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Pathways for Theoretical Advances in Visualization (2017)
Journal Article
Chen, M., Grinstein, G., Johnson, C. R., Kennedy, J., & Tory, M. (2017). Pathways for Theoretical Advances in Visualization. IEEE Computer Graphics and Applications, 37(4), 103-112. https://doi.org/10.1109/MCG.2017.3271463

There is little doubt that having a theoretic foundation will benefit the field of visualization, including its main subfields: information visualization, scientific visualization and visual analytics, as well as many domain-specific applications suc... Read More about Pathways for Theoretical Advances in Visualization.

Appropriating Affordances. Three Practice Based Explorations (2017)
Presentation / Conference Contribution
Flint, T. (2017, July). Appropriating Affordances. Three Practice Based Explorations. Presented at HCI 2017 - Digital Make-Believe, Sunderland, UK

Affordance and Appropriation are related. An effective way of examining these phenomena is through practice. This paper discusses practice based exploration of affordance in the design of physical interfaces. This study follows a framework developed... Read More about Appropriating Affordances. Three Practice Based Explorations.

Making and Unfinishedness: Designing Toolkits for Negotiation (2017)
Journal Article
Smyth, M., & Helgason, I. (2017). Making and Unfinishedness: Designing Toolkits for Negotiation. Design Journal, 20(sup1), S3966-S3974. https://doi.org/10.1080/14606925.2017.1352899

The diffusion and democratisation of computing technologies and physical prototyping systems has supported the rise of Do-It-Yourself culture. In the context of design innovation, this shift has undoubtedly blurred the lines between the roles of amat... Read More about Making and Unfinishedness: Designing Toolkits for Negotiation.

A Unifying Software Framework for Vehicle Routing and Logistics (2017)
Presentation / Conference Contribution
Enenkel, J., Geyer, J., Keiner, J.-N., Nguyen, J., Steuler, J. L., & Urquhart, N. (2017, July). A Unifying Software Framework for Vehicle Routing and Logistics. Paper presented at Annual Workshop of the EURO Working Group on Vehicle Routing and Logistics optimization (VeRoLog), Amsterdam

A wide range of open source tools and real world data are available to support those working on vehicle routing and logistics optimisation. Despite such tools being available there is still a requirement for a unifying software API to allow researche... Read More about A Unifying Software Framework for Vehicle Routing and Logistics.

Media and Social Media representations of the HPV vaccine. (2017)
Presentation / Conference Contribution
Gray Brunton, C., & Carnegie, E. (2017, July). Media and Social Media representations of the HPV vaccine. Paper presented at 10th Biennial International Society for Critical Health Psychology Conference

Public health interventions such as immunizations for the human papillomavirus (HPV) vaccine are not neutral but occur within a socio-cultural, historical context. They are given meaning through language and discourse. There are multiple meanings ava... Read More about Media and Social Media representations of the HPV vaccine..

Information Diffusion in Multi-Agent Communities (2017)
Presentation / Conference Contribution
Farrenkopf, T., Guckert, M., Urquhart, N., & Wells, S. (2017, June). Information Diffusion in Multi-Agent Communities. Paper presented at 6th World Congress of the International Microsimulation Association, Moncalieri, Italy

Understanding the course of events when newly launched products penetrate a market, and how those products supersede existing dominant products, is crucial. Besides potential applications for business purposes the ability to simulate scenarios to mod... Read More about Information Diffusion in Multi-Agent Communities.

Multi-user motion matching interaction for interactive television using Smartwatches. (2017)
Presentation / Conference Contribution
Verweij, D., Khan, V.-J., Esteves, A., & Bakker, S. (2017, June). Multi-user motion matching interaction for interactive television using Smartwatches. Poster presented at Adjunct Publication of the 2017 ACM International Conference on Interactive Experiences for TV and Online Video - TVX '17 Adjunct

Motion matching input, following continuously moving targets by performing bodily movements, offers new interaction possibilities in multiple domains. Unlike optical motion matching input systems, our technique utilizes a smartwatch to record motion... Read More about Multi-user motion matching interaction for interactive television using Smartwatches..

CymaSense: a real-time 3D cymatics-based sound visualisation tool (2017)
Presentation / Conference Contribution
McGowan, J., Leplâtre, G., & McGregor, I. (2017, June). CymaSense: a real-time 3D cymatics-based sound visualisation tool. Presented at 2017 ACM Conference Companion Publication on Designing Interactive Systems - DIS '17 Companion, Edinburgh

What does music look like? Representation of music has taken many forms over time, from musical notation [16], through to random algorithm-based visualisations based on the amplitude of an audio signal [19]. One aspect of music visualisation that has... Read More about CymaSense: a real-time 3D cymatics-based sound visualisation tool.

Factors Influencing the Students’ Use of Learning Management Systems: A Case Study of King Abdulaziz University (2017)
Presentation / Conference Contribution
Binyamin, S., Rutter, M. J., & Smith, S. (2017, June). Factors Influencing the Students’ Use of Learning Management Systems: A Case Study of King Abdulaziz University. Presented at 12th International Conference on e-Learning (ICEL 2017), Orlando, FL (USA)

The Technology Acceptance Model (TAM) has been one of the most popular models in explaining the acceptance of technologies and employed empirically in various studies. This study was conducted with the objective of investigating the acceptance and us... Read More about Factors Influencing the Students’ Use of Learning Management Systems: A Case Study of King Abdulaziz University.

Designing for mixed reality with children (2017)
Presentation / Conference Contribution
Flint, T. (2017, May). Designing for mixed reality with children. Paper presented at Researching with and for children: Place, pedagogy and play

WaveTrace: Motion Matching Input using Wrist-Worn Motion Sensors (2017)
Presentation / Conference Contribution
Verweij, D., Esteves, A., Khan, V.-J., & Bakker, S. (2017, May). WaveTrace: Motion Matching Input using Wrist-Worn Motion Sensors. Poster presented at Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems - CHI EA '17

We present WaveTrace, a novel interaction technique based on selection by motion matching. In motion matching systems, targets move continuously in a singular and pre-defined path -- users interact with these by performing a synchronous bodily moveme... Read More about WaveTrace: Motion Matching Input using Wrist-Worn Motion Sensors.

Rapid one-shot acquisition of dynamic VR avatars (2017)
Presentation / Conference Contribution
Malleson, C., Kosek, M., Klaudiny, M., Huerta, I., Bazin, J.-C., Sorkine-Hornung, A., Mine, M., & Mitchell, K. (2017, March). Rapid one-shot acquisition of dynamic VR avatars. Presented at 2017 IEEE Virtual Reality (VR), Los Angeles, US

We present a system for rapid acquisition of bespoke, animatable, full-body avatars including face texture and shape. A blendshape rig with a skeleton is used as a template for customization. Identity blendshapes are used to customize the body and fa... Read More about Rapid one-shot acquisition of dynamic VR avatars.

Real-time Physics-based Motion Capture with Sparse Sensors (2016)
Presentation / Conference Contribution
Andrews, S., Huerta, I., Komura, T., Sigal, L., & Mitchell, K. (2016, December). Real-time Physics-based Motion Capture with Sparse Sensors. Presented at 13th European Conference on Visual Media Production (CVMP 2016) - CVMP 2016

We propose a framework for real-time tracking of humans using sparse multi-modal sensor sets, including data obtained from optical markers and inertial measurement units. A small number of sensors leaves the performer unencumbered by not requiring de... Read More about Real-time Physics-based Motion Capture with Sparse Sensors.

Ontology Based Business Simulations (2016)
Journal Article
Farrenkopf, T., Guckert, M., Urquhart, N., & Wells, S. (2016). Ontology Based Business Simulations. Journal of Artificial Societies and Social Simulation, 19(4), https://doi.org/10.18564/jasss.3266

Within business games there is a need to provide realistic feedback for decisions made, if such business games are to continue to remain relevant in increasingly complex business environments. We address this problem by using soware agents to simula... Read More about Ontology Based Business Simulations.

Stereohaptics: a haptic interaction toolkit for tangible virtual experiences (2016)
Presentation / Conference Contribution
Israr, A., Zhao, S., McIntosh, K., Schwemler, Z., Fritz, A., Mars, J., Bedford, J., Frisson, C., Huerta, I., Kosek, M., Koniaris, B., & Mitchell, K. (2016, July). Stereohaptics: a haptic interaction toolkit for tangible virtual experiences. Presented at ACM SIGGRAPH 2016 Studio on - SIGGRAPH '16, Anaheim, CA, US

With a recent rise in the availability of affordable head mounted gear sets, various sensory stimulations (e.g., visual, auditory and haptics) are integrated to provide seamlessly embodied virtual experience in areas such as education, entertainment,... Read More about Stereohaptics: a haptic interaction toolkit for tangible virtual experiences.

IRIDiuM: immersive rendered interactive deep media (2016)
Presentation / Conference Contribution
Koniaris, B., Israr, A., Mitchell, K., Huerta, I., Kosek, M., Darragh, K., Malleson, C., Jamrozy, J., Swafford, N., Guitian, J., & Moon, B. (2017, July). IRIDiuM: immersive rendered interactive deep media. Presented at ACM SIGGRAPH 2016 VR Village on - SIGGRAPH '16

Compelling virtual reality experiences require high quality imagery as well as head motion with six degrees of freedom. Most existing systems limit the motion of the viewer (prerecorded fixed position 360 video panoramas), or are limited in realism,... Read More about IRIDiuM: immersive rendered interactive deep media.

User, metric, and computational evaluation of foveated rendering methods (2016)
Presentation / Conference Contribution
Swafford, N. T., Iglesias-Guitian, J. A., Koniaris, C., Moon, B., Cosker, D., & Mitchell, K. (2016, July). User, metric, and computational evaluation of foveated rendering methods. Presented at Proceedings of the ACM Symposium on Applied Perception - SAP '16

Perceptually lossless foveated rendering methods exploit human perception by selectively rendering at different quality levels based on eye gaze (at a lower computational cost) while still maintaining the user's perception of a full quality render. W... Read More about User, metric, and computational evaluation of foveated rendering methods.