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Presence for everyone - a short guide to presence research.

Smyth, Michael

Authors



Contributors

David Benyon d.benyon@napier.ac.uk
Editor

Abstract

Every day in countless interactions you and I use media to immerse ourselves in virtual environments of information, gaming, video, and social networking. For these moments we are not fully present in our rooms, offices, and streets. Connected by interfaces our brains simulate a presence in a different environment, one engineered of bits, but made tangible and sensible as clever virtual images, sounds, and touch. With each new advance in presence technologies the strength of the illusions increases slightly. With each step we feel ever more present with virtual others in work and play, our minds joining networked tribes running together in virtual worlds.

Citation

Smyth, M. (2009). D. Benyon, M. Smyth, & I. Helgason (Eds.). Presence for everyone - a short guide to presence research. Centre for Interaction Design

Book Type Edited Book
Publication Date 2009
Deposit Date Jan 21, 2010
Peer Reviewed Peer Reviewed
Book Title Presence for Everyone - A short guide to presence research
ISBN 978-0-9562169-0-8
Keywords presence; human-computer interaction; virtual environments;
Public URL http://researchrepository.napier.ac.uk/id/eprint/3483
Publisher URL http://www.peachbit.org