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Personal online reputation: the development of an approach to investigate how personal reputation is evaluated and managed in online environments. (2016)
Presentation / Conference Contribution
Ryan, F., Cruickshank, P., Hall, H., & Lawson, A. (2016, January). Personal online reputation: the development of an approach to investigate how personal reputation is evaluated and managed in online environments. Presented at IDIMC 2016 - Exploring our digital shadow: from data to intelligence

The main theme of the paper is the development of a framework to investigate how online information is used in the creation, building, and evaluation of personal reputations. (Here the term “personal reputation” refers to the reputation of private in... Read More about Personal online reputation: the development of an approach to investigate how personal reputation is evaluated and managed in online environments..

Assessing the available and accessible evidence: how personal reputations are determined and managed online. (2015)
Presentation / Conference Contribution
Ryan, F., Cruickshank, P., Hall, H., & Lawson, A. (2015, June). Assessing the available and accessible evidence: how personal reputations are determined and managed online. Paper presented at Information: interactions and impact (i3) 2015

This paper is concerned with how online information contributes to the determination of personal reputations. The term “personal reputation” in this context means the reputation of private individuals, rather than corporate identity and brand. The pa... Read More about Assessing the available and accessible evidence: how personal reputations are determined and managed online..

The place probe: exploring a sense of place in real and virtual environments. (2006)
Journal Article
McCall, R., Benyon, D., Smyth, M., O'Neill, S., McCall, R., & Carroll, F. (2006). The place probe: exploring a sense of place in real and virtual environments. Presence: Teleoperators and Virtual Environments, 15(6), 668-687. https://doi.org/10.1162/pres.15.6.668

This paper describes the design, application, and refinement of a qualitative tool designed to study sense of place. The Place Probe incorporates a range of stimuli and techniques aimed at articulating a person's sense of place. It has been developed... Read More about The place probe: exploring a sense of place in real and virtual environments..

Untangling the culture medium of student designers (2006)
Journal Article
Strickfaden, M., Heylighen, A., Rodgers, P., & Neuckermans, H. (2006). Untangling the culture medium of student designers. CoDesign, 2(02), 97-107. https://doi.org/10.1080/15710880600647865

Designs do not occur in a vacuum. They are nourished by a breeding ground composed of various substances, phenomena and traces, which function as raw material for concept generation and ultimately for design. This paper examines the composition and f... Read More about Untangling the culture medium of student designers.

Place, Sense of Place, and Presence (2006)
Journal Article
Turner, P., & Turner, S. (2006). Place, Sense of Place, and Presence. Presence: Teleoperators and Virtual Environments, 15(2), 204-217. https://doi.org/10.1162/pres.2006.15.2.204

Recreating real places--as distinct from virtual spaces or environments--using virtual reality technology raises a series of significant challenges. Fortunately there is a large body of existing research into the experience of place which might reaso... Read More about Place, Sense of Place, and Presence.

Responsive environments, place and presence. (2005)
Journal Article
McCall, R., O'Neill, S., Carroll, F., Benyon, D., & Smyth, M. (2005). Responsive environments, place and presence. PsychNology journal, 3, 34-74

This paper examines the effect that changing arena (i.e. an immersive CAVE or head mounted display) and adding an augmented barrier has on the sense of place and presence
in two photo-realistic virtual environments. Twenty eight subjects (17 male, 1... Read More about Responsive environments, place and presence..

The Materiality of Wearable Computers – Craft and Authentic User Experience (2004)
Journal Article
Kettley, S., & Smyth, M. (2004). The Materiality of Wearable Computers – Craft and Authentic User Experience. Design Journal, 7(2), 32-41. https://doi.org/10.2752/146069204789354381

This paper presents work undertaken as part of an ongoing research programme into wearable computers and the processes for designing personal digital artifacts that exhibit authenticity. Authenticity is discussed in its associations with contemporary... Read More about The Materiality of Wearable Computers – Craft and Authentic User Experience.

A question of realism. (2004)
Presentation / Conference Contribution
Hetherington, R., Crerar, A., & Turner, P. (2004, June). A question of realism

We present the results of an exploratory study investigating the feasibility of using multimedia software to teach life skills to adults with learning difficulties. As a precursor to determining whether the clients would benefit from the software, we... Read More about A question of realism..

Supporting spatial learning in virtual environments. (2003)
Thesis
Sykes, J. R. Supporting spatial learning in virtual environments. (Thesis). Napier University. http://researchrepository.napier.ac.uk/id/eprint/2786

This thesis explores the acquisition of spatial knowledge as a means to support wayfinding in virtual environments. Specifically, the thesis presents an investigation into
the potential benefits one might gain through the application of a variety of... Read More about Supporting spatial learning in virtual environments..

Evaluating soundscapes as a means of creating a sense of place (2003)
Presentation / Conference Contribution
Turner, P., McGregor, I., Turner, S., & Carroll, F. (2003, July). Evaluating soundscapes as a means of creating a sense of place. Presented at International Conference on Auditory Display, ICAD 2003

We report an empirical study into the creation of, and
response to, a soundscape of a computer centre. We contrast
the use of presence questionnaires, as means of assessing the sense of being-there, against a more phenomenological
approach. We con... Read More about Evaluating soundscapes as a means of creating a sense of place.

Recreating the Botanics: towards a sense of place in virtual environments. (2003)
Presentation / Conference Contribution
Turner, S., Turner, P., Carroll, F., O'Neill, S., Benyon, D., McCall, R., & Smyth, M. (2003, June). Recreating the Botanics: towards a sense of place in virtual environments. Paper presented at 3rd UK Conference of the Environmental Psychology Network

The EC funded project BENOGO seeks to re-create real places using photo-realistic
immersive virtual reality technology and in so doing investigates the nature of
presence and sense of place in such environments. We discuss the first stages in our... Read More about Recreating the Botanics: towards a sense of place in virtual environments..