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Outputs (437)

SmoothMoves: smooth pursuits head movements for augmented reality. (2017)
Presentation / Conference Contribution
Abreu Esteves, A., Verweij, D., Suraiya, L., Islam, R., Lee, Y., & Oakley, I. (2017, October). SmoothMoves: smooth pursuits head movements for augmented reality. Presented at 30th Annual ACM Symposium on User Interface Software & Technology

SmoothMoves is an interaction technique for augmented reality (AR) based on smooth pursuits head movements. It works by computing correlations between the movements of on-screen targets and the user’s head while tracking those targets. The paper pres... Read More about SmoothMoves: smooth pursuits head movements for augmented reality..

CymaSense: a novel audio-visual therapeutic tool for people on the autism spectrum. (2017)
Presentation / Conference Contribution
McGowan, J., Leplâtre, G., & McGregor, I. (2017, October). CymaSense: a novel audio-visual therapeutic tool for people on the autism spectrum. Presented at Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility - ASSETS '17

Music Therapy has been shown to be an effective intervention for clients with Autism Spectrum Condition (ASC), a lifelong neurodevelopmental condition that can affect people in a number of ways. This paper presents a study evaluating the use of a mul... Read More about CymaSense: a novel audio-visual therapeutic tool for people on the autism spectrum..

Multimedia Performance Installation with Virtual Reality (2017)
Presentation / Conference Contribution
Lee, C. (2017, October). Multimedia Performance Installation with Virtual Reality. Presented at 2017 International Computer Music Conference, Shanghai, China

This paper presents an interdisciplinary approach for incorporating computer music and virtual reality (VR) practices into a multimedia performance installation. The approach makes use of the complete surrounding virtual environment made available by... Read More about Multimedia Performance Installation with Virtual Reality.

Remote control by body movement in synchrony with orbiting widgets: an evaluation of TraceMatch (2017)
Journal Article
Clarke, C., Bellino, A., Esteves, A., & Gellersen, H. (2017). Remote control by body movement in synchrony with orbiting widgets: an evaluation of TraceMatch. PACM on Interactive, Mobile, Wearable and Ubiquitous Technologies, 1(3), Article 45. https://doi.org/10.1145/3130910

In this work we consider how users can use body movement for remote control with minimal effort and maximum flexibility. TraceMatch is a novel technique where the interface displays available controls as circular widgets with orbiting targets, and wh... Read More about Remote control by body movement in synchrony with orbiting widgets: an evaluation of TraceMatch.

Listening loudspeakers: a quieter and more intelligible world (2017)
Digital Artefact
McGregor, I. (2017). Listening loudspeakers: a quieter and more intelligible world. [Website]

Loudspeakers can now truly be described as ubiquitous, being part of many portable and fixed technologies. They are an important part of everyday life, providing both entertainment and essential information. Unfortunately, growth in utilisation has... Read More about Listening loudspeakers: a quieter and more intelligible world.

Tailoring methodological bricolage to investigate non-discretionary use of digital technology (2017)
Presentation / Conference Contribution
Sobolewska, E. (2017, July). Tailoring methodological bricolage to investigate non-discretionary use of digital technology. Presented at BHCI 2017: Digital Make Believe, Sunderland, UK

Digital technology appears to be an integral part of everyday life: at homes, workplaces, during leisure time; mediating interactions, demanding attention and engagement. In the age of cloud computing, social media, and ubiquitous mobile devices, it... Read More about Tailoring methodological bricolage to investigate non-discretionary use of digital technology.

Appropriating Affordances. Three Practice Based Explorations (2017)
Presentation / Conference Contribution
Flint, T. (2017, July). Appropriating Affordances. Three Practice Based Explorations. Presented at HCI 2017 - Digital Make-Believe, Sunderland, UK

Affordance and Appropriation are related. An effective way of examining these phenomena is through practice. This paper discusses practice based exploration of affordance in the design of physical interfaces. This study follows a framework developed... Read More about Appropriating Affordances. Three Practice Based Explorations.

User Experience in Cross-channel Ecosystems (2017)
Presentation / Conference Contribution
Benyon, D., & Resmini, A. (2017, July). User Experience in Cross-channel Ecosystems. Presented at British HCI

Recent developments in information and communication technologies have left interaction design and human-computer interaction (HCI) with something of a conceptual gap. The distinction between physical and digital spaces is increasingly blurred. Cloud... Read More about User Experience in Cross-channel Ecosystems.

Making and Unfinishedness: Designing Toolkits for Negotiation (2017)
Journal Article
Smyth, M., & Helgason, I. (2017). Making and Unfinishedness: Designing Toolkits for Negotiation. Design Journal, 20(sup1), S3966-S3974. https://doi.org/10.1080/14606925.2017.1352899

The diffusion and democratisation of computing technologies and physical prototyping systems has supported the rise of Do-It-Yourself culture. In the context of design innovation, this shift has undoubtedly blurred the lines between the roles of amat... Read More about Making and Unfinishedness: Designing Toolkits for Negotiation.

Complex Pleasures: Designing Optional interactions for Public Spaces (2017)
Thesis
Helgason, I. Complex Pleasures: Designing Optional interactions for Public Spaces. (Thesis). Edinburgh Napier University. http://researchrepository.napier.ac.uk/Output/1022893

This research aims to contribute to knowledge about the design of interactive systems sited in public spaces. In particular, the study concerns "optional interactions" where systems invite interaction from passers-by. These systems are action-orienta... Read More about Complex Pleasures: Designing Optional interactions for Public Spaces.

The Effectiveness of Two Audiovisual Mappings to Control a Concatenative Synthesiser (2017)
Presentation / Conference Contribution
Tsiros, A., & Leplâtre, G. (2017, July). The Effectiveness of Two Audiovisual Mappings to Control a Concatenative Synthesiser. Presented at Sound and Music Computing 2017

This paper presents the results of an investigation into audio visual (AV) correspondences conducted as part of the development of Morpheme, a painting interface to control a corpus-based concatenative sound synthesiser. Our goal was to measure the e... Read More about The Effectiveness of Two Audiovisual Mappings to Control a Concatenative Synthesiser.

Proceedings of the 31st International BCS Human Computer Interaction Conference (HCI 2017) (2017)
Presentation / Conference Contribution
(2017, July). Proceedings of the 31st International BCS Human Computer Interaction Conference (HCI 2017). Presented at 31st International BCS Human Computer Interaction Conference (HCI 2017), Sunderland, UK

The 31st British Human Computer Interaction Conference was held between the 3rd and 6th July 2017 at the University of Sunderland’s St. Peter’s Campus. The conference was organised by the HCI research groups at the University of Sunderland and Napier... Read More about Proceedings of the 31st International BCS Human Computer Interaction Conference (HCI 2017).

Permaculture as a foundation for sustainable interaction design and UX (2017)
Presentation / Conference Contribution
Egan, C., Benyon, D., & Thompson, R. (2017, July). Permaculture as a foundation for sustainable interaction design and UX. Presented at British HCI 2017

The main objective of this work is to gain an understanding of the relationships between UX and permaculture. This will deliver insights as to how digital media development can support the need for people to live and work in more ecologically conscio... Read More about Permaculture as a foundation for sustainable interaction design and UX.

The Digital Rubber Hand Illusion (2017)
Presentation / Conference Contribution
Aldhous, J., Hetherington, R., & Turner, P. (2017, July). The Digital Rubber Hand Illusion. Presented at British HCI 2017

The rubber hand illusion (RHI) is a body ownership illusion whereby congruently stroking a fake rubber hand and a subject's hidden hand while observing the rubber hand produces the illusion of them feeling the touch on the rubber hand and experiencin... Read More about The Digital Rubber Hand Illusion.

Make-Believing Animated Films Featuring Digital Humans: A Qualitative Inquiry Using Online Sources (2017)
Journal Article
Hetherington, R., & McRae, R. (2017). Make-Believing Animated Films Featuring Digital Humans: A Qualitative Inquiry Using Online Sources. Animation, 12(2), 156-173. https://doi.org/10.1177/1746847717710738

A qualitative inquiry of reviews of films featuring digital humanlike characters was performed by sampling user comments from three online reviewer aggregator sites: the Internet Movie Database, Rotten Tomatoes and Metacritic. The movies chosen for a... Read More about Make-Believing Animated Films Featuring Digital Humans: A Qualitative Inquiry Using Online Sources.

Eidolon 360 VR Performance (2017)
Digital Artefact
Hood, B., & Flint, T. (2017). Eidolon 360 VR Performance. [Digital video]

Eidolon 360 was created with Bev Hood as part of her larger Eidolon Project.
The reclining viewer inhabits the point of view of resuscitation manikin Resusci Anne, set within a resuscitation training room. A medic (actress Pauline Goldsmith) appr... Read More about Eidolon 360 VR Performance.

Multi-user motion matching interaction for interactive television using Smartwatches. (2017)
Presentation / Conference Contribution
Verweij, D., Khan, V.-J., Esteves, A., & Bakker, S. (2017, June). Multi-user motion matching interaction for interactive television using Smartwatches. Poster presented at Adjunct Publication of the 2017 ACM International Conference on Interactive Experiences for TV and Online Video - TVX '17 Adjunct

Motion matching input, following continuously moving targets by performing bodily movements, offers new interaction possibilities in multiple domains. Unlike optical motion matching input systems, our technique utilizes a smartwatch to record motion... Read More about Multi-user motion matching interaction for interactive television using Smartwatches..

CymaSense: a real-time 3D cymatics-based sound visualisation tool (2017)
Presentation / Conference Contribution
McGowan, J., Leplâtre, G., & McGregor, I. (2017, June). CymaSense: a real-time 3D cymatics-based sound visualisation tool. Presented at 2017 ACM Conference Companion Publication on Designing Interactive Systems - DIS '17 Companion, Edinburgh

What does music look like? Representation of music has taken many forms over time, from musical notation [16], through to random algorithm-based visualisations based on the amplitude of an audio signal [19]. One aspect of music visualisation that has... Read More about CymaSense: a real-time 3D cymatics-based sound visualisation tool.

Sustainable HCI: Blending permaculture and user-experience (2017)
Presentation / Conference Contribution
Benyon, D., & Egan, C. (2017, June). Sustainable HCI: Blending permaculture and user-experience. Presented at DIS: Designing Interactive Systems, Edinburgh

For approximately 10 years the SIGCHI Sustainable HCI (sHCI) and Sustainable Interaction Design (SID) communities have debated the contribution that HCI can make to sustainability. However, there has been little real progress in the field with few, i... Read More about Sustainable HCI: Blending permaculture and user-experience.