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Virtualizing the real: a virtual reality contemporary sculpture park for children

Flint, Tom; Hall, Lynne; Stewart, Fiona; Hagan, David

Authors

Lynne Hall

David Hagan



Abstract

This paper discusses a virtual reality experience for a contemporary sculpture park, Jupiter Artland, developed in Minecraft targeting 9-11-year-old children. Issues of fidelity, realism and authenticity are considered, examining the use of Minecraft to create visual representations loosely coupled with reality that generate affective responses. We discuss the build of our virtual sculpture park outlining our approach to creating a facsimile of the sculpture park through adopting practices from the Minecraft community and refining and improving the artworks and experience informed by a class of 9-10 year old children. Using the real and virtual sculpture parks we explore the impact of engaging with the real before the virtual Jupiter Artland and vice versa, with the results from a three class study outlined in this paper.

Citation

Flint, T., Hall, L., Stewart, F., & Hagan, D. (2018). Virtualizing the real: a virtual reality contemporary sculpture park for children. Digital Creativity, 29(2/3), 191-207. https://doi.org/10.1080/14626268.2018.1511601

Journal Article Type Article
Acceptance Date Jul 23, 2018
Online Publication Date Aug 20, 2018
Publication Date Aug 20, 2018
Deposit Date Aug 1, 2018
Publicly Available Date Aug 20, 2018
Journal Digital Creativity
Print ISSN 1462-6268
Electronic ISSN 1744-3806
Publisher Routledge
Peer Reviewed Peer Reviewed
Volume 29
Issue 2/3
Pages 191-207
DOI https://doi.org/10.1080/14626268.2018.1511601
Keywords Minecraft; Virtual Reality; Contemporary Art; Children
Public URL http://researchrepository.napier.ac.uk/Output/1259570

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