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Guided ecological simulation for artistic editing of plant distributions in natural scenes (2015)
Journal Article
Bradbury, G. A., Subr, K., Koniaris, C., Mitchell, K., & Weyrich, T. (2015). Guided ecological simulation for artistic editing of plant distributions in natural scenes. The Journal of Computer Graphics Techniques, 4(4), 28-53

In this paper we present a novel approach to author vegetation cover of large natural scenes. Unlike stochastic scatter-instancing tools for plant placement (such as multi-class blue noise generators), we use a simulation based on ecological processe... Read More about Guided ecological simulation for artistic editing of plant distributions in natural scenes.

Adaptive rendering with linear predictions (2015)
Journal Article
Moon, B., Iglesias-Guitian, J. A., Yoon, S.-E., & Mitchell, K. (2015). Adaptive rendering with linear predictions. ACM transactions on graphics, 34(4), 121:1-121:11. https://doi.org/10.1145/2766992

We propose a new adaptive rendering algorithm that enhances the
performance of Monte Carlo ray tracing by reducing the noise, i.e.,
variance, while preserving a variety of high-frequency edges in rendered
images through a novel prediction based re... Read More about Adaptive rendering with linear predictions.

AniMorph: animation driven audio mosaicing. (2015)
Presentation / Conference Contribution
Tsiros, A., & LePlâtre, G. (2015, July). AniMorph: animation driven audio mosaicing. Presented at Electronic Visualisation and the Arts (EVA 2015)

This paper describes AniMorph a system for animation driven Concatenative Sound Synthesis (CSS). We can distinguish between two main application domains of CSS in the context of music technology: target sound re-synthesis, and free sound synthesis. T... Read More about AniMorph: animation driven audio mosaicing..

The believability of hyper realistic characters in animated movies. (2015)
Presentation / Conference Contribution
Hetherington, R. (2015, June). The believability of hyper realistic characters in animated movies. Presented at Multimedia, Interaction, Design and Innovation - International Conference

In a pilot study, participants were asked to watch sets of short movie excerpts featuring performances of a human actor, and 5 animated characters of varying human likeness and eeriness. After viewing, scales were used to estimate the believability o... Read More about The believability of hyper realistic characters in animated movies..

City | Data | Future: envisioning interactions in hybrid urban space. (2015)
Presentation / Conference Contribution
Mitrović, I., Smyth, M., Helgason, I., & Mitrovic, I. (2015, June). City | Data | Future: envisioning interactions in hybrid urban space. Presented at 2015 ACM SIGCHI Conference on Creativity and Cognition

The City | Data | Future installation is a collection of “design fiction” video scenarios that speculate about the experience of urban life and how it might change in the near future. These visions were collaboratively created over the course of an i... Read More about City | Data | Future: envisioning interactions in hybrid urban space..

A Task Taxonomy for Temporal Graph Visualisation (2015)
Journal Article
Kerracher, N., Kennedy, J., & Chalmers, K. (2015). A Task Taxonomy for Temporal Graph Visualisation. IEEE Transactions on Visualization and Computer Graphics, 21(10), 1160-1172. https://doi.org/10.1109/tvcg.2015.2424889

By extending and instantiating an existing formal task framework, we define a task taxonomy and task design space for temporal graph visualisation. We discuss the process involved in their generation, and describe how the design space can be ‘sliced... Read More about A Task Taxonomy for Temporal Graph Visualisation.