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Outputs (313)

The Apple & Biscuit Show – Episode 17: “Why Hearing Means Feeling: Designing Sound for the Real World” (2025)
Digital Artefact
McGregor, I. (2025). The Apple & Biscuit Show – Episode 17: “Why Hearing Means Feeling: Designing Sound for the Real World”. [Podcast]

This podcast episode features Dr Iain McGregor in conversation with Dr Neil Hillman and Jason Nicholas, discussing the role of perceptual audio in shaping trust, safety, and meaning. Topics include the use of sound in protest, public broadcasting, an... Read More about The Apple & Biscuit Show – Episode 17: “Why Hearing Means Feeling: Designing Sound for the Real World”.

Assassin's Creed Syndicate and the Depiction of Female "Britishness" in Victorian London (2025)
Presentation / Conference Contribution
Reid, A., Donald, I., Austin, H., & Pittner, F. (2025, June). Assassin's Creed Syndicate and the Depiction of Female "Britishness" in Victorian London. Presented at DiGRA 2025: Games at the Crossroads, Malta

Assassin’s Creed Syndicate (Ubisoft Quebec 2015) is the ninth action-adventure title in the Assassin’s Creed franchise. Set in Victorian London, the game mixes historical fiction with real-world historical events, people, and environments. This resea... Read More about Assassin's Creed Syndicate and the Depiction of Female "Britishness" in Victorian London.

We. The Revolution: Liberty, Fraternity, Equality, Authenticity. (2025)
Presentation / Conference Contribution
Reid, A., & Donald, I. (2025, June). We. The Revolution: Liberty, Fraternity, Equality, Authenticity. Presented at DiGRA 2025: Games at the Crossroads, Malta

This paper analyses the game, We. The Revolution (2019) and considers how the depiction of oppression and upheaval in the early French Revolutionary period is represented. We specifically consider how the game blends, adapts and utilizes history with... Read More about We. The Revolution: Liberty, Fraternity, Equality, Authenticity..

Theatre of (Virtual) Dreams: Exploring the CulturalHeritage Value of Stadiums in the EA FC/FIFA Franchise (2025)
Presentation / Conference Contribution
Donald, I., & Reid, A. (2025, June). Theatre of (Virtual) Dreams: Exploring the CulturalHeritage Value of Stadiums in the EA FC/FIFA Franchise. Presented at DiGRA 2025: Games at the Crossroads, Malta

This paper explores the role of both real-world and fictional stadiums and in Electronic Arts EA Sports FC (formerly FIFA) franchise. Stadiums in the EA FC/FIFA video game series are more than just the digital arenas for gameplay. They represent more... Read More about Theatre of (Virtual) Dreams: Exploring the CulturalHeritage Value of Stadiums in the EA FC/FIFA Franchise.

Golden Goal: Altruism versus Toxicity and the Soul of Football (Soccer) Simulators (2025)
Presentation / Conference Contribution
Donald, I., & Reid, A. J. (2025, June). Golden Goal: Altruism versus Toxicity and the Soul of Football (Soccer) Simulators. Presented at DiGRA 2025: Games at the Crossroads, Malta

This paper explores contrasting player behaviors in two of the largest football (soccer) franchises -EA Sports FC (formerly FIFA) and eFootball (formerly Pro Evolution Soccer). Each game has built up substantial global online player bases (Guins 2022... Read More about Golden Goal: Altruism versus Toxicity and the Soul of Football (Soccer) Simulators.

Perceptually Aware Communication in High-Risk Environments: A Conceptual Framework (2025)
Report
McGregor, I. (2025). Perceptually Aware Communication in High-Risk Environments: A Conceptual Framework. Edinburgh Napier University

This paper presents a conceptual framework for perceptually optimised audio communication in high-risk and acoustically challenging environments. Drawing on principles from sound design, auditory ergonomics, and professional communication systems, th... Read More about Perceptually Aware Communication in High-Risk Environments: A Conceptual Framework.

Adaptive Sound Ethics Framework: Consent, Tone, and Respect in Feedback Design (2025)
Report
McGregor, I. (2025). Adaptive Sound Ethics Framework: Consent, Tone, and Respect in Feedback Design. Geneva, Switzerland (Zenodo is hosted by CERN): Edinburgh Napier University

This technical report outlines an ethical framework for adaptive sound feedback systems grounded in behavioural consent, emotional tone sensitivity, and user autonomy. It introduces novel concepts including passive consent loops, quiet mode, tone mis... Read More about Adaptive Sound Ethics Framework: Consent, Tone, and Respect in Feedback Design.

Stabilising Sound: A Perceptual Audio Framework for Balance Support Inspired by Vestibular Stimulation (2025)
Report
McGregor, I. (2025). Stabilising Sound: A Perceptual Audio Framework for Balance Support Inspired by Vestibular Stimulation. Edinburgh Napier University

This note outlines a proposal for a perceptual audio system that may help stabilise balance and reduce fall risk using low-frequency sound cues delivered through everyday listening devices. It is inspired by recent findings showing that 100 Hz audito... Read More about Stabilising Sound: A Perceptual Audio Framework for Balance Support Inspired by Vestibular Stimulation.

Perceptually Adaptive Alarm Systems Using Doppler-Based Pitch Modulation (2025)
Report
McGregor, I. (2025). Perceptually Adaptive Alarm Systems Using Doppler-Based Pitch Modulation. Edinburgh Napier University

This technical note presents a novel alarm system design that uses Doppler-based pitch and amplitude modulation to help people better understand emergency situations through sound alone. By embedding intuitive rising and falling pitch cues into famil... Read More about Perceptually Adaptive Alarm Systems Using Doppler-Based Pitch Modulation.

Perceptual Calibration and Passive Adaptation in Under-Pillow Audio Systems for Sleep and Care Environments (2025)
Report
McGregor, I. (2025). Perceptual Calibration and Passive Adaptation in Under-Pillow Audio Systems for Sleep and Care Environments

This technical report outlines a perceptually grounded calibration model for under-pillow and near-field audio systems. The approach enables real-time tuning based on how sound is actually perceived through materials like foam and fabric. It supports... Read More about Perceptual Calibration and Passive Adaptation in Under-Pillow Audio Systems for Sleep and Care Environments.

Perceptually Adaptive Speech Clarity System for Reverberant Environments (2025)
Report
McGregor, I. (2025). Perceptually Adaptive Speech Clarity System for Reverberant Environments. Not commissioned – self-initiated research and disclosure

This document outlines a perceptually adaptive audio system designed to improve the intelligibility of spoken announcements in highly reverberant environments. Using speech buffering, pacing modification, spectral shaping, and real-time feedback, the... Read More about Perceptually Adaptive Speech Clarity System for Reverberant Environments.

A Perceptual Approach to HRTF Personalisation: From Localisation to Spatial Literacy (2025)
Report
Mcgregor, I. (2025). A Perceptual Approach to HRTF Personalisation: From Localisation to Spatial Literacy

Efforts to personalise Head-Related Transfer Functions (HRTFs) have traditionally focused on anatomical accuracy, modelling the head, ears and torso to predict how sound should reach an individual’s ears. While valuable, such approaches often require... Read More about A Perceptual Approach to HRTF Personalisation: From Localisation to Spatial Literacy.

360 VSP: Issues and limitations of 360 Virtual Sound Productions for mobile devices (2025)
Presentation / Conference Contribution
Di Donato, B., Rieger, M., & McGregor, I. (2025, July). 360 VSP: Issues and limitations of 360 Virtual Sound Productions for mobile devices. Presented at Audio Mostly 2025, Coimbra, Portugal

This paper explores challenges in designing sound pipelines for cross-platform 360-degree video. Virtual Production companies face issues ensuring spatial audio compatibility across devices. Collaborating with a sound expert, we developed a prototype... Read More about 360 VSP: Issues and limitations of 360 Virtual Sound Productions for mobile devices.

Virtual Rehabilitation: XR Design for Senior Users in Immersive Exergame Environments (2024)
Presentation / Conference Contribution
Charisis, V., Khan, S., AlTarteer, S., & Lagoo, R. (2024, June). Virtual Rehabilitation: XR Design for Senior Users in Immersive Exergame Environments. Presented at 2024 IEEE Gaming, Entertainment, and Media Conference (GEM), Turin, Italy

The global ageing population presents significant challenges, with healthcare systems strained to meet the needs of an increasingly elderly demographic. Societies face issues related to healthcare costs, caregiving, and maintaining quality of life fo... Read More about Virtual Rehabilitation: XR Design for Senior Users in Immersive Exergame Environments.

Participatory Design with Domain Experts: A Delphi Study for a Career Support Chatbot (2024)
Presentation / Conference Contribution
Wilson, M., Brazier, D., Gkatzia, D., & Robertson, P. (2024, July). Participatory Design with Domain Experts: A Delphi Study for a Career Support Chatbot. Presented at ACM Conversational User Interfaces 2024 (CUI ’24), Luxembourg, Luxembourg

We present a study of collaboration with expert participants for the purpose of the responsible design of a conversational agent. The Delphi study was used to identify and develop design and evaluation criteria for an automated career support interve... Read More about Participatory Design with Domain Experts: A Delphi Study for a Career Support Chatbot.

An End-to-End Musical Instrument System That Translates Electromyogram Biosignals to Synthesized Sound (2024)
Journal Article
Tanaka, A., Visi, F., Di Donato, B., Klang, M., & Zbyszyński, M. (2024). An End-to-End Musical Instrument System That Translates Electromyogram Biosignals to Synthesized Sound. Computer Music Journal, 47(1), 64-84. https://doi.org/10.1162/comj_a_00672

This article presents a custom system combining hardware and sortware that sense physiological signals of the performer's body resulting from muscle contraction and translates them to computer-synthesized sound. Our goal was to build upon the history... Read More about An End-to-End Musical Instrument System That Translates Electromyogram Biosignals to Synthesized Sound.

Building an Embodied Musicking Dataset for co-creative music-making (2024)
Presentation / Conference Contribution
Vear, C., Poltronieri, F., Di Donato, B., Zhang, Y., Benerradi, J., Hutchinson, S., Turowski, P., Shell, J., & Malekmohamadi, H. (2024, April). Building an Embodied Musicking Dataset for co-creative music-making. Presented at Evostar 2024: The Leading European Event on Bio‑Inspired Computation, Aberystwyth, Wales, United Kingdom

In this paper, we present our findings of the design, development and deployment of a proof-of-concept dataset that captures some of the physiological, musicological, and psychological aspects of embodied musicking. After outlining the conceptual ele... Read More about Building an Embodied Musicking Dataset for co-creative music-making.

The Lions’ Gate Permaculture Garden (2024)
Newspaper / Magazine
Egan, C. (2024). The Lions’ Gate Permaculture Garden

Callum Egan explains how his academic community transformed The Lions’ Gate at Napier University, Edinburgh, into a series of permaculture gardens to create a healthier, nature-focused form of educational workplace

Augmented Reality AI Co-Driver: Impact on Drivers Perceived Experience and Safety (2023)
Presentation / Conference Contribution
Charissis, V. (2023, December). Augmented Reality AI Co-Driver: Impact on Drivers Perceived Experience and Safety. Presented at 30th International Display Workshop, Niigata, Japan

This project investigates the use of an AI codriver that could support the driver's decision-making process. The information is presented through AR HUD and audio. The evaluation by 20 users in a VR driving simulator presented both encouraging outcom... Read More about Augmented Reality AI Co-Driver: Impact on Drivers Perceived Experience and Safety.