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Making and Unfinishedness: Designing Toolkits for Negotiation (2017)
Journal Article
Smyth, M., & Helgason, I. (2017). Making and Unfinishedness: Designing Toolkits for Negotiation. Design Journal, 20(sup1), S3966-S3974. https://doi.org/10.1080/14606925.2017.1352899

The diffusion and democratisation of computing technologies and physical prototyping systems has supported the rise of Do-It-Yourself culture. In the context of design innovation, this shift has undoubtedly blurred the lines between the roles of amat... Read More about Making and Unfinishedness: Designing Toolkits for Negotiation.

Making places: visualization, interaction and experience in urban space (2015)
Presentation / Conference Contribution
Smyth, M., Trigueiros, P., Helgason, I., Coelho, A., Gallacher, S., Burrows, A., Wunderlich, F., & Penha, R. (2014, October). Making places: visualization, interaction and experience in urban space. Presented at 8th Nordic Conference on Human-Computer Interaction Fun, Fast, Foundational - NordiCHI '14, Helsinki, Finland

Preface to the focus section: Making places: visualization, interaction and experience in urban space

Cities are exciting and people continue to be drawn to urban areas because of the choices that cities offer in all areas of economic and social... Read More about Making places: visualization, interaction and experience in urban space.

Aspects of lifelikeness: a framework for optional interactions with public installations (2012)
Presentation / Conference Contribution
Helgason, I., Smyth, M., & Speed, C. (2012, September). Aspects of lifelikeness: a framework for optional interactions with public installations. Presented at Designing Interactive Systems DIS 2012, Newcastle, UK

This poster presents a framework for the design and evaluation of “optional interactions” with publicly sited, non-utilitarian installations. These kinds of encounters, where an engaging experience of interaction itself is the design goal, can be reg... Read More about Aspects of lifelikeness: a framework for optional interactions with public installations.

Presence for everyone - a short guide to presence research. (2009)
Book
Smyth, M. (2009). D. Benyon, M. Smyth, & I. Helgason (Eds.). Presence for everyone - a short guide to presence research. Centre for Interaction Design

Every day in countless interactions you and I use media to immerse ourselves in virtual environments of information, gaming, video, and social networking. For these moments we are not fully present in our rooms, offices, and streets. Connected by int... Read More about Presence for everyone - a short guide to presence research..