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Outputs (445)

FASS: Firefighter Audio Safety Systems (2023)
Presentation / Conference Contribution
Elliot, A., & McGregor, I. (2023, August). FASS: Firefighter Audio Safety Systems. Presented at AM '23: Audio Mostly 2023, Edinburgh

A series of auditory cues were designed to assist firefighters with navigation and general safety in a fire emergency. Firefighters must maintain situational awareness at all times and this can be lost with disorientation, which is one of the main ca... Read More about FASS: Firefighter Audio Safety Systems.

Remote Acoustic Soundscape evaluation using Ambisonic recordings (2023)
Presentation / Conference Contribution
Di Donato, B., & McGregor, I. (2023, September). Remote Acoustic Soundscape evaluation using Ambisonic recordings. Paper presented at Basic Auditory Science 2023, London, UK

The Acoustic Soundscape ISO standard has been used in previous work to assess the soundscape during soundwalks. This approach has different results and contributions to the field. However, there are several challenges to this approach, such as logist... Read More about Remote Acoustic Soundscape evaluation using Ambisonic recordings.

Proceedings of the 18th International Audio Mostly Conference (2023)
Presentation / Conference Contribution
(2023, August). Proceedings of the 18th International Audio Mostly Conference. Presented at AM '23: Audio Mostly 2023, Edinburgh

Audio Mostly is an interdisciplinary conference on design and experience of interaction with sound that prides itself on embracing applied theory and reflective practice. Its annual gatherings bring together thinkers and doers from academia and indus... Read More about Proceedings of the 18th International Audio Mostly Conference.

Mapping the Anthropocene: Atelier NL, a Case Study of Place-Based Material Craft Practices (2023)
Journal Article
Panneels, I. (2023). Mapping the Anthropocene: Atelier NL, a Case Study of Place-Based Material Craft Practices. Arts, 12(4), Article 177. https://doi.org/10.3390/arts12040177

This paper argues that mapping as a methodology can support localised production, as exemplified in the case study of the design studio Atelier NL which marries contemporary design sensibilities with traditional glass and ceramics craft-making techni... Read More about Mapping the Anthropocene: Atelier NL, a Case Study of Place-Based Material Craft Practices.

Practices and educational affordances of sound in the postcolonial Hong Kong protests (2023)
Journal Article
Cheng, L., & McGregor, I. (online). Practices and educational affordances of sound in the postcolonial Hong Kong protests. Contemporary Music Review, https://doi.org/10.1080/07494467.2023.2241236

Sound has been theorised for its functional role as informative agent in political advocacy and participation in political studies, yet the investigation on the pedagogical potential has been largely absent. This paper examines the pedagogical impact... Read More about Practices and educational affordances of sound in the postcolonial Hong Kong protests.

FestForward: Participatory Design Futuring and World-Building for Equitable Digital Futures in Performing Arts Festivals (2023)
Presentation / Conference Contribution
Elsden, C., Jones, V., Helgason, I., Abernethy, L., & Brown, W. (2023, July). FestForward: Participatory Design Futuring and World-Building for Equitable Digital Futures in Performing Arts Festivals. Presented at DIS '23: Designing Interactive Systems Conference, Pittsburgh, PA, USA

FestForward is a fictional, local, cultural magazine, set in 2030, designed to stimulate conversations about equitable and sustainable digital futures in performing arts festivals. This extensive design fiction was developed through a series of parti... Read More about FestForward: Participatory Design Futuring and World-Building for Equitable Digital Futures in Performing Arts Festivals.

Speculative designs in educational settings: Tension-patterns from a (mostly) European perspective (2023)
Presentation / Conference Contribution
Encinas, E., Helgason, I., Auger, J., Mitrović, I., & Hanna, J. (2023, June). Speculative designs in educational settings: Tension-patterns from a (mostly) European perspective. Presented at Nordes 2023: This Space Left Intentionally Blank, Linköping, Sweden

The study of speculative designs (such as futures, critical design alternatives, or catalysts for reflection) is well documented in the design research community but the literature lacks attention to speculative designs in the service of a pedagogica... Read More about Speculative designs in educational settings: Tension-patterns from a (mostly) European perspective.

An exploration of diversity in Embodied Music Interaction (2023)
Presentation / Conference Contribution
Di Donato, B. (2023, May). An exploration of diversity in Embodied Music Interaction. Presented at CHIME: Music Interaction and Physical Disability, University of Edinburgh, Edinburgh

This is an exploration of diversity in Embodied Music Interaction through three case studies entitled (i) Accessible interactive digital signage for the visually impaired, (ii) Human-Sound Interaction and (iii) BSL in Embodied Music Interaction (EMI)... Read More about An exploration of diversity in Embodied Music Interaction.

Capturing audience film sound preferences (2023)
Presentation / Conference Contribution
Gelby, A., & Mcgregor, I. (2023, October). Capturing audience film sound preferences. Presented at AES Convention 155, New York, US

The concerns of the public on poor sound experience in TV and streaming platforms often drive content creators and organizations to try to improve the situation. Yet, the current trend is that of a subtle revision to existing standards along with uti... Read More about Capturing audience film sound preferences.

Digital Skills for the Creative Practitioner: Supporting Informal Learning of Technologies for Creativity (2023)
Presentation / Conference Contribution
Helgason, I., Smyth, M., Panneels, I., Lechelt, S., Frich, J., Rawn, E., & McCarthy, B. (2023, April). Digital Skills for the Creative Practitioner: Supporting Informal Learning of Technologies for Creativity. Presented at CHI '23: CHI Conference on Human Factors in Computing Systems, Hamburg, Germany

The creative industries play an important role in economic, cultural and social life, and in many creative disciplines much of the workforce is made up of individual practitioners including freelancers, sole traders and small or micro enterprises. Th... Read More about Digital Skills for the Creative Practitioner: Supporting Informal Learning of Technologies for Creativity.

Speculating Futures in an Age of Nostalgia (2023)
Presentation / Conference Contribution
Smyth, M. (2023, April). Speculating Futures in an Age of Nostalgia. Presented at Cumulus conference: Connectivity and Creativity in times of Conflict, University of Antwerp, Belguim

This paper will present an exploration of the relationship between the past and the present and how that interaction influences design thinking when speculating about possible futures. It will argue that the growing influence of nostalgia, supported... Read More about Speculating Futures in an Age of Nostalgia.

There Be Dragons: Navigating the uncharted data territories of creative practice (2023)
Report
Panneels, I., Helgason, I., & Smyth, M. (2023). There Be Dragons: Navigating the uncharted data territories of creative practice. Creative Informatics

This report documents the work of the Creative Informatics Creative Horizons 4: There be Dragons project.

The There Be Dragons project starts from the premise that data can empower creative businesses to do more and to do it better. Data can be u... Read More about There Be Dragons: Navigating the uncharted data territories of creative practice.

Acoustics versus Psychoacoustics in Mixed Reality (2022)
Digital Artefact
McGregor, I. (2022). Acoustics versus Psychoacoustics in Mixed Reality. [https://www.youtube.com/watch?v=_pCD99RcDts&list=PLtnYW6qlPmyg4EcCMqRmVrXtopztUyUSx&index=3]

In Mixed Reality there is often a highly understandable desire to capture the “ground truth” and to represent it in its entirety. A typically strong belief is that the greater the amount of resolution, the better potential sense of immersion. This... Read More about Acoustics versus Psychoacoustics in Mixed Reality.

Manipulating Foley Footsteps and Character Realism to Influence Audience Perceptions of a 3D Animated Walk Cycle (2022)
Presentation / Conference Contribution
Cunningham, S., & Mcgregor, I. (2022, September). Manipulating Foley Footsteps and Character Realism to Influence Audience Perceptions of a 3D Animated Walk Cycle. Presented at Audio Mostly 2022, St. Pölten University of Applied Sciences, Austria

Foley artistry is an essential part of the audio post-production process for film, television, games, and animation. By extension, it is as crucial in emergent media such as virtual, mixed, and augmented reality. Footsteps are a core activity that a... Read More about Manipulating Foley Footsteps and Character Realism to Influence Audience Perceptions of a 3D Animated Walk Cycle.

Procedural Audio For Virtual Environments Workshop (2022)
Presentation / Conference Contribution
Di Donato, B., & Selfridge, R. (2022, September). Procedural Audio For Virtual Environments Workshop. Presented at Audio Mostly, St. Pölten, Austria

Sound design is a crucial aspect of interactive virtual environments (VEs). Often, this activity is fixated by the constraints of the tools we use or our perception of that medium. In this on-site workshop, we present methods to model sound-producing... Read More about Procedural Audio For Virtual Environments Workshop.

Connecting, Collaborating, Creating: The Experiences of Creative Freelancers in Edinburgh in 2022 (2022)
Report
Connell, L., Orme, A., Osborne, N., Panneels, I., Patrick-Thomson, H., Terras, M., & Wojtkiewicz, O. (2022). Connecting, Collaborating, Creating: The Experiences of Creative Freelancers in Edinburgh in 2022. Edinburgh: Creative Edinburgh

This report provides a snapshot of the state and needs of creative freelancers in the Edinburgh region in 2022.

The last few years have been both interesting and challenging for creative freelancers in Scotland. Given the constraints caused by the... Read More about Connecting, Collaborating, Creating: The Experiences of Creative Freelancers in Edinburgh in 2022.

Data-Driven Innovation for Sustainable Creative Practice (2022)
Presentation / Conference Contribution
Lechelt, S., Panneels, I., & Helgason, I. (2022, July). Data-Driven Innovation for Sustainable Creative Practice. Presented at 35th International BCS Human-Computer Interaction Conference (HCI2022), Keele, UK

We present a film exhibiting eight case studies of projects dealing with the intersections of environmental sustainability, data and technology, which have all been led by and rooted in the creative industries in Scotland. The film highlights how the... Read More about Data-Driven Innovation for Sustainable Creative Practice.

Has the collective experience of the pandemic reset our relationship with the future? (2022)
Journal Article
Smyth, M. (2022). Has the collective experience of the pandemic reset our relationship with the future?. DOC - Design and Society, 1(1),

The fusion of architecture and cultures that comprised the cityscape of Blade Runner (1982) was a key part in how the narrative humanised the vision of the future, it provided a backdrop in which characters displaying human emotions played out a stor... Read More about Has the collective experience of the pandemic reset our relationship with the future?.

Speculative and Critical Design: approaches and influences in education (2022)
Journal Article
Helgason, I., Encinas, E., Mitrovic, I., & Smyth, M. (2022). Speculative and Critical Design: approaches and influences in education. Interaction Design and Architecture(s) IxDetA, 5-7. https://doi.org/10.55612/s-5002-051-001psi

As guest editors of this special edition we are delighted to present this selection of papers responding to our call about Speculative and Critical Design in education. The response to the call demonstrates that interest in this approach is increasin... Read More about Speculative and Critical Design: approaches and influences in education.