Sound design is a crucial aspect of interactive virtual environments (VEs). Often, this activity is fixated by the constraints of the tools we use or our perception of that medium. In this on-site workshop, we present methods to model sound-producing objects and their behaviour. In particular, participants will learn and apply procedural audio principles to leverage the experience and interaction with the virtual environment through sound.
Di Donato, B., & Selfridge, R. (2022, September). Procedural Audio For Virtual Environments Workshop. Presented at Audio Mostly, St. Pölten, Austria