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Outputs (294)

Permaculture as a foundation for sustainable interaction design and UX (2017)
Presentation / Conference Contribution
Egan, C., Benyon, D., & Thompson, R. (2017, July). Permaculture as a foundation for sustainable interaction design and UX. Presented at British HCI 2017

The main objective of this work is to gain an understanding of the relationships between UX and permaculture. This will deliver insights as to how digital media development can support the need for people to live and work in more ecologically conscio... Read More about Permaculture as a foundation for sustainable interaction design and UX.

Eidolon 360 VR Performance (2017)
Digital Artefact
Hood, B., & Flint, T. (2017). Eidolon 360 VR Performance. [Digital video]

Eidolon 360 was created with Bev Hood as part of her larger Eidolon Project.
The reclining viewer inhabits the point of view of resuscitation manikin Resusci Anne, set within a resuscitation training room. A medic (actress Pauline Goldsmith) appr... Read More about Eidolon 360 VR Performance.

Multi-user motion matching interaction for interactive television using Smartwatches. (2017)
Presentation / Conference Contribution
Verweij, D., Khan, V.-J., Esteves, A., & Bakker, S. (2017, June). Multi-user motion matching interaction for interactive television using Smartwatches. Poster presented at Adjunct Publication of the 2017 ACM International Conference on Interactive Experiences for TV and Online Video - TVX '17 Adjunct

Motion matching input, following continuously moving targets by performing bodily movements, offers new interaction possibilities in multiple domains. Unlike optical motion matching input systems, our technique utilizes a smartwatch to record motion... Read More about Multi-user motion matching interaction for interactive television using Smartwatches..

Sustainable HCI: Blending permaculture and user-experience (2017)
Presentation / Conference Contribution
Benyon, D., & Egan, C. (2017, June). Sustainable HCI: Blending permaculture and user-experience. Presented at DIS: Designing Interactive Systems, Edinburgh

For approximately 10 years the SIGCHI Sustainable HCI (sHCI) and Sustainable Interaction Design (SID) communities have debated the contribution that HCI can make to sustainability. However, there has been little real progress in the field with few, i... Read More about Sustainable HCI: Blending permaculture and user-experience.

Factors Influencing the Students’ Use of Learning Management Systems: A Case Study of King Abdulaziz University (2017)
Presentation / Conference Contribution
Binyamin, S., Rutter, M. J., & Smith, S. (2017, June). Factors Influencing the Students’ Use of Learning Management Systems: A Case Study of King Abdulaziz University. Presented at 12th International Conference on e-Learning (ICEL 2017), Orlando, FL (USA)

The Technology Acceptance Model (TAM) has been one of the most popular models in explaining the acceptance of technologies and employed empirically in various studies. This study was conducted with the objective of investigating the acceptance and us... Read More about Factors Influencing the Students’ Use of Learning Management Systems: A Case Study of King Abdulaziz University.

Designing for mixed reality with children (2017)
Presentation / Conference Contribution
Flint, T. (2017, May). Designing for mixed reality with children. Paper presented at Researching with and for children: Place, pedagogy and play

WaveTrace: Motion Matching Input using Wrist-Worn Motion Sensors (2017)
Presentation / Conference Contribution
Verweij, D., Esteves, A., Khan, V.-J., & Bakker, S. (2017, May). WaveTrace: Motion Matching Input using Wrist-Worn Motion Sensors. Poster presented at Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems - CHI EA '17

We present WaveTrace, a novel interaction technique based on selection by motion matching. In motion matching systems, targets move continuously in a singular and pre-defined path -- users interact with these by performing a synchronous bodily moveme... Read More about WaveTrace: Motion Matching Input using Wrist-Worn Motion Sensors.

Crafted Evolution - The creation of the HyperHive Series (2017)
Presentation / Conference Contribution
Vones, K. (2017, March). Crafted Evolution - The creation of the HyperHive Series. Presented at Research Through Design 2017, Edinburgh

The following paper describes the conception and creation of the HyperHive Series of interactive pendants. This practice-led research analyses how the recent emergence of terms such as 'craft technologist' and 'alchemical craft' suggests a paradigm s... Read More about Crafted Evolution - The creation of the HyperHive Series.

Interactional Differences and Effects Between Collocated and Distributed Design (2017)
Presentation / Conference Contribution
Vasantha, G. A., Ramesh, H. P., Sugavanam, C. M., Chakrabarti, A., Corney, J., & Wodehouse, A. (2017, January). Interactional Differences and Effects Between Collocated and Distributed Design. Presented at International Conference on Research into Design ICoRD 2017: Research into Design for Communities, Guwahati, India

Interactions (i.e. modes of operations through which product development knowledge is generated and externalized in the design process) play a vital role in knowledge processes of product development. Intentional or unintentional changes in interacti... Read More about Interactional Differences and Effects Between Collocated and Distributed Design.

The analysis and presentation of patents to support engineering design (2017)
Presentation / Conference Contribution
Vasantha, G., Corney, J., Maclachlan, R., & Wodehouse, A. (2016, June). The analysis and presentation of patents to support engineering design. Presented at 7th International Conference on Design Computing and Cognition, Evanston (Chicago), United States

This paper explores the role of patents in engineering design, and how the extraction and presentation of patent data could be improved for designers. We propose the use of crowdsourcing as a means to post tasks online for a crowd of people to partic... Read More about The analysis and presentation of patents to support engineering design.

Industrial challenges in patent management for design innovation (2016)
Presentation / Conference Contribution
Vasantha, G., Wodehouse, A., Corney, J., MacLachlan, R., & Jagadeesan, A. (2016, June). Industrial challenges in patent management for design innovation. Presented at 23rd Innovation and Product Development Management Conference, Glasgow, UK

Innovation is critical to sustain in prevailing competitive business environments. Industries need effective innovation strategies in-practice to develop and deliver novel products and services swiftly. In order to implement innovation strategies eff... Read More about Industrial challenges in patent management for design innovation.

To uncover the secrets of exoplanets, try listening to them (2016)
Digital Artefact
Quinton, M., Benyon, D., & McGregor, I. (2016). To uncover the secrets of exoplanets, try listening to them. [Website]

From rainfall patterns to share price performance, the usual way to analyse any data that shows something changing over a period of time is to put it into a graphic. Making data visual usually makes it much easier to understand the trends – but not a... Read More about To uncover the secrets of exoplanets, try listening to them.

TraceMatch: a computer vision technique for user input by tracing of animated controls (2016)
Presentation / Conference Contribution
Clarke, C., Bellino, A., Esteves, A., Velloso, E., & Gellersen, H. (2016, September). TraceMatch: a computer vision technique for user input by tracing of animated controls. Presented at Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing - UbiComp '16

Recent works have explored the concept of movement correlation interfaces, in which moving objects can be selected by matching the movement of the input device to that of the desired object. Previous techniques relied on a single modality (e.g. gaze... Read More about TraceMatch: a computer vision technique for user input by tracing of animated controls.

Evaluation of a Sketching Interface to Control a Concatenative Synthesiser (2016)
Presentation / Conference Contribution
Tsiros, A., & Leplâtre, G. (2016, September). Evaluation of a Sketching Interface to Control a Concatenative Synthesiser. Presented at International Computer Music Conference

This paper presents the evaluation of Morpheme a sketching interface for the control of sound synthesis. We explain the task that was designed in order to assess the effectiveness of the interface, detect usability issues and gather participants' res... Read More about Evaluation of a Sketching Interface to Control a Concatenative Synthesiser.

Sonifying the solar system (2016)
Presentation / Conference Contribution
Quinton, M., McGregor, I., & Benyon, D. (2016, July). Sonifying the solar system. Presented at The 22nd International Conference on Auditory Display: Sonic Information Design

Sound is potentially an effective way of analysing data and it is possible to simultaneously interpret layers of sounds and identify changes. Multiple attempts to use sound with scientific data have been made, with varying levels of success. On many... Read More about Sonifying the solar system.

Industrial challenges in patent management and crowdsourcing patent landscapes for engineering design innovation (2016)
Presentation / Conference Contribution
Vasantha, G., Wodehouse, A., Corney, J., Maclachlan, R., & Jagadeesan, A. (2016, June). Industrial challenges in patent management and crowdsourcing patent landscapes for engineering design innovation. Paper presented at 23rd Innovation and Product Development Management Conference, Glasgow

Innovation is critical to sustain in prevailing competitive business environments. Industries need effective innovation strategies in-practice to develop and deliver novel products and services swiftly. In order to implement innovation strategies eff... Read More about Industrial challenges in patent management and crowdsourcing patent landscapes for engineering design innovation.

Jupiter Artland in Minecraft (2016)
Digital Artefact
Flint, T. (2016). Jupiter Artland in Minecraft

This is a facsimile of Jupiter Artland created in Minecraft. The Minecraft world has been used to investigate remote connection with the sculpture park. The world is available to download and as a collaborative server experience.

A Knowledge Flow Model to Capture Unstructured Product Development Processes: A Knowledge Flow Model (2016)
Journal Article
Vasantha, G. V. A., Chakrabarti, A., & Corney, J. (2016). A Knowledge Flow Model to Capture Unstructured Product Development Processes: A Knowledge Flow Model. Knowledge and Process Management, 23(2), 91-109. https://doi.org/10.1002/kpm.1501

Product knowledge emerges from day‐to‐day, ubiquitous interactions executed by engineers. Types of interaction and their associated influence on knowledge activities are often not perceptible, and therefore not captured in current industrial practice... Read More about A Knowledge Flow Model to Capture Unstructured Product Development Processes: A Knowledge Flow Model.

Jupiter Artland Minecraft Experience (2016)
Digital Artefact
Flint, T., & McGregor, I. (2016). Jupiter Artland Minecraft Experience. [https://vimeo.com/166204060]

This Android application is free to download from the Google Play Store. This mixed reality game connects the real world with a virtual Minecraft version of Jupiter Artland. The game was launched at the Edinburgh International Science Festival.