injection Attacks. International Journal of Computer, Electrical, Automation, Control and Information Engineering, 9(6), 1443-1453

Thousands of organisations store important and confidential information related to them, their customers, and their business partners in databases all across the world. The stored data ranges from less sensitive (e.g. first name, last name, date of b... Read More about A Pattern Recognition Neural Network Model for Detection and Classification of SQL Injection Attacks.

Automatically Detecting Fallacies in System Safety Arguments (2015)
Presentation / Conference Contribution
Wells, S., Yuan, T., Manandhar, S., & Kelly, T. (2015, October). Automatically Detecting Fallacies in System Safety Arguments. Paper presented at 15th International Workshop on Computational Models of Natural Argument(CMNA15), Bertinoro, Italy

Safety cases play a significant role in the development of safety-critical systems. The key components in a safety case are safety arguments, that are designated to demonstrate that the system is acceptably safe. Inappropriate reasoning with safety a... Read More about Automatically Detecting Fallacies in System Safety Arguments.

The limits of pretending (2015)
Journal Article
Turner, P., Hetherington, R., Turner, S., & Kosek, M. (2015). The limits of pretending. Digital Creativity, 26(3-4), 304-317. https://doi.org/10.1080/14626268.2015.1091778

We propose that pretending is a cognitive faculty which enables us to create and immerse ourselves in possible worlds. These worlds range from the veridical to the fantastic and are frequently realised as stories varying from the fictional to the sci... Read More about The limits of pretending.

Towards an Emotionally Intelligent Interaction Strategy for Multimodal Embodied Conversational Agents acting as Companions (2015)
Thesis
Roa Seïler, N. Towards an Emotionally Intelligent Interaction Strategy for Multimodal Embodied Conversational Agents acting as Companions. (Thesis). Edinburgh Napier University. http://researchrepository.napier.ac.uk/Output/462318

Existing Human Computer Interaction (HCI) strategies are seriously limited by current technologies. These are neither sensitive nor accurate enough to respond to users’ emotional states, the fundamental basis for effective communication in real time.... Read More about Towards an Emotionally Intelligent Interaction Strategy for Multimodal Embodied Conversational Agents acting as Companions.

From the Virtual to the RealWorld: Referring to Objects in Real-World Spatial Scenes (2015)
Presentation / Conference Contribution
Gkatzia, D., Rieser, V., Bartie, P., & Mackaness, W. (2015, September). From the Virtual to the RealWorld: Referring to Objects in Real-World Spatial Scenes. Presented at 2015 Conference on Empirical Methods in Natural Language Processing, Lisbon

Predicting the success of referring expressions (RE) is vital for real world applications such as navigation systems. Traditionally, research has focused on studying Referring Expression Generation (REG) in virtual, controlled environments. In this p... Read More about From the Virtual to the RealWorld: Referring to Objects in Real-World Spatial Scenes.

Generating and Evaluating Landmark-Based Navigation Instructions in Virtual Environments (2015)
Presentation / Conference Contribution
Cercas Curry, A., Gkatzia, D., & Rieser, V. (2015, September). Generating and Evaluating Landmark-Based Navigation Instructions in Virtual Environments. Presented at 15th European Workshop on Natural Language Generation (ENLG 2015), University of Brighton, Brighton, UK

Referring to landmarks has been identified to lead to improved navigation instructions. However, a previous corpus study suggests that human “wizards” also choose to refer to street names and generate user-centric instructions. In this paper, we cond... Read More about Generating and Evaluating Landmark-Based Navigation Instructions in Virtual Environments.

A Snapshot of NLG Evaluation Practices 2005 - 2014 (2015)
Presentation / Conference Contribution
Gkatzia, D., & Mahamood, S. (2015, September). A Snapshot of NLG Evaluation Practices 2005 - 2014. Presented at Proceedings of the 15th European Workshop on Natural Language Generation (ENLG), University of Brighton Brighton, UK

In this paper we present a snapshot of endto-end NLG system evaluations as presented in conference and journal papers1 over the last ten years in order to better understand the nature and type of evaluations that have been undertaken. We find that re... Read More about A Snapshot of NLG Evaluation Practices 2005 - 2014.

A Game-Based Setup for Data Collection and Task-Based Evaluation of Uncertain Information Presentation (2015)
Presentation / Conference Contribution
Gkatzia, D., Cercas Curry, A., Rieser, V., & Lemon, O. (2015, September). A Game-Based Setup for Data Collection and Task-Based Evaluation of Uncertain Information Presentation. Presented at 15th European Workshop on Natural Language Generation (ENLG 2015), University of Brighton, Brighton, UK

Decision-making is often dependent on uncertain data, e.g. data associated with confidence scores, such as probabilities. A concrete example of such data is weather data. We will demo a game-based setup for exploring the effectiveness of different ap... Read More about A Game-Based Setup for Data Collection and Task-Based Evaluation of Uncertain Information Presentation.