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Outputs (294)

Utilising Gamification and Virtual Environments to Present Digitally Enhanced Advanced Services (DEAS) for the Financial Sector (2022)
Presentation / Conference Contribution
Khan, C., Charissis, V., & Harrison, D. K. (2022, October). Utilising Gamification and Virtual Environments to Present Digitally Enhanced Advanced Services (DEAS) for the Financial Sector. Presented at Future Technologies Conference 2022 (FTC 2022), Vancouver, Canada

Servitization offers a fresh opportunity for manufacturing and finance companies to incorporate additional services to the main product, as part of an extended maintenance scheme or for insurance purposes. Parametric insurance products based on new t... Read More about Utilising Gamification and Virtual Environments to Present Digitally Enhanced Advanced Services (DEAS) for the Financial Sector.

Sign in Human-Sound Interaction (2022)
Book Chapter
Di Donato, B. (2022). Sign in Human-Sound Interaction. In J. L. Drever, & A. Hugill (Eds.), Aural Diversity (187-192). Routledge. https://doi.org/10.4324/9781003183624-21

This chapter explores the concept of Human–Sound Interaction (HSI) in music performance in the context of Aural Diversity. HSI focuses on human factors in experiencing sound and how this affects interaction with instruments. HSI looks at people’s div... Read More about Sign in Human-Sound Interaction.

Data-Driven Innovation for Sustainable Creative Practice (2022)
Presentation / Conference Contribution
Lechelt, S., Panneels, I., & Helgason, I. (2022, July). Data-Driven Innovation for Sustainable Creative Practice. Presented at 35th International BCS Human-Computer Interaction Conference (HCI2022), Keele, UK

We present a film exhibiting eight case studies of projects dealing with the intersections of environmental sustainability, data and technology, which have all been led by and rooted in the creative industries in Scotland. The film highlights how the... Read More about Data-Driven Innovation for Sustainable Creative Practice.

‘There it is, another code ready to be used’. Repurposing comprovisation [Lecture-recital]. (2022)
Presentation / Conference Contribution
Papageorgiou, D., & Sánchez Díaz, F. (2022, June). ‘There it is, another code ready to be used’. Repurposing comprovisation [Lecture-recital]. Presented at Performance Studies Network International Conference 2022, Department of Music and Media, University of Surrey, Guildford, UK

‘There it is, another code ready to be used’ is a notational environment and a system for improvisation on any instrument of the saxophone family (with or without live electronics) developed by Dimitris Papageorgiou. The project is the result of an... Read More about ‘There it is, another code ready to be used’. Repurposing comprovisation [Lecture-recital]..

Has the collective experience of the pandemic reset our relationship with the future? (2022)
Journal Article
Smyth, M. (2022). Has the collective experience of the pandemic reset our relationship with the future?. DOC - Design and Society, 1(1),

The fusion of architecture and cultures that comprised the cityscape of Blade Runner (1982) was a key part in how the narrative humanised the vision of the future, it provided a backdrop in which characters displaying human emotions played out a stor... Read More about Has the collective experience of the pandemic reset our relationship with the future?.

Speculative and Critical Design: approaches and influences in education (2022)
Journal Article
Helgason, I., Encinas, E., Mitrovic, I., & Smyth, M. (2022). Speculative and Critical Design: approaches and influences in education. Interaction Design and Architecture(s) IxDetA, 5-7. https://doi.org/10.55612/s-5002-051-001psi

As guest editors of this special edition we are delighted to present this selection of papers responding to our call about Speculative and Critical Design in education. The response to the call demonstrates that interest in this approach is increasin... Read More about Speculative and Critical Design: approaches and influences in education.

Recorded performance as digital content: Perspectives from Fringe 2020 (2021)
Book Chapter
Elsden, C., Yu, D., Piccio, B., Helgason, I., & Terras, M. (2021). Recorded performance as digital content: Perspectives from Fringe 2020. In L. Bissell, & L. Weir (Eds.), Performance in a Pandemic. Routledge. https://doi.org/10.4324/9781003165644

Within days of performance venues being forced to close their doors in 2020, the National Theatre began broadcasting high-quality recordings of the best of London’s West End. Few other companies could dream of having such rich recorded archives to dr... Read More about Recorded performance as digital content: Perspectives from Fringe 2020.

Disembodied Voice (2021)
Exhibition / Performance
Di Donato, B. Disembodied Voice. [Music Performance]. Performed at Naples (Italy). 27 November 2021 - 27 November 2021

Disembodied Voice, for live electronics and voice, uses of electroacoustic technologies to disembody the voice from its singer.
The singer will articulate and conduct her voice across the audience through the embodiment of sound manipulations.
The... Read More about Disembodied Voice.

Disembodied Voice (2021)
Exhibition / Performance
Di Donato, B. Disembodied Voice. [Live performance]. Performed at Matera Intermedia Festival 2021, Matera, Italy. 21 November 2021 - 5 December 2021

Disembodied Voice, for live electronics and voice, uses of electroacoustic technologies to disembody the voice from its singer.
The singer will articulate and conduct her voice across the audience through the embodiment of sound manipulations.
The... Read More about Disembodied Voice.

Echoes of Futures Past - Speculations and Fictions from History (2021)
Book Chapter
Smyth, M., Auger, J., & Helgason, I. (2021). Echoes of Futures Past - Speculations and Fictions from History. In I. Mitrović, J. Auger, J. Hanna, & I. Helgason (Eds.), Beyond Speculative Design: Past-Present-Future (24-67). SpeculativeEDU, Arts Academy, University of Split

Beyond Speculative Design: Past – Present – Future (2021)
Book
Mitrović, I., Auger, J., Hanna, J., & Helgason, I. (Eds.). (2021). Beyond Speculative Design: Past – Present – Future. SpeculativeEdu; Arts Academy, University of Split

The book Beyond Speculative Design: Past – Present – Future consists of six main sections. After the introduction, there is a brief history of speculation in radically different contexts, followed by a broad overview of speculative design practice an... Read More about Beyond Speculative Design: Past – Present – Future.

Sonification of Exosolar System Accretion Discs (2021)
Presentation / Conference Contribution
Quinton, M., McGregor, I., & Benyon, D. (2021, June). Sonification of Exosolar System Accretion Discs. Presented at The 26th International Conference on Auditory Display (ICAD 2021), Online

This study investigated the design and evaluation of a sonification, created for an astronomer who studies exosolar accretion discs. User design methods were applied to sonify data that could allow the classification of accretion discs. The sonificat... Read More about Sonification of Exosolar System Accretion Discs.

“MedChemVR”: a virtual reality game to enhance medicinal chemistry education (2021)
Journal Article
Abuhammad, A., Falah, J., Alfalah, S. F. M., Abu-Tarboush, M., Tarawneh, R. T., Drikakis, D., & Charissis, V. (2021). “MedChemVR”: a virtual reality game to enhance medicinal chemistry education. Multimodal Technologies and Interaction, 5(3), Article 10. https://doi.org/10.3390/mti5030010

Medicinal chemistry (MC) is an indispensable component of the pharmacy curriculum. The pharmacists’ unique knowledge of a medicine’s chemistry enhances their understanding of the pharmacological activity, manufacturing, storage, use, supply, and hand... Read More about “MedChemVR”: a virtual reality game to enhance medicinal chemistry education.

Employing emerging technologies to develop and evaluate in-vehicle intelligent systems for driver support: infotainment AR HUD case study (2021)
Journal Article
Charissis, V., Falah, J., Lagoo, R., Alfalah, S. F. M., Khan, S., Wang, S., Altarteer, S., Bram Larbi, K., & Drikakis, D. (2021). Employing emerging technologies to develop and evaluate in-vehicle intelligent systems for driver support: infotainment AR HUD case study. Applied Sciences, 11(4), Article 1397. https://doi.org/10.3390/app11041397

The plurality of current infotainment devices within the in-vehicle space produces an unprecedented volume of incoming data that overwhelm the typical driver, leading to higher collision probability. This work presents an investigation to an alternat... Read More about Employing emerging technologies to develop and evaluate in-vehicle intelligent systems for driver support: infotainment AR HUD case study.

The value of mass-digitised cultural heritage content in creative contexts (2021)
Journal Article
Coleman, S., Terras, M., Thornton, P., Smyth, M., Schafer, B., Drost, S., Pegado, B., Panneels, I., Elsden, C., Osborne, N., Lechelt, S., Helgason, I., & Speed, C. (2021). The value of mass-digitised cultural heritage content in creative contexts. Big Data and Society, 8(1), https://doi.org/10.1177/20539517211006165

How can digitised assets of Galleries, Libraries, Archives and Museums be reused to unlock new value? What are the implications of viewing large-scale cultural heritage data as an economic resource, to build new products and services upon? Drawing up... Read More about The value of mass-digitised cultural heritage content in creative contexts.

Motivational Effects of Immersive Media on Adolescents’ Engagement in Cantonese Opera (2020)
Book Chapter
Cheng, L., & Leung, B.-W. (2020). Motivational Effects of Immersive Media on Adolescents’ Engagement in Cantonese Opera. In W. W. Ma, K.-W. Tong, & W. Bo Anna Tso (Eds.), Learning Environment and Design: Current and Future Impacts (213-226). Springer. https://doi.org/10.1007/978-981-15-8167-0_13

Recent advancements in communication and computer technology have made available and affordable the immersive technology necessary for broader applications beyond industrial use. Facing growing competition from the emergence of new media as an attrac... Read More about Motivational Effects of Immersive Media on Adolescents’ Engagement in Cantonese Opera.

Sound Design (2020)
Book
McGregor, I. (2020). Sound Design. (3rd)

This book explores the underlying principles of sound design for linear and interactive media, and specifically how they apply to theatre, radio and film. The focus of the text is about how to design effective sound so that audiences' experiences are... Read More about Sound Design.

Creative Informatics Guide for Online Events (2020)
Preprint / Working Paper
Elsden, C., Chan, K., Erskine, P., Helgason, I., Lechelt, S., Osborne, N., Panneels, I., Smyth, M., Warren, K., Terras, M., & Speed, C. Creative Informatics Guide for Online Events

Creative Informatics is a research and development programme based in Edinburgh, which aims to bring the city’s world-class creative industries and tech sector together. We are a collaboration between University of Edinburgh, Edinburgh Napier Univers... Read More about Creative Informatics Guide for Online Events.

Speculative and Critical Design in Education: Practice and Perspectives (2020)
Presentation / Conference Contribution
Helgason, I., Smyth, M., Encinas, E., & Mitrović, I. (2020, July). Speculative and Critical Design in Education: Practice and Perspectives. Presented at DIS '20: Designing Interactive Systems Conference 2020, Eindhoven Netherlands

This full-day, interdisciplinary workshop will address the use of Speculative and Critical Design (SCD), Design Fiction, and related practices, including those that use provocation, ambiguity and activism, within undergraduate, postgraduate and profe... Read More about Speculative and Critical Design in Education: Practice and Perspectives.

Ethnographic Fictions: Research for Speculative Design (2020)
Presentation / Conference Contribution
Helgason, I., & Smyth, M. (2020, July). Ethnographic Fictions: Research for Speculative Design. Presented at DIS '20: Designing Interactive Systems Conference 2020, Eindhoven Netherlands

Ethnographically informed research that investigates people's lived experiences, emotions, attitudes and behaviours inevitably draws primarily on current and past situations. Design practice is naturally concerned with using research to inform the cr... Read More about Ethnographic Fictions: Research for Speculative Design.