Critical Design: A mirror of the human condition in the smart city.
(2013)
Book Chapter
Smyth, M. (2013). Critical Design: A mirror of the human condition in the smart city. In D. Hemment, & A. Townsend (Eds.), Smart Citizens (39-42). FutureEverything Publications
Outputs (294)
IPS2 Design Process: A Comparative Study between Literature and Industrial Approaches (2013)
Book Chapter
Annamalai Vasantha, G. V., Hussain, R., Roy, R., & Erkoyuncu, J. A. (2013). IPS2 Design Process: A Comparative Study between Literature and Industrial Approaches. In Y. Shimomura, & K. Kimita (Eds.), The Philosopher's Stone for Sustainability (411-416). Springer. https://doi.org/10.1007/978-3-642-32847-3_69Although the merits of Industrial product-service systems (IPS2) have been widely reported in the literature, the methodologies currently used to design IPS2 are not yet mature in either academia or industry. The objective of this paper is to determi... Read More about IPS2 Design Process: A Comparative Study between Literature and Industrial Approaches.
Computing the incomputable with human processing units (2013)
Presentation / Conference Contribution
Corney, J., Vasantha, G. A., Lynn, A., Jagadeesan, A., Acur, N., Smith, M., & Agarwal, A. (2013, March). Computing the incomputable with human processing units. Presented at International Conference on Intelligent Interactive Technologies and Multimedia IITM 2013, Allahabad, IndiaInitially commercial crowdsourcing services (such as Amazon’s Mechanical Turk) were focused largely on providing micro-labor services for tasks such as image labeling and text processing. However it is becoming increasingly apparent that these servic... Read More about Computing the incomputable with human processing units.
Designing interactive systems : a comprehensive guide to HCI, UX and interaction design (2013)
Book
Benyon, D. (2013). Designing interactive systems : a comprehensive guide to HCI, UX and interaction design. (Third edition). Pearson EducationDesigning Interactive Systems is the most authoritative textbook in the areas of human–computer interaction (HCI), usability, consumer experience and interaction design. David Benyon has updated the book based on extensive user feedback to provide a... Read More about Designing interactive systems : a comprehensive guide to HCI, UX and interaction design.
Influences of design tools on the original and redesign processes (2013)
Journal Article
Annamalai Vasantha, G. V., Chakrabarti, A., Rout, B. K., & Corney, J. (2014). Influences of design tools on the original and redesign processes. International Journal of Design Creativity and Innovation, 2(1), 20-50. https://doi.org/10.1080/21650349.2013.839076Concept generation plays a vital role in establishing a broader foundation in the design process to create novel products. In the globalized, collaborative, designing scenario, an unambiguous representation of captured ideas to explicate a designer’s... Read More about Influences of design tools on the original and redesign processes.
On and Offline Tangible Interaction: Studying the Secret Lives of Augmented Objects (2013)
Presentation / Conference Contribution
Oakley, I., & Esteves, A. (2013, July). On and Offline Tangible Interaction: Studying the Secret Lives of Augmented Objects. Presented at 2013 International Symposium on Ubiquitous Virtual Reality, Daejeon, South KoreaThe smart, augmented objects that appear in systems that support tangible interaction have a dual life. While they can exhibit complex digital behaviors in the technological context they are designed for, they are also static, standard physical objec... Read More about On and Offline Tangible Interaction: Studying the Secret Lives of Augmented Objects.
Towards the Posthuman: Materiality and process in the creation of stimulus-responsive jewellery objects (2013)
Presentation / Conference Contribution
Vones, K. (2013, September). Towards the Posthuman: Materiality and process in the creation of stimulus-responsive jewellery objects. Presented at All Makers NowThe idea of creating a jewellery organism that comes alive on the body has fascinated and inspired my research ever since learning about the potential inherent in smart materials almost ten years ago. While smart materials have been known to scientis... Read More about Towards the Posthuman: Materiality and process in the creation of stimulus-responsive jewellery objects.
Technological Microcosms – Considering Materiality and Collaborative Practice in the Creation of Wearable Futures (2013)
Presentation / Conference Contribution
Vones, K. (2013, September). Technological Microcosms – Considering Materiality and Collaborative Practice in the Creation of Wearable Futures. Presented at Praxis and Poetics - Research Through Design 2013With the increased prevalence of digital technologies in our everyday lives, the questions posed to the contemporary craft practitioner regarding creation of an emotionally resonant interaction between the digitally enhanced object and its wearer hav... Read More about Technological Microcosms – Considering Materiality and Collaborative Practice in the Creation of Wearable Futures.
The dimensions and complexities of audio-visual association. (2013)
Presentation / Conference Contribution
Tsiros, A. (2013, July). The dimensions and complexities of audio-visual association. Presented at Electronic Visualisation and the Arts (EVA 2013)This paper draws on literature from psychology, neuroscience, linguistics, and philosophy to portray a cross-modal conception of auditory and visual phenomena focusing on the similarities in form, structure, and function and exploring the links to pe... Read More about The dimensions and complexities of audio-visual association..
A manufacturing framework for capability-based product-service systems design (2013)
Journal Article
Gokula Vijaykumar, A. V., Komoto, H., Hussain, R., Roy, R., Tomiyama, T., Evans, S., Tiwari, A., & Williams, S. (2013). A manufacturing framework for capability-based product-service systems design. Journal of Remanufacturing, 3(1), 1-32. https://doi.org/10.1186/2210-4690-3-8Manufacturers aim to design product-service systems (PSS) which integrate services with products to attain sustained competitive advantage from a life cycle perspective. PSS design should be customer-adjusted solutions which are aligned to integrated... Read More about A manufacturing framework for capability-based product-service systems design.
Comparing designers’ and listeners’ experiences (2013)
Journal Article
McGregor, I. (2014). Comparing designers’ and listeners’ experiences. AI & society, 29(4), 473-483. https://doi.org/10.1007/s00146-013-0489-4This paper compares the listening experiences of non-experts and the designers of two sound designs. To date, no such comparisons have been examined empiri- cally, and so for ease of comparison, repertory grids were chosen to explore these experience... Read More about Comparing designers’ and listeners’ experiences.
Workshop on engaging the human-computer interaction community with public policymaking internationally. (2013)
Presentation / Conference Contribution
Lazar, J., Barbosa, S., Gulliksen, J., McEwan, T., Normand, L. M., Palanque, P., Prates, R., Tsai, J., Winckler, M., & Wulf, V. (2013, April). Workshop on engaging the human-computer interaction community with public policymaking internationally. Presented at 2013 CHI Conference on Human Factors in Computing SystemsThere is an increasing interest in the intersection of human-computer interaction and public policy. This day-long workshop will examine successes and challenges related to public policy and human computer interaction, in order to provide a forum to... Read More about Workshop on engaging the human-computer interaction community with public policymaking internationally..
UrbanixD: designing human interactions in the networked city (2013)
Presentation / Conference Contribution
Smyth, M., Helgason, I., Brynskov, M., Mitrovic, I., & Zaffiro, G. (2013, April). UrbanixD: designing human interactions in the networked city. Presented at CHI '13 Extended Abstracts on Human Factors in Computing SystemsInteraction Design, in an urban context, is an increasingly important field of research. City populations are currently in a state of rapid flux. Conurbations are fast becoming a hybrid of the physical environment and the digital datasphere. How we,... Read More about UrbanixD: designing human interactions in the networked city.
Implementing an ICE: A methodology for the design, development and installation of Interactive Collaborative Environments in real world industrial settings. (2013)
Presentation / Conference Contribution
Mival, O., & Benyon, D. (2013, April). Implementing an ICE: A methodology for the design, development and installation of Interactive Collaborative Environments in real world industrial settings. Paper presented at CHI2013 workshop on Blended Interaction SpacesIn this paper, we present a methodology for the design,
development and implementation of ICEs (Interactive
Collaborative Environments) in real world industrial
settings. The approach is informed by lessons learnt
from and research undertaken wit... Read More about Implementing an ICE: A methodology for the design, development and installation of Interactive Collaborative Environments in real world industrial settings..
Mobile experiences for tourism: brick city tours. (2013)
Presentation / Conference Contribution
Mival, O., O'Keefe, B., & Mokey, S. (2013, April). Mobile experiences for tourism: brick city tours. Paper presented at CHI2013 workshop on Blended Interaction SpacesIn this project we utilized user-centered design methods to research and evaluate challenges. From this, our team of interdisciplinary students was able to provide unique, user-centered design solutions to the challenges we found during our research... Read More about Mobile experiences for tourism: brick city tours..
Tangible possibilities—envisioning interactions in public space (2013)
Journal Article
Smyth, M., & Helgason, I. (2013). Tangible possibilities—envisioning interactions in public space. Digital Creativity, 24(1), 75-87. https://doi.org/10.1080/14626268.2013.769454This article explores approaches to envisionment in the field of interaction design. Design fictions are introduced as a method to articulate future possibilities. Three case studies are described which explore interaction in public space. The fictio... Read More about Tangible possibilities—envisioning interactions in public space.
Requirements for Computer-Aided Product-Service Systems Modeling and Simulation (2013)
Presentation / Conference Contribution
Vasantha, G., Hussain, R., Roy, R., & Corney, J. (2013, January). Requirements for Computer-Aided Product-Service Systems Modeling and Simulation. Presented at ICoRD'13: 4th International Conference on Research into Design, IndiaThe design of product-service systems (PSS) is a co-production process which involves the manufacturer, customer and suppliers as well as any other stakeholders. This multi-organizational, collaborative environment along with the unique tangible and... Read More about Requirements for Computer-Aided Product-Service Systems Modeling and Simulation.
Location as interaction: designing blended spaces for digital tourism. (2012)
Presentation / Conference Contribution
Benyon, D., Mival, O., Ayan, S., O'Keefe, B., & Mokey, S. (2012, September). Location as interaction: designing blended spaces for digital tourism. Presented at Third International Workshop on Human-Computer Interaction, Tourism and Cultural Heritage (HCITOCH 2012):
Aspects of lifelikeness: a framework for optional interactions with public installations (2012)
Presentation / Conference Contribution
Helgason, I., Smyth, M., & Speed, C. (2012, September). Aspects of lifelikeness: a framework for optional interactions with public installations. Presented at Designing Interactive Systems DIS 2012, Newcastle, UKThis poster presents a framework for the design and evaluation of “optional interactions” with publicly sited, non-utilitarian installations. These kinds of encounters, where an engaging experience of interaction itself is the design goal, can be reg... Read More about Aspects of lifelikeness: a framework for optional interactions with public installations.
Robot companions for citizens: roadmapping the potential for future robots In empowering older people. (2012)
Presentation / Conference Contribution
Prescott, T. J., Epton, T., Evers, V., McKee, K., Hawley, M., Webb, T., Benyon, D., Conran, S., Strand, R., Buning, M. D. C., Verschure, P., & Dario, P. (2012, May). Robot companions for citizens: roadmapping the potential for future robots In empowering older peopleThe Future Emerging Technologies (FET) Flagship Candi- date "Robot Companions for Citizens" (RCC) proposes a transformative initiative, addressing a cross-domain grand scientific and technological challenge, to develop a new class of machines and emb... Read More about Robot companions for citizens: roadmapping the potential for future robots In empowering older people..