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Outputs (294)

Hasten Slowly: Developing an interactive sustainability storytelling chair (2020)
Presentation / Conference Contribution
Egan, C., O'Dowd, A., & Fyffe, N. (2020, June). Hasten Slowly: Developing an interactive sustainability storytelling chair. Presented at 7th International Conference on ICT for Sustainability (ICT 4 S 2020 ), Bristol

Responding to the climate crisis and a considerable downturn in planetary well-being due to human consumption patterns, The Lions' Gate, on-campus, urban, permaculture-inspired, interactive community gardens project aims to affect changes in attitude... Read More about Hasten Slowly: Developing an interactive sustainability storytelling chair.

Machine-Learning Methods for Computational Science and Engineering (2020)
Journal Article
Frank, M., Drikakis, D., & Charissis, V. (2020). Machine-Learning Methods for Computational Science and Engineering. Computation, 8(1), Article 15. https://doi.org/10.3390/computation8010015

The re-kindled fascination in machine learning (ML), observed over the last few decades, has also percolated into natural sciences and engineering. ML algorithms are now used in scientific computing, as well as in data-mining and processing. In this... Read More about Machine-Learning Methods for Computational Science and Engineering.

A Probabilistic Design Reuse Index for Engineering Designs (2020)
Journal Article
Vasantha, G., Corney, J., Stuart, S., Sherlock, A., Quigley, J., & Purves, D. (2020). A Probabilistic Design Reuse Index for Engineering Designs. Journal of Mechanical Design, 142(10), Article 101401. https://doi.org/10.1115/1.4046435

Many companies offer a range of related products that are constructed using similar components and processes. This enables them to meet customer expectations of product variety while minimising the overheads (e.g. development and manufacturing costs)... Read More about A Probabilistic Design Reuse Index for Engineering Designs.

UrbanIxD: From Ethnography to Speculative Design Fictions for the Hybrid City (2019)
Presentation / Conference Contribution
Stals, S., Smyth, M., & Mival, O. (2019, November). UrbanIxD: From Ethnography to Speculative Design Fictions for the Hybrid City. Presented at The Halfway to the Future Symposium 2019, Nottingham, UK

This paper presents research in the field of Urban Interaction Design which seeks to understand how people's personal, emotional relationships with urban places could potentially inform the design of new technological devices and services. A Speculat... Read More about UrbanIxD: From Ethnography to Speculative Design Fictions for the Hybrid City.

How Can We Balance Research, Participation and Innovation as HCI Researchers? (2019)
Presentation / Conference Contribution
Lechelt, S., Elsden, C., Helgason, I., Panneels, I., Smyth, M., Speed, C., & Terras, M. (2019, November). How Can We Balance Research, Participation and Innovation as HCI Researchers?. Presented at The Halfway to the Future Symposium 2019, Nottingham, UK

This paper reflects upon the growing expectation for HCI research projects to collaborate closely with partners in industry and civil society. Specifically, we suggest that this type of engagement is often prefigured around the agendas, needs and cap... Read More about How Can We Balance Research, Participation and Innovation as HCI Researchers?.

Development of a design tool to optimise acceptance of exoskeletons by older adults (2019)
Thesis
Shore, L. Development of a design tool to optimise acceptance of exoskeletons by older adults. (Thesis). University of Limerick, Ireland. http://researchrepository.napier.ac.uk/Output/2757643

Older adults may have some prior use and knowledge of technology, but may also express or experience the digital divide, whereby the pace of emerging technology can present challenges to older adults and their ability to ‘keep up’. This can be a fact... Read More about Development of a design tool to optimise acceptance of exoskeletons by older adults.

Wattom: Ambient Eco-feedback with Mid-air Input (2019)
Presentation / Conference Contribution
Esteves, A., Quintal, F., Caires, F., Baptista, V., & Mendes, P. (2019, June). Wattom: Ambient Eco-feedback with Mid-air Input. Presented at EX.PAT'19, University of Madeira, Funchal, Portugal

This paper presents Wattom, a highly interactive ambient eco-feedback smart plug that aims to promote a more sustainable use of electricity in the home. This paper describes our latest implementation of the Wattom plug, and three system applications.... Read More about Wattom: Ambient Eco-feedback with Mid-air Input.

Blended Interactions Exhibition 2019 (2019)
Exhibition / Performance
Flint, T. Blended Interactions Exhibition 2019. [https://www.list.co.uk/event/1303469-blended-interactions-exhibition-2019/]. 3 August 2019 - 3 August 2019

Farmingdale State College, New York and Edinburgh Napier University

Enjoy visions of tomorrow with a glass of wine. Celebrating the third year of collaboration between the two universities, this exhibition communicates work undertaken in a two-wee... Read More about Blended Interactions Exhibition 2019.

The Lions' Gate: Towards a Permaculture-inspired Blended Space (2019)
Presentation / Conference Contribution
Egan, C., Thompson, R., & O'Dowd, A. (2019, June). The Lions' Gate: Towards a Permaculture-inspired Blended Space. Presented at Computing Within Limits - ICT4Sustainability, Lappeenranta, Finland

In light of the devastating ecological effects of climate breakdown and with human well-being under severe stress, this paper presents The Lions' Gate-an in-development, urban, interactive permaculture project on-campus in Edinburgh, Scotland. We arg... Read More about The Lions' Gate: Towards a Permaculture-inspired Blended Space.

Designing Sound for Robots: An In-depth Guide to Great Robot Sound Design (2019)
Digital Artefact
McGregor, I. (2019). Designing Sound for Robots: An In-depth Guide to Great Robot Sound Design. [Blog]

From robotic lawnmowers and autonomous vacuum cleaners, to interactive toys and personal assistants, robots are becoming an ever-growing part of our personal and professional lives - and what they sound like has a profound impact on how we perceive,... Read More about Designing Sound for Robots: An In-depth Guide to Great Robot Sound Design.

DIY Community WiFi Networks: Insights on Participatory Design (2019)
Presentation / Conference Contribution
Smyth, M., & Helgason, I. (2019, May). DIY Community WiFi Networks: Insights on Participatory Design. Presented at CHI Conference on Human Factors in Computing Systems, Glasgow

This paper presents a first version of a set of insights developed collaboratively by researchers during a three-year participatory design project spread across four European locations. The MAZI project explored potential uses of a "Do-It-Yourself" W... Read More about DIY Community WiFi Networks: Insights on Participatory Design.

Is the Zero-Wait Policy Always Optimum for Information Freshness (Peak Age) or Throughput? (2019)
Journal Article
Barakat, B., Keates, S., Wassell, I., & Arshad, K. (2019). Is the Zero-Wait Policy Always Optimum for Information Freshness (Peak Age) or Throughput?. IEEE Communications Letters, 23(6), 987-990. https://doi.org/10.1109/LCOMM.2019.2907935

The Zero-Wait (ZW) policy is widely held to achieve maximum information 'freshness', i.e., to achieve minimum Peak Age (PA) and maximum throughput, for real-time Internet-of-Things applications. In this paper, it was shown through a series of experim... Read More about Is the Zero-Wait Policy Always Optimum for Information Freshness (Peak Age) or Throughput?.

Exploring the Development Requirements for Virtual Reality Gait Analysis (2019)
Journal Article
Khan, M. S., Charissis, V., & Sakellariou, S. (2019). Exploring the Development Requirements for Virtual Reality Gait Analysis. Multimodal Technologies and Interaction, 3(2), Article 24. https://doi.org/10.3390/mti3020024

The hip joint is highly prone to traumatic and degenerative pathologies resulting in irregular locomotion. Monitoring and treatment depend on high-end technology facilities requiring physician and patient co-location, thus limiting access to speciali... Read More about Exploring the Development Requirements for Virtual Reality Gait Analysis.

Sound Map V (2019)
Other
Cheng, L. (2019). Sound Map V. Hong Kong

Sound Map V is a piece depicting the soundwalk of the Victoria City, an early city limit set in1903 by the British Colonial Government in Hong Kong. History and the sonic footprint of this de facto capital of Hong Kong has mostly been vanished, but s... Read More about Sound Map V.

Wattom: a Consumption and Grid Aware Smart Plug with Mid-air Controls (2019)
Presentation / Conference Contribution
Quintal, F., Esteves, A., Caires, F., Baptiste, V., & Mendes, P. (2019, March). Wattom: a Consumption and Grid Aware Smart Plug with Mid-air Controls. Presented at 13th International Conference on Tangible, Embedded, and Embodied Interaction (ACM TEI), Tempe, Arizona

This paper presents Wattom, a highly interactive ambient eco-feedback smart plug that aims to support a more sustainable use of electricity by being tightly coupled to users' energy-related activities. We describe three use cases of the system: using... Read More about Wattom: a Consumption and Grid Aware Smart Plug with Mid-air Controls.

Designing Motion Matching for Real-World Applications: Lessons from Realistic Deployments (2019)
Presentation / Conference Contribution
Verweij, D., Esteves, A., Bakker, S., & Khan, V.-J. (2019, March). Designing Motion Matching for Real-World Applications: Lessons from Realistic Deployments. Presented at 13th International Conference on Tangible, Embedded, and Embodied Interaction (ACM TEI), Tempe, Arizona

Amongst the variety of (multi-modal) interaction techniques that are being developed and explored, the Motion Matching paradigm provides a novel approach to selection and control. In motion matching, users interact by rhythmically moving their bodies... Read More about Designing Motion Matching for Real-World Applications: Lessons from Realistic Deployments.

A New Approach for Patent Use in Student Design Engineering Projects (2018)
Presentation / Conference Contribution
Maclachlan, R., Wodehouse, A., & Vasantha, G. (2018, September). A New Approach for Patent Use in Student Design Engineering Projects. Presented at 20th International Conference on Engineering and Product Design Education, London, UK

This paper presents a new philosophy for patent use in student design projects; patents are more valuable when viewed as creative and learning resources rather than as a list of prior art to be considered for infringement. A practical approach to pat... Read More about A New Approach for Patent Use in Student Design Engineering Projects.

A Probabilistic Design Reuse Index (2018)
Presentation / Conference Contribution
Vasantha, G., Sherlock, A., Corney, J., & Quigley, J. (2018, August). A Probabilistic Design Reuse Index. Presented at ASME 2018 International Design Engineering Technical Conferences & Computers and Information in Engineering Conference (IDETC/CIE 2018), Quebec, Canada

The benefits of being able to create a number of product variations from a limited range of components, or sub-assemblies, are widely recognized. Indeed it is clear that companies who can effectively reuse elements of existing designs when creating n... Read More about A Probabilistic Design Reuse Index.

The benefits of contextual information for speech recognition systems (2018)
Presentation / Conference Contribution
Kinch, M. W., Melis, W. J., & Keates, S. (2018, September). The benefits of contextual information for speech recognition systems. Presented at The 10th Computer Science and Electronic Engineering (CEEC'18), University of Essex, Colchester, United Kingdom

This paper demonstrates the significance of using contextual information in machine learning and speech recognition. While the benefits of contextual information in human communication are widely known, their significance is rarely explored or discus... Read More about The benefits of contextual information for speech recognition systems.

Eidolon360 – A VR Experience (2018)
Presentation / Conference Contribution
Hood, B., & Flint, T. (2018, July). Eidolon360 – A VR Experience. Presented at 6th Conference on Computation, Communication, Aesthetics & X, Madrid, Spain

Eidolon360 is a virtual reality artwork and experience that is interacted with through VR headsets. The viewer, reclining on a bed within the exhibition space, experiences a 360 film, shot within a medical simulation centre, that mimics clinical hosp... Read More about Eidolon360 – A VR Experience.