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GPU-accelerated depth codec for real-time, high-quality light field reconstruction

Koniaris, Babis; Kosek, Maggie; Sinclair, David; Mitchell, Kenny

Authors

Maggie Kosek

David Sinclair



Abstract

Pre-calculated depth information is essential for efficient light field video rendering, due to the prohibitive cost of depth estimation from color when real-time performance is desired. Standard state-of-the-art video codecs fail to satisfy such performance requirements when the amount of data to be decoded becomes too large. In this paper, we propose a depth image and video codec based on block compression, that exploits typical characteristics of depth streams, drawing inspiration from S3TC texture compression and geometric wavelets. Our codec offers very fast hardware-accelerated decoding that also allows partial extraction for view-dependent decoding. We demonstrate the effectiveness of our codec in a number of multi-view 360-degree video datasets, with quantitative analysis of storage cost, reconstruction quality, and decoding performance.

Citation

Koniaris, B., Kosek, M., Sinclair, D., & Mitchell, K. (2018). GPU-accelerated depth codec for real-time, high-quality light field reconstruction. Proceedings of the ACM on Computer Graphics and Interactive Techniques, 1(1), 1-15. https://doi.org/10.1145/3203193

Journal Article Type Article
Conference Name ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (i3D) 2018
Acceptance Date Mar 19, 2018
Publication Date Jul 25, 2018
Deposit Date Dec 4, 2018
Journal Proceedings of the ACM on Computer Graphics and Interactive Techniques
Print ISSN 2577-6193
Electronic ISSN 2577-6193
Publisher Association for Computing Machinery (ACM)
Peer Reviewed Peer Reviewed
Volume 1
Issue 1
Pages 1-15
DOI https://doi.org/10.1145/3203193
Keywords depth image based rendering, compression, light field rendering,
Public URL http://researchrepository.napier.ac.uk/Output/1413540