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Real-time Physics-based Motion Capture with Sparse Sensors (2016)
Presentation / Conference Contribution
Andrews, S., Huerta, I., Komura, T., Sigal, L., & Mitchell, K. (2016, December). Real-time Physics-based Motion Capture with Sparse Sensors. Presented at 13th European Conference on Visual Media Production (CVMP 2016) - CVMP 2016

We propose a framework for real-time tracking of humans using sparse multi-modal sensor sets, including data obtained from optical markers and inertial measurement units. A small number of sensors leaves the performer unencumbered by not requiring de... Read More about Real-time Physics-based Motion Capture with Sparse Sensors.

Ontology Based Business Simulations (2016)
Journal Article
Farrenkopf, T., Guckert, M., Urquhart, N., & Wells, S. (2016). Ontology Based Business Simulations. Journal of Artificial Societies and Social Simulation, 19(4), https://doi.org/10.18564/jasss.3266

Within business games there is a need to provide realistic feedback for decisions made, if such business games are to continue to remain relevant in increasingly complex business environments. We address this problem by using soware agents to simula... Read More about Ontology Based Business Simulations.

Stereohaptics: a haptic interaction toolkit for tangible virtual experiences (2016)
Presentation / Conference Contribution
Israr, A., Zhao, S., McIntosh, K., Schwemler, Z., Fritz, A., Mars, J., Bedford, J., Frisson, C., Huerta, I., Kosek, M., Koniaris, B., & Mitchell, K. (2016, July). Stereohaptics: a haptic interaction toolkit for tangible virtual experiences. Presented at ACM SIGGRAPH 2016 Studio on - SIGGRAPH '16, Anaheim, CA, US

With a recent rise in the availability of affordable head mounted gear sets, various sensory stimulations (e.g., visual, auditory and haptics) are integrated to provide seamlessly embodied virtual experience in areas such as education, entertainment,... Read More about Stereohaptics: a haptic interaction toolkit for tangible virtual experiences.

IRIDiuM: immersive rendered interactive deep media (2016)
Presentation / Conference Contribution
Koniaris, B., Israr, A., Mitchell, K., Huerta, I., Kosek, M., Darragh, K., Malleson, C., Jamrozy, J., Swafford, N., Guitian, J., & Moon, B. (2017, July). IRIDiuM: immersive rendered interactive deep media. Presented at ACM SIGGRAPH 2016 VR Village on - SIGGRAPH '16

Compelling virtual reality experiences require high quality imagery as well as head motion with six degrees of freedom. Most existing systems limit the motion of the viewer (prerecorded fixed position 360 video panoramas), or are limited in realism,... Read More about IRIDiuM: immersive rendered interactive deep media.

User, metric, and computational evaluation of foveated rendering methods (2016)
Presentation / Conference Contribution
Swafford, N. T., Iglesias-Guitian, J. A., Koniaris, C., Moon, B., Cosker, D., & Mitchell, K. (2016, July). User, metric, and computational evaluation of foveated rendering methods. Presented at Proceedings of the ACM Symposium on Applied Perception - SAP '16

Perceptually lossless foveated rendering methods exploit human perception by selectively rendering at different quality levels based on eye gaze (at a lower computational cost) while still maintaining the user's perception of a full quality render. W... Read More about User, metric, and computational evaluation of foveated rendering methods.

Combinatorial Dialogue Games in Strategic Argumentation (2016)
Book Chapter
Wells, S. (2016). Combinatorial Dialogue Games in Strategic Argumentation. In Argumentation and Reasoned Action Volume 2 (1045-1063). College Publications

We introduce combinatorial dialogue games, an approach to strategizing within argumentative dialogue games where the moves played are interpreted as moves within an edge addition and/or edge-removal combinatorial game. This enables an agent to reason... Read More about Combinatorial Dialogue Games in Strategic Argumentation.

Using argumentation within sustainable transport communication (2016)
Book Chapter
Wells, S., & Pangbourne, K. (2016). Using argumentation within sustainable transport communication. In Argumentation and Reasoned Action Volume 1 (781-801). College Publications

In this paper we present the preliminary results of a survey of persuasive communication within the sustainable transport domain. This survey is underpinned by a reconstruction of the arguments used, a scheme oriented analysis of the corpus of recon... Read More about Using argumentation within sustainable transport communication.

Making the most of Social Media. (2016)
Digital Artefact
O'Connor, S. (2016). Making the most of Social Media. [http://ihawkes.academicblogs.co.uk/2016/05/20/making-the-most-of-social-media/]. University of Glasgow, UK

Blog: So you might think that PhD land and social media don’t have much in common but it’s safe to say that without utilising the benefits online, interactive platforms like Twitter, Facebook and LinkedIn have to offer you might miss out on quite a l... Read More about Making the most of Social Media..

Morpheme (2016)
Digital Artefact
Tsiros, A. (2016). Morpheme. [MaxMSP 5 32 bit software]

This is a MaxMSP 5 32 bit software, Morpheme allows the control of a concatenative synthesis module (IMTR CataRT) through the act of sketching on a digital canvas. The aim is to enable synthesis of sound and the expression of compositional intention... Read More about Morpheme.

An Approach to a Laser-Touchscreen System (2016)
Book Chapter
Aizeboje, J., & Peng, T. (2016). An Approach to a Laser-Touchscreen System. In Enterprise Information Systems; Lecture Notes in Business Information Processing (476-495). Springer. https://doi.org/10.1007/978-3-319-29133-8_23

As modern day technologies advance, so have different methods in which users can interact with computers. Computers are currently being used in combination with devices like projectors for teaching and presentations, in which the mouse and the USB wi... Read More about An Approach to a Laser-Touchscreen System.