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Outputs (294)

A Probabilistic Design Reuse Index (2018)
Presentation / Conference Contribution
Vasantha, G., Sherlock, A., Corney, J., & Quigley, J. (2018, August). A Probabilistic Design Reuse Index. Presented at ASME 2018 International Design Engineering Technical Conferences & Computers and Information in Engineering Conference (IDETC/CIE 2018), Quebec, Canada

The benefits of being able to create a number of product variations from a limited range of components, or sub-assemblies, are widely recognized. Indeed it is clear that companies who can effectively reuse elements of existing designs when creating n... Read More about A Probabilistic Design Reuse Index.

Feature-preserving detailed 3D face reconstruction from a single image (2018)
Presentation / Conference Contribution
Li, Y., Ma, L., Fan, H., & Mitchell, K. (2018, December). Feature-preserving detailed 3D face reconstruction from a single image. Presented at the 15th ACM SIGGRAPH European Conference, London, United Kingdom

Dense 3D face reconstruction plays a fundamental role in visual media production involving digital actors. We improve upon high fidelity reconstruction from a single 2D photo with a reconstruction framework that is robust to large variations in expre... Read More about Feature-preserving detailed 3D face reconstruction from a single image.

Multi-reality games: an experience across the entire reality-virtuality continuum (2018)
Presentation / Conference Contribution
Casas, L., Ciccone, L., Çimen, G., Wiedemann, P., Fauconneau, M., Sumner, R. W., & Mitchell, K. (2018, December). Multi-reality games: an experience across the entire reality-virtuality continuum. Presented at the 16th ACM SIGGRAPH International Conference, Tokyo, Japan

Interactive play can take very different forms, from playing with physical board games to fully digital video games. In recent years, new video game paradigms were introduced to connect real-world objects to virtual game characters. However, even the... Read More about Multi-reality games: an experience across the entire reality-virtuality continuum.

Psychogeography With Technology (2018)
Presentation / Conference Contribution
Flint, T., Grandison, T., & Barrett, H. (2018, November). Psychogeography With Technology. Poster presented at Engage 2018, Edinburgh, Scotland

No abstract available.

Designing Mixed Reality Experiences and Pedagogies on the NYC High Line (2018)
Presentation / Conference Contribution
O’Keefe, B., Flint, T., Friedman, E., & Benyon, D. (2018, October). Designing Mixed Reality Experiences and Pedagogies on the NYC High Line. Poster presented at Celebration of Scholarship, SUNY Farmingdale State College New York

No abstract available.

Image Based Proximate Shadow Retargeting (2018)
Presentation / Conference Contribution
Casas, L., Fauconneau, M., Kosek, M., Mclister, K., & Mitchell, K. (2018, September). Image Based Proximate Shadow Retargeting. Presented at Computer Graphics & Visual Computing (CGVC) 2018, Swansea University, United Kingdom

We introduce Shadow Retargeting which maps real shadow appearance to virtual shadows given a corresponding deformation of scene geometry, such that appearance is seamlessly maintained. By performing virtual shadow reconstruction from un-occluded real... Read More about Image Based Proximate Shadow Retargeting.

Virtualizing the real: a virtual reality contemporary sculpture park for children (2018)
Journal Article
Flint, T., Hall, L., Stewart, F., & Hagan, D. (2018). Virtualizing the real: a virtual reality contemporary sculpture park for children. Digital Creativity, 29(2/3), 191-207. https://doi.org/10.1080/14626268.2018.1511601

This paper discusses a virtual reality experience for a contemporary sculpture park, Jupiter Artland, developed in Minecraft targeting 9-11-year-old children. Issues of fidelity, realism and authenticity are considered, examining the use of Minecraft... Read More about Virtualizing the real: a virtual reality contemporary sculpture park for children.

Designing vehicle sounds (2018)
Digital Artefact
McGregor, I. (2018). Designing vehicle sounds. [Website]

Sound is intrinsically linked to vehicles, drivers use it to monitor their actions and vehicle mechanical condition. Pedestrians and other road users rely on sound to prevent accidents. Motoring authorities in the EU, Japan and USA are concerned abou... Read More about Designing vehicle sounds.

GPU-accelerated depth codec for real-time, high-quality light field reconstruction (2018)
Journal Article
Koniaris, B., Kosek, M., Sinclair, D., & Mitchell, K. (2018). GPU-accelerated depth codec for real-time, high-quality light field reconstruction. Proceedings of the ACM on Computer Graphics and Interactive Techniques, 1(1), 1-15. https://doi.org/10.1145/3203193

Pre-calculated depth information is essential for efficient light field video rendering, due to the prohibitive cost of depth estimation from color when real-time performance is desired. Standard state-of-the-art video codecs fail to satisfy such per... Read More about GPU-accelerated depth codec for real-time, high-quality light field reconstruction.

Psychogeography With Technology (2018)
Presentation / Conference Contribution
Grandison, T., Flint, T., & Barrett-Duncan, H. (2018, July). Psychogeography With Technology. Presented at 32nd International BCS Human Computer Interaction Conference (HCI), Belfast

This submission is a co-created map of Wester Hailes which draws from methods of psychogeography. The map is touch sensitive. Touching pictures on the map triggers bespoke audio clips recorded by our co-creators. This map was created with local prima... Read More about Psychogeography With Technology.

MEmorial (2018)
Exhibition / Performance
Flint, T. MEmorial. [https://vimeo.com/353972554]. 3 June 2018

MEmorial is a collaboration between artist Beverley Hood, creative technologist Tom Flint, theatre practitioner Sarah Rose Graber and playwright Morna Young. The project team undertook a two-week collaborative research residency at the Museum of Loss... Read More about MEmorial.

Expanding the Child Visitor Experience – mixing realities in a contemporary sculpture park (2018)
Presentation / Conference Contribution
Hall, L., Flint, T., & Mitsche, N. (2018, May). Expanding the Child Visitor Experience – mixing realities in a contemporary sculpture park. Paper presented at 2nd International Research Symposium in Tourism Hospitality & Events

This research considers how the visitor experience could be enhanced through intertwining and blending the real and virtual, creating a new mixed reality that extended and added to the destination. We discuss work undertaken with Jupiter Artland, a c... Read More about Expanding the Child Visitor Experience – mixing realities in a contemporary sculpture park.

From Faces to Outdoor Light Probes (2018)
Journal Article
Calian, D. A., Lalonde, J.-F., Gotardo, P., Simon, T., Matthews, I., & Mitchell, K. (2018). From Faces to Outdoor Light Probes. Computer Graphics Forum, 37(2), 51-61. https://doi.org/10.1111/cgf.13341

Image‐based lighting has allowed the creation of photo‐realistic computer‐generated content. However, it requires the accurate capture of the illumination conditions, a task neither easy nor intuitive, especially to the average digital photography en... Read More about From Faces to Outdoor Light Probes.

An assessment of learning Cantonese opera movement in Hong Kong (2018)
Book Chapter
Leung, B.-W., Mok, M. M. C., Kuo, B.-C., Liu, Z.-Y., Lam, S. M., Ng, C. W., Cheng, L., Ma, K. H. H., & Choi, T. W. (2018). An assessment of learning Cantonese opera movement in Hong Kong. In K. J. Kennedy, & J. Chi-Kin Lee (Eds.), Routledge International Handbook of Schools and Schooling in Asia (220-233). Routledge. https://doi.org/10.4324/9781315694382-20

This chapter discusses the transition of teaching and learning of Cantonese opera in Hong Kong from traditional master-apprentice approach to institutionalised group teaching, and how the development of the Computerised Kinetic Chain Assessment and L... Read More about An assessment of learning Cantonese opera movement in Hong Kong.

Empowerment and embodiment for collaborative mixed reality systems: Empowerment and Embodiment (2018)
Journal Article
Pan, Y., Sinclair, D., & Mitchell, K. (2018). Empowerment and embodiment for collaborative mixed reality systems: Empowerment and Embodiment. Computer Animation and Virtual Worlds, 29(3-4), https://doi.org/10.1002/cav.1838

We present several mixed‐reality‐based remote collaboration settings by using consumer head‐mounted displays. We investigated how two people are able to work together in these settings. We found that the person in the AR system will be regarded as th... Read More about Empowerment and embodiment for collaborative mixed reality systems: Empowerment and Embodiment.

Maker Movements, Do-It-Yourself Cultures and Participatory Design: Implications for HCI Research (2018)
Presentation / Conference Contribution
Smyth, M., Helgason, I., Kresin, F., Balestrini, M., Unteidig, A. B., Lawson, S., Gaved, M., Taylor, N., Auger, J., Hansen, L. K., Schuler, D. C., Woods, M., & Dourish, P. (2018, April). Maker Movements, Do-It-Yourself Cultures and Participatory Design: Implications for HCI Research. Presented at 2018 CHI Conference on Human Factors in Computing Systems - CHI '18, Montreal, Canada

Falling costs and the wider availability of computational components, platforms and ecosystems have enabled the expansion of maker movements and DIY cultures. This can be considered as a form of democratization of technology systems design, in alignm... Read More about Maker Movements, Do-It-Yourself Cultures and Participatory Design: Implications for HCI Research.

Compressed Animated Light Fields with Real-time View-dependent Reconstruction (2018)
Journal Article
Koniaris, C., Kosek, M., Sinclair, D., & Mitchell, K. (2019). Compressed Animated Light Fields with Real-time View-dependent Reconstruction. IEEE Transactions on Visualization and Computer Graphics, 25(4), 1666-1680. https://doi.org/10.1109/tvcg.2018.2818156

We propose an end-to-end solution for presenting movie quality animated graphics to the user while still allowing the sense of presence afforded by free viewpoint head motion. By transforming offline rendered movie content into a novel immersive repr... Read More about Compressed Animated Light Fields with Real-time View-dependent Reconstruction.

Eidolon 360 – a VR experience (2018)
Presentation / Conference Contribution
Hood, B., & Flint, T. (2018, March). Eidolon 360 – a VR experience. Presented at Tangible Embedded Interaction 2018. TEI Arts

Art piece displayed at the ACM International Conference on Tangible, Embedded and Embodied Interaction (TEI) exhibition.

https://tei.acm.org/2018/