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Outputs (294)

Creative Informatics Guide for Online Events (2020)
Preprint / Working Paper
Elsden, C., Chan, K., Erskine, P., Helgason, I., Lechelt, S., Osborne, N., …Speed, C. (2020). Creative Informatics Guide for Online Events

Creative Informatics is a research and development programme based in Edinburgh, which aims to bring the city’s world-class creative industries and tech sector together. We are a collaboration between University of Edinburgh, Edinburgh Napier Univers... Read More about Creative Informatics Guide for Online Events.

Machine-Learning Methods for Computational Science and Engineering (2020)
Journal Article
Frank, M., Drikakis, D., & Charissis, V. (2020). Machine-Learning Methods for Computational Science and Engineering. Computation, 8(1), Article 15. https://doi.org/10.3390/computation8010015

The re-kindled fascination in machine learning (ML), observed over the last few decades, has also percolated into natural sciences and engineering. ML algorithms are now used in scientific computing, as well as in data-mining and processing. In this... Read More about Machine-Learning Methods for Computational Science and Engineering.

A Probabilistic Design Reuse Index for Engineering Designs (2020)
Journal Article
Vasantha, G., Corney, J., Stuart, S., Sherlock, A., Quigley, J., & Purves, D. (2020). A Probabilistic Design Reuse Index for Engineering Designs. Journal of Mechanical Design, 142(10), Article 101401. https://doi.org/10.1115/1.4046435

Many companies offer a range of related products that are constructed using similar components and processes. This enables them to meet customer expectations of product variety while minimising the overheads (e.g. development and manufacturing costs)... Read More about A Probabilistic Design Reuse Index for Engineering Designs.

Development of a design tool to optimise acceptance of exoskeletons by older adults (2019)
Thesis
Shore, L. (2019). Development of a design tool to optimise acceptance of exoskeletons by older adults. (Thesis). University of Limerick, Ireland. http://researchrepository.napier.ac.uk/Output/2757643

Older adults may have some prior use and knowledge of technology, but may also express or experience the digital divide, whereby the pace of emerging technology can present challenges to older adults and their ability to ‘keep up’. This can be a fact... Read More about Development of a design tool to optimise acceptance of exoskeletons by older adults.

Blended Interactions Exhibition 2019 (2019)
Exhibition / Performance
Flint, T. Blended Interactions Exhibition 2019. [https://www.list.co.uk/event/1303469-blended-interactions-exhibition-2019/]. 3 August 2019 - 3 August 2019. (Unpublished)

Farmingdale State College, New York and Edinburgh Napier University

Enjoy visions of tomorrow with a glass of wine. Celebrating the third year of collaboration between the two universities, this exhibition communicates work undertaken in a two-wee... Read More about Blended Interactions Exhibition 2019.

Designing Sound for Robots: An In-depth Guide to Great Robot Sound Design (2019)
Digital Artefact
McGregor, I. (2019). Designing Sound for Robots: An In-depth Guide to Great Robot Sound Design. [Blog]

From robotic lawnmowers and autonomous vacuum cleaners, to interactive toys and personal assistants, robots are becoming an ever-growing part of our personal and professional lives - and what they sound like has a profound impact on how we perceive,... Read More about Designing Sound for Robots: An In-depth Guide to Great Robot Sound Design.

Is the Zero-Wait Policy Always Optimum for Information Freshness (Peak Age) or Throughput? (2019)
Journal Article
Barakat, B., Keates, S., Wassell, I., & Arshad, K. (2019). Is the Zero-Wait Policy Always Optimum for Information Freshness (Peak Age) or Throughput?. IEEE Communications Letters, 23(6), 987-990. https://doi.org/10.1109/LCOMM.2019.2907935

The Zero-Wait (ZW) policy is widely held to achieve maximum information 'freshness', i.e., to achieve minimum Peak Age (PA) and maximum throughput, for real-time Internet-of-Things applications. In this paper, it was shown through a series of experim... Read More about Is the Zero-Wait Policy Always Optimum for Information Freshness (Peak Age) or Throughput?.

Exploring the Development Requirements for Virtual Reality Gait Analysis (2019)
Journal Article
Khan, M. S., Charissis, V., & Sakellariou, S. (2019). Exploring the Development Requirements for Virtual Reality Gait Analysis. Multimodal Technologies and Interaction, 3(2), Article 24. https://doi.org/10.3390/mti3020024

The hip joint is highly prone to traumatic and degenerative pathologies resulting in irregular locomotion. Monitoring and treatment depend on high-end technology facilities requiring physician and patient co-location, thus limiting access to speciali... Read More about Exploring the Development Requirements for Virtual Reality Gait Analysis.

Sound Map V (2019)
Other
Cheng, L. (2019). Sound Map V. Hong Kong

Sound Map V is a piece depicting the soundwalk of the Victoria City, an early city limit set in1903 by the British Colonial Government in Hong Kong. History and the sonic footprint of this de facto capital of Hong Kong has mostly been vanished, but s... Read More about Sound Map V.

Psychogeography With Technology (2018)
Presentation / Conference Contribution
Flint, T., Grandison, T., & Barrett, H. (2018, November). Psychogeography With Technology. Poster presented at Engage 2018, Edinburgh, Scotland

No abstract available.

Designing Mixed Reality Experiences and Pedagogies on the NYC High Line (2018)
Presentation / Conference Contribution
O’Keefe, B., Flint, T., Friedman, E., & Benyon, D. (2018, October). Designing Mixed Reality Experiences and Pedagogies on the NYC High Line. Poster presented at Celebration of Scholarship, SUNY Farmingdale State College New York

No abstract available.

Virtualizing the real: a virtual reality contemporary sculpture park for children (2018)
Journal Article
Flint, T., Hall, L., Stewart, F., & Hagan, D. (2018). Virtualizing the real: a virtual reality contemporary sculpture park for children. Digital Creativity, 29(2/3), 191-207. https://doi.org/10.1080/14626268.2018.1511601

This paper discusses a virtual reality experience for a contemporary sculpture park, Jupiter Artland, developed in Minecraft targeting 9-11-year-old children. Issues of fidelity, realism and authenticity are considered, examining the use of Minecraft... Read More about Virtualizing the real: a virtual reality contemporary sculpture park for children.

Designing vehicle sounds (2018)
Digital Artefact
McGregor, I. (2018). Designing vehicle sounds. [Website]

Sound is intrinsically linked to vehicles, drivers use it to monitor their actions and vehicle mechanical condition. Pedestrians and other road users rely on sound to prevent accidents. Motoring authorities in the EU, Japan and USA are concerned abou... Read More about Designing vehicle sounds.

Blended Spaces Exhibition (2018)
Exhibition / Performance
Flint, T., & O'Keefe, B. Blended Spaces Exhibition. [https://blendedspaces.tumblr.com/]. Exhibited at Patchogue New York. 4 August 2018. (Unpublished)

The Blended Spaces Exhibition at Mineca Arthouse Patchogue New York is an exhibition of work conducted during an exchange with Farmingdale State College. The exhibition highlights a number of interaction design solutions created by exchange particip... Read More about Blended Spaces Exhibition.

GPU-accelerated depth codec for real-time, high-quality light field reconstruction (2018)
Journal Article
Koniaris, B., Kosek, M., Sinclair, D., & Mitchell, K. (2018). GPU-accelerated depth codec for real-time, high-quality light field reconstruction. Proceedings of the ACM on Computer Graphics and Interactive Techniques, 1(1), 1-15. https://doi.org/10.1145/3203193

Pre-calculated depth information is essential for efficient light field video rendering, due to the prohibitive cost of depth estimation from color when real-time performance is desired. Standard state-of-the-art video codecs fail to satisfy such per... Read More about GPU-accelerated depth codec for real-time, high-quality light field reconstruction.

Psychogeography With Technology (2018)
Presentation / Conference Contribution
Grandison, T., Flint, T., & Barrett-Duncan, H. (2018, July). Psychogeography With Technology. Presented at 32nd International BCS Human Computer Interaction Conference (HCI), Belfast

This submission is a co-created map of Wester Hailes which draws from methods of psychogeography. The map is touch sensitive. Touching pictures on the map triggers bespoke audio clips recorded by our co-creators. This map was created with local prima... Read More about Psychogeography With Technology.

MEmorial (2018)
Exhibition / Performance
Flint, T. MEmorial. [https://vimeo.com/353972554]. 3 June 2018. (Unpublished)

MEmorial is a collaboration between artist Beverley Hood, creative technologist Tom Flint, theatre practitioner Sarah Rose Graber and playwright Morna Young. The project team undertook a two-week collaborative research residency at the Museum of Loss... Read More about MEmorial.

Expanding the Child Visitor Experience – mixing realities in a contemporary sculpture park (2018)
Presentation / Conference Contribution
Hall, L., Flint, T., & Mitsche, N. (2018, May). Expanding the Child Visitor Experience – mixing realities in a contemporary sculpture park. Paper presented at 2nd International Research Symposium in Tourism Hospitality & Events

This research considers how the visitor experience could be enhanced through intertwining and blending the real and virtual, creating a new mixed reality that extended and added to the destination. We discuss work undertaken with Jupiter Artland, a c... Read More about Expanding the Child Visitor Experience – mixing realities in a contemporary sculpture park.

From Faces to Outdoor Light Probes (2018)
Journal Article
Calian, D. A., Lalonde, J.-F., Gotardo, P., Simon, T., Matthews, I., & Mitchell, K. (2018). From Faces to Outdoor Light Probes. Computer Graphics Forum, 37(2), 51-61. https://doi.org/10.1111/cgf.13341

Image‐based lighting has allowed the creation of photo‐realistic computer‐generated content. However, it requires the accurate capture of the illumination conditions, a task neither easy nor intuitive, especially to the average digital photography en... Read More about From Faces to Outdoor Light Probes.

An assessment of learning Cantonese opera movement in Hong Kong (2018)
Book Chapter
Leung, B., Mok, M. M. C., Kuo, B., Liu, Z., Lam, S. M., Ng, C. W., Cheng, L., Ma, K. H. H., & Choi, T. W. (2018). An assessment of learning Cantonese opera movement in Hong Kong. In K. J. Kennedy, & J. Chi-Kin Lee (Eds.), Routledge International Handbook of Schools and Schooling in Asia (220-233). Routledge. https://doi.org/10.4324/9781315694382-20

This chapter discusses the transition of teaching and learning of Cantonese opera in Hong Kong from traditional master-apprentice approach to institutionalised group teaching, and how the development of the Computerised Kinetic Chain Assessment and L... Read More about An assessment of learning Cantonese opera movement in Hong Kong.