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Digital Blur: Creative Practice at the Boundaries of Architecture, Design and Art (2010)
Book
Smyth, M. (2010). P. Rodgers, & M. Smyth (Eds.). Digital Blur: Creative Practice at the Boundaries of Architecture, Design and Art. Libri Publishing

Digital Blur brings together some of the world's leading practitioners and thinkers from the fields of art, architecture and design, all of whom share a common desire to exploit the latest computing technologies in their creative practice.

Interaction design: learning from new-media art. (2010)
Presentation / Conference Contribution
Helgason, I. (2010, September). Interaction design: learning from new-media art. Paper presented at Irish Human Computer Interaction (HCI) Conference

The aim of this PhD research project is to increase knowledge about the nature of what can be termed “optional interactions” with installations and systems found in public or semi-public environments such as museums, galleries, foyers and shopping ce... Read More about Interaction design: learning from new-media art..

Engaging photorealistic VR: An aesthetic process of interaction. (2008)
Thesis
Carroll, F. Engaging photorealistic VR: An aesthetic process of interaction. (Thesis). Napier University. http://researchrepository.napier.ac.uk/id/eprint/2393

This thesis investigates the potential of aesthetics in the design of Human-Computer Interactions (HCI). In particular, it aims to provide a means by which aesthetics can be applied in photorealistic virtual reality (VR) to create ‘engaging’ experien... Read More about Engaging photorealistic VR: An aesthetic process of interaction..