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Gamified Learning in Higher Education: An Instructional Design Method to Improve Engagement (2022)
Book Chapter
Garden, C., & Rivera, E. (2022). Gamified Learning in Higher Education: An Instructional Design Method to Improve Engagement. In O. Bernardes, V. Amorim, & A. Carrizo Moreira (Eds.), Handbook of Research on the Influence and Effectiveness of Gamification in Education (497-520). IGI Global. https://doi.org/10.4018/978-1-6684-4287-6

Gamification and Design Thinking can be thought of as part of Instructional Design (ID) in the Higher Education (HE) context. Each of these fields has much to learn from the others. For example, although there is a lack of agreed method to gamify lea... Read More about Gamified Learning in Higher Education: An Instructional Design Method to Improve Engagement.

Structured honours projects for sustainability, resilience and student confidence in the pandemic era and beyond (2021)
Presentation / Conference
Garden, C. (2021, May). Structured honours projects for sustainability, resilience and student confidence in the pandemic era and beyond. Presented at Evolving Molecular Biosciences Education, Online

A coordinated approach to embedding skills in undergraduate bioscience degree curricula has been underway at Edinburgh Napier University for over a decade, with positive impacts measured through Graduate Outcomes and the National Student Survey. For... Read More about Structured honours projects for sustainability, resilience and student confidence in the pandemic era and beyond.

Structured Biomedical Sciences Honours Projects: A Protocol for Resilience and Preparedness for the World of Work During the Pandemic? (2021)
Presentation / Conference
Garden, C. (2021, May). Structured Biomedical Sciences Honours Projects: A Protocol for Resilience and Preparedness for the World of Work During the Pandemic?. Poster presented at Horizons in STEM Higher Education, Online

For the past four years, undergraduate students studying on the Royal Society of Biology accredited Biomedical Sciences honours degree at Edinburgh Napier University have been undertaking structured, timetabled honours projects co-supervised by a gro... Read More about Structured Biomedical Sciences Honours Projects: A Protocol for Resilience and Preparedness for the World of Work During the Pandemic?.

Why do you do what you do to me? How the pandemic is changing the focus from 'what' we teach and assess to 'how' (2021)
Other
Garden, C. (2021). Why do you do what you do to me? How the pandemic is changing the focus from 'what' we teach and assess to 'how'. https://edinburghnapieruniversity.newsweaver.com/rg15q74uj5/1aj5ut6ivy31byryw4zao8?lang=en&a=1&p=3082871&t=319963

Claire reflects on the past year and shares her thoughts on how the focus of teaching and assessment has changed, and how it might develop for the good going forward.

Gamification for student engagement: a framework (2021)
Journal Article
Rivera, E. S., & Garden, C. L. P. (2021). Gamification for student engagement: a framework. Journal of Further and Higher Education, 45(7), 999-1012. https://doi.org/10.1080/0309877x.2021.1875201

Gamification, the application of game elements to non-game situations, has gained traction in education as a mechanism for improving motivation and/or learning outcomes. Although it is widely accepted that gamification enhances these aspects of engag... Read More about Gamification for student engagement: a framework.

Gamifying Formative Assessments for Student Engagement: The First Real How-To (2019)
Presentation / Conference
Rivera, E., & Garden, C. (2019, November). Gamifying Formative Assessments for Student Engagement: The First Real How-To. Presented at SEDA Autumn Conference 2019, Leeds, UK

Over the past three years, Edinburgh Napier University has invested significant resources in supporting a programme-focused approach to learning. Vital to this is the effectiveness of highquality formative assessments in its modules. However, forma... Read More about Gamifying Formative Assessments for Student Engagement: The First Real How-To.

No Alarms and No Surprises (2019)
Presentation / Conference
Garden, C. (2019, June). No Alarms and No Surprises. Presented at Learning and Teaching Conference, Edinburgh

In this presentation I will outline a number of case studies where I have learned from working with students from different learning backgrounds to develop my teaching ethos of ‘no alarms and no surprises’. I address the accessibility of ‘surprise’ t... Read More about No Alarms and No Surprises.

Gamification for Engagement: A Framework to Study and Apply Gamification (2019)
Presentation / Conference
Garden, C., & Rivera, E. (2019, June). Gamification for Engagement: A Framework to Study and Apply Gamification. Presented at ENU Research Conference 2019, Edinburgh

We will showcase research currently underway through a PhD studentship entitled ‘Does Gamification improve engagement with, and effectiveness of formative assessment?’. We first define gamification and explain the theoretical basis of the new Gamific... Read More about Gamification for Engagement: A Framework to Study and Apply Gamification.

Putting theory into practice: gamification for student engagement (2018)
Conference Proceeding
Garden, C., & Rivera, E. (2018). Putting theory into practice: gamification for student engagement. In EDULEARN18 Proceedings (4563-4570). https://doi.org/10.21125/edulearn.2018.1138

Gamification is the use of game design elements in a non-game contexts [1]. It is an intervention that has been used in a business setting for a number of years and is now becoming more and more applied in higher education [2]. We present the practic... Read More about Putting theory into practice: gamification for student engagement.

Theory and Games: Developing a method for gamifying Higher Education (2018)
Conference Proceeding
Rivera, E. S., & Garden, C. L. P. (2018). Theory and Games: Developing a method for gamifying Higher Education. In EDULEARN18 Proceedings

Gamification, the use of game attributes in non-game context, is used in the private sector as well as education[1]. Research into Gamified Learning (GL) often focuses on case studies of impact or value [2], and can suffer from a lack of parsimony. T... Read More about Theory and Games: Developing a method for gamifying Higher Education.

Game on! (2018)
Journal Article
Rivera, E. S. (2018). Game on!. Ology: Reviews in Applied Sciences, 1, 8-9. https://doi.org/10.14297/ras.v1i1.4

Diving into a diverse array of case studies in gamification and gameful design in higher education, Kevin Bell’s Game on! is a series of brief looks that feel in-depth.

Make the National Student Survey work for you (2018)
Other
Laird, P. (2018). Make the National Student Survey work for you. [internal]. Edinburgh

Laird, P. (2018). Make the National Student Survey work for you. The Bones, (April 2018), Edinburgh Napier University.

Luteinizing hormone response to an oestradiol challenge in 5 intersex pigs possessing ovotestes (1989)
Journal Article
Chalmers, C., Cook, B., Foxcroft, G. R., & Hunter, R. H. F. (1989). Luteinizing hormone response to an oestradiol challenge in 5 intersex pigs possessing ovotestes. Reproduction, 87(2), 455-461. doi:10.1530/jrf.0.0870455

After challenge with oestradiol benzoate, the mean maximum LH concentration in 5 XX intersex pigs possessing ovarian and testicular tissue, or only testicular tissue, was 2\m=.\10(\m=+-\0\m=.\41)ng/ml compared with 8\m=.\9ng/ml in mature domestic gil... Read More about Luteinizing hormone response to an oestradiol challenge in 5 intersex pigs possessing ovotestes.