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Integrating real-time fluid simulation with a voxel engine (2016)
Journal Article
Zadick, J., Kenwright, B., & Mitchell, K. (2016). Integrating real-time fluid simulation with a voxel engine. The Computer Games Journal, 5(1-2), 55-64. https://doi.org/10.1007/s40869-016-0020-5

We present a method of adding sophisticated physical simulations to voxel-based games such as the hugely popular Minecraft (2012. http://minecraft.gamepedia.com/Liquid), thus providing a dynamic and realistic fluid simulation in a voxel environment.... Read More about Integrating real-time fluid simulation with a voxel engine.

The game is aFoot, Watson: DeepQA systems and the future of HCI (2012)
Book Chapter
Keates, S., & Varker, P. (2012). The game is aFoot, Watson: DeepQA systems and the future of HCI. In M. M. Soares, & F. Rebelo (Eds.), Advances in Usability Evaluation Part II (341-348). CRC Press. https://doi.org/10.1201/b12324-40

In February 2011, the IBM Watson DeepQA (deep question and answer) system took part in a special challenge, pitting its question and answer capability against former Jeopardy!TM grand champions in a televised match. Watson emerged victorious from the... Read More about The game is aFoot, Watson: DeepQA systems and the future of HCI.

Evaluating a vehicle auditory display: comparing a designer's expectations with listeners' experiences (2011)
Presentation / Conference Contribution
McGregor, I., Larsson, P., & Turner, P. (2011, August). Evaluating a vehicle auditory display: comparing a designer's expectations with listeners' experiences. Presented at 29th conference of the European Association of Cognitive Ergonomics, Rostock, Germany

This paper illustrates a method for the early evaluation of auditory displays in context. A designer was questioned about his expectations of an auditory display for Heavy Goods Vehicles, and the results were compared to the experiences of 10 listene... Read More about Evaluating a vehicle auditory display: comparing a designer's expectations with listeners' experiences.

Towards more humane calendar applications (2010)
Book Chapter
Engemand, S., & Keates, S. (2010). Towards more humane calendar applications. In H. Khalid, A. Hedge, & T. Z. Ahram (Eds.), Advances in Ergonomics Modeling and Usability Evaluation (412-421). CRC Press. https://doi.org/10.1201/EBK1439835036-45

This paper describes a study about how people currently use computer-based calendar applications and examines which features do not meet their needs and expectations. Survey data was collected from 88 participants based in 6 organisations using 3 dif... Read More about Towards more humane calendar applications.

The water vapour sorption properties of Sitka spruce determined using a dynamic vapour sorption apparatus (2010)
Journal Article
Hill, C. A. S., Norton, A. J., & Newman, G. (2010). The water vapour sorption properties of Sitka spruce determined using a dynamic vapour sorption apparatus. Wood science and technology, 44(3), 497-514. https://doi.org/10.1007/s00226-010-0305-y

The water vapour sorption properties of Sitka spruce (Picea abies)
have been investigated over a range of temperatures (14.2–43.8C) using a
dynamic vapour sorption apparatus. The sorption kinetics behaviour was evaluated
using the parallel expone... Read More about The water vapour sorption properties of Sitka spruce determined using a dynamic vapour sorption apparatus.

Towards a new disciplinary framework for contemporary design practice. (2009)
Journal Article
Dykes, T. H., Rodgers, P. A., Dykes, T., Rodgers, P., & Smyth, M. (2009). Towards a new disciplinary framework for contemporary design practice. CoDesign, 5(2), 99-116. https://doi.org/10.1080/15710880902910417

This paper argues for a consistent and new design-specific disciplinary framework that will provide a better understanding of emergent design practice. Design today is characterised by a blurring of traditional design domains (Sanders 2006) and desig... Read More about Towards a new disciplinary framework for contemporary design practice..

Visualising the soundfield and soundscape: extending Macaulay and Crerar’s 1998 method (2008)
Presentation / Conference Contribution
McGregor, I., Crerar, A., Benyon, D., & LePlâtre, G. (2008, June). Visualising the soundfield and soundscape: extending Macaulay and Crerar’s 1998 method. Presented at ICAD 2008: The 14th annual International Conference on Auditory Display, Paris, France

The introduction of effective auditory warnings into a shared environment requires a prior understanding of the existing soundfield and soundscape. Reifying the physical and perceptual auditory environment enables a form of pre-auditioning, as well a... Read More about Visualising the soundfield and soundscape: extending Macaulay and Crerar’s 1998 method.

Establishing key dimensions for reifying soundfields and soundscapes from auditory professionals. (2007)
Presentation / Conference Contribution
McGregor, I., Crerar, A., Benyon, D., & LePlâtre, G. (2007, June). Establishing key dimensions for reifying soundfields and soundscapes from auditory professionals. Presented at ICAD 2007: The 13th International Conference on Auditory Display, Montreal, Canada

This paper presents a unique insight into the way acousticians, computing specialists and sound designers describe the dimensions of sound they use. Seventy-five audio professionals completed a detailed questionnaire created to elicit common definiti... Read More about Establishing key dimensions for reifying soundfields and soundscapes from auditory professionals..

Supporting design communities: designers' perspectives. (2006)
Presentation / Conference Contribution
Joel, S., Smyth, M., & Rodgers, P. (2006, September). Supporting design communities: designers' perspectives

Localised un-structured design communities can benefit the designer and the design
process [1]. To explore the concept of community and its impact on design, a series of
semi-structured interviews were conducted. The interview responses were given... Read More about Supporting design communities: designers' perspectives..

Workplace soundscape mapping: a trial of Macaulay and Crerar’s method (2006)
Presentation / Conference Contribution
McGregor, I., Crerar, A., Benyon, D., & LePlâtre, G. (2006, June). Workplace soundscape mapping: a trial of Macaulay and Crerar’s method. Presented at ICAD 2006: The 12th International Conference on Auditory Display, London, UK

This paper describes a trial of Macaulay and Crerar’s method of mapping a workplace soundscape to assess its fitness as a basis for an extended soundscape mapping method. Twelve participants took part within 14 separate environments, which included a... Read More about Workplace soundscape mapping: a trial of Macaulay and Crerar’s method.

Untangling the culture medium of student designers (2006)
Journal Article
Strickfaden, M., Heylighen, A., Rodgers, P., & Neuckermans, H. (2006). Untangling the culture medium of student designers. CoDesign, 2(02), 97-107. https://doi.org/10.1080/15710880600647865

Designs do not occur in a vacuum. They are nourished by a breeding ground composed of various substances, phenomena and traces, which function as raw material for concept generation and ultimately for design. This paper examines the composition and f... Read More about Untangling the culture medium of student designers.