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Convergence in Industrial and Craft Processes in UK Undergraduate Product Design Courses. (2015)
Presentation / Conference Contribution
Lambert, I. (2015, June). Convergence in Industrial and Craft Processes in UK Undergraduate Product Design Courses. Presented at Cumulus Conference 2015 - The Virtuous Circle

This paper will discuss the convergence of craft practices and industrial processes in undergraduate Product Design programmes in the UK, and explore how the economy and new technologies have changed the priorities in the curriculum. Tom Inns, Direct... Read More about Convergence in Industrial and Craft Processes in UK Undergraduate Product Design Courses..

Digital And Paper Sketchbooks: Learning New Ways Of Drawing And Designing (2014)
Journal Article
Macdonald, I. (2014). Digital And Paper Sketchbooks: Learning New Ways Of Drawing And Designing. TRACEY,

Since the introduction of the portable mobile tablet device in 2010 there has been a surge of interest in how these might enhance technology-based learning. The advantages of mobile tablets extend into all aspects of society and education. But it is... Read More about Digital And Paper Sketchbooks: Learning New Ways Of Drawing And Designing.

Zzzap Light. (2006)
Digital Artefact
Lambert, I. (2006). Zzzap Light

Interactive, sound sensitive light that retracts into the wall on voice command or clap of the hands.

Exhibited at Designers Block, London Design Week, 2006

The Materiality of Wearable Computers – Craft and Authentic User Experience (2004)
Journal Article
Kettley, S., & Smyth, M. (2004). The Materiality of Wearable Computers – Craft and Authentic User Experience. Design Journal, 7(2), 32-41. https://doi.org/10.2752/146069204789354381

This paper presents work undertaken as part of an ongoing research programme into wearable computers and the processes for designing personal digital artifacts that exhibit authenticity. Authenticity is discussed in its associations with contemporary... Read More about The Materiality of Wearable Computers – Craft and Authentic User Experience.