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Outputs (445)

The limits of pretending (2015)
Journal Article
Turner, P., Hetherington, R., Turner, S., & Kosek, M. (2015). The limits of pretending. Digital Creativity, 26(3-4), 304-317. https://doi.org/10.1080/14626268.2015.1091778

We propose that pretending is a cognitive faculty which enables us to create and immerse ourselves in possible worlds. These worlds range from the veridical to the fantastic and are frequently realised as stories varying from the fictional to the sci... Read More about The limits of pretending.

Life at the local scale: an alternative perspective on the urban. (2015)
Presentation / Conference Contribution
Smyth, M., & Helgason, I. (2015, September). Life at the local scale: an alternative perspective on the urban. Presented at Hybrid Cities - Data to the People 3rd International Biennial Conference

The study of cities has risen to the top of research agendas in the last decade, raising the question of how to study something as vast and eclectic as cities. This paper proposes a return to a focus on the local as an appropriate scale to investigat... Read More about Life at the local scale: an alternative perspective on the urban..

From the Virtual to the RealWorld: Referring to Objects in Real-World Spatial Scenes (2015)
Presentation / Conference Contribution
Gkatzia, D., Rieser, V., Bartie, P., & Mackaness, W. (2015, September). From the Virtual to the RealWorld: Referring to Objects in Real-World Spatial Scenes. Presented at 2015 Conference on Empirical Methods in Natural Language Processing, Lisbon

Predicting the success of referring expressions (RE) is vital for real world applications such as navigation systems. Traditionally, research has focused on studying Referring Expression Generation (REG) in virtual, controlled environments. In this p... Read More about From the Virtual to the RealWorld: Referring to Objects in Real-World Spatial Scenes.

A Game-Based Setup for Data Collection and Task-Based Evaluation of Uncertain Information Presentation (2015)
Presentation / Conference Contribution
Gkatzia, D., Cercas Curry, A., Rieser, V., & Lemon, O. (2015, September). A Game-Based Setup for Data Collection and Task-Based Evaluation of Uncertain Information Presentation. Presented at 15th European Workshop on Natural Language Generation (ENLG 2015), University of Brighton, Brighton, UK

Decision-making is often dependent on uncertain data, e.g. data associated with confidence scores, such as probabilities. A concrete example of such data is weather data. We will demo a game-based setup for exploring the effectiveness of different ap... Read More about A Game-Based Setup for Data Collection and Task-Based Evaluation of Uncertain Information Presentation.

Generating and Evaluating Landmark-Based Navigation Instructions in Virtual Environments (2015)
Presentation / Conference Contribution
Cercas Curry, A., Gkatzia, D., & Rieser, V. (2015, September). Generating and Evaluating Landmark-Based Navigation Instructions in Virtual Environments. Presented at 15th European Workshop on Natural Language Generation (ENLG 2015), University of Brighton, Brighton, UK

Referring to landmarks has been identified to lead to improved navigation instructions. However, a previous corpus study suggests that human “wizards” also choose to refer to street names and generate user-centric instructions. In this paper, we cond... Read More about Generating and Evaluating Landmark-Based Navigation Instructions in Virtual Environments.

A Snapshot of NLG Evaluation Practices 2005 - 2014 (2015)
Presentation / Conference Contribution
Gkatzia, D., & Mahamood, S. (2015, September). A Snapshot of NLG Evaluation Practices 2005 - 2014. Presented at Proceedings of the 15th European Workshop on Natural Language Generation (ENLG), University of Brighton Brighton, UK

In this paper we present a snapshot of endto-end NLG system evaluations as presented in conference and journal papers1 over the last ten years in order to better understand the nature and type of evaluations that have been undertaken. We find that re... Read More about A Snapshot of NLG Evaluation Practices 2005 - 2014.

Orbits: enabling gaze interaction in smart watches using moving targets (2015)
Presentation / Conference Contribution
Esteves, A., Velloso, E., Bulling, A., & Gellersen, H. (2015, September). Orbits: enabling gaze interaction in smart watches using moving targets. Presented at 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers - UbiComp '15, Osaka, Japan

In this paper we demonstrate Orbits, a novel gaze interaction technique that accounts for both the reduced size of smart watch displays and the hands-free nature of conventional watches. Orbits combines graphical controls that display one or multiple... Read More about Orbits: enabling gaze interaction in smart watches using moving targets.

Exploratory Navigation for Runners Through Geographic Area Classification with Crowd-Sourced Data (2015)
Presentation / Conference Contribution
McGookin, D., Gkatzia, D., & Hastie, H. (2015, August). Exploratory Navigation for Runners Through Geographic Area Classification with Crowd-Sourced Data. Presented at 17th International Conference on Human-Computer Interaction with Mobile Devices and Services, Copenhagen, Denmark

Navigation when running is exploratory, characterised by both starting and ending in the same location, and iteratively foraging the environment to find areas with the most suitable running conditions. Runners do not wish to be explicitly directed, o... Read More about Exploratory Navigation for Runners Through Geographic Area Classification with Crowd-Sourced Data.

Making places: visualization, interaction and experience in urban space (2015)
Presentation / Conference Contribution
Smyth, M., Trigueiros, P., Helgason, I., Coelho, A., Gallacher, S., Burrows, A., Wunderlich, F., & Penha, R. (2014, October). Making places: visualization, interaction and experience in urban space. Presented at 8th Nordic Conference on Human-Computer Interaction Fun, Fast, Foundational - NordiCHI '14, Helsinki, Finland

Preface to the focus section: Making places: visualization, interaction and experience in urban space

Cities are exciting and people continue to be drawn to urban areas because of the choices that cities offer in all areas of economic and social... Read More about Making places: visualization, interaction and experience in urban space.

Design principles for collaborative device ecologies (2015)
Presentation / Conference Contribution
Ammeloot, A., Benyon, D., & Mival, O. (2015, July). Design principles for collaborative device ecologies. Presented at Proceedings of the 2015 British HCI Conference on - British HCI '15

This paper describes the ongoing investigation of interaction design issues related to collaborative activities in device ecologies, mixing Bring Your Own Device (BYOD) and smart meeting room technologies.

AniMorph: animation driven audio mosaicing. (2015)
Presentation / Conference Contribution
Tsiros, A., & LePlâtre, G. (2015, July). AniMorph: animation driven audio mosaicing. Presented at Electronic Visualisation and the Arts (EVA 2015)

This paper describes AniMorph a system for animation driven Concatenative Sound Synthesis (CSS). We can distinguish between two main application domains of CSS in the context of music technology: target sound re-synthesis, and free sound synthesis. T... Read More about AniMorph: animation driven audio mosaicing..

Orbits: gaze Interaction for smart watches using smooth pursuit eye movements. (2015)
Presentation / Conference Contribution
Esteves, A., Velloso, E., Bulling, A., & Gellersen, H. (2015, November). Orbits: gaze Interaction for smart watches using smooth pursuit eye movements. Presented at 28th Annual ACM Symposium on User Interface Software & Technology

We introduce Orbits, a novel gaze interaction technique that enables hands-free input on smart watches. The technique relies on moving controls to leverage the smooth pursuit movements of the eyes and detect whether and at which control the user is l... Read More about Orbits: gaze Interaction for smart watches using smooth pursuit eye movements..

How does Term-time Paid Work Affect Higher Education Students’ Studies, and What can be Done to Minimise any Negative Effects? (2015)
Journal Article
McGregor, I. P. (2015). How does Term-time Paid Work Affect Higher Education Students’ Studies, and What can be Done to Minimise any Negative Effects?. Journal of Perspectives in Applied Academic Practice, 3(2), 3-14. https://doi.org/10.14297/jpaap.v3i2.127

This study aims to investigate the effects of term-time paid work on undergraduate students’ studies and what can be done to minimise any negative effects. Two studies were conducted; the first to establish the extent of students taking on paid work... Read More about How does Term-time Paid Work Affect Higher Education Students’ Studies, and What can be Done to Minimise any Negative Effects?.

The believability of hyper realistic characters in animated movies. (2015)
Presentation / Conference Contribution
Hetherington, R. (2015, June). The believability of hyper realistic characters in animated movies. Presented at Multimedia, Interaction, Design and Innovation - International Conference

In a pilot study, participants were asked to watch sets of short movie excerpts featuring performances of a human actor, and 5 animated characters of varying human likeness and eeriness. After viewing, scales were used to estimate the believability o... Read More about The believability of hyper realistic characters in animated movies..

City | Data | Future: envisioning interactions in hybrid urban space. (2015)
Presentation / Conference Contribution
Mitrović, I., Smyth, M., Helgason, I., & Mitrovic, I. (2015, June). City | Data | Future: envisioning interactions in hybrid urban space. Presented at 2015 ACM SIGCHI Conference on Creativity and Cognition

The City | Data | Future installation is a collection of “design fiction” video scenarios that speculate about the experience of urban life and how it might change in the near future. These visions were collaboratively created over the course of an i... Read More about City | Data | Future: envisioning interactions in hybrid urban space..

Blended Spaces and Cross-channel Ecosystems. (2015)
Presentation / Conference Contribution
Benyon, D., & Resmini, A. (2015, June). Blended Spaces and Cross-channel Ecosystems. Paper presented at ACM Creativity and Cognition

This paper provides a contribution to creativity and codesign
based on applying the theory of conceptual
integration (also known as conceptual blending, or blending
theory) to creative design and collaboration. Our approach
is based on bringing t... Read More about Blended Spaces and Cross-channel Ecosystems..

Blended Spaces for Collaboration (2015)
Journal Article
Benyon, D., & Mival, O. (2015). Blended Spaces for Collaboration. Computer Supported Cooperative Work, 24(2-3), 223-249. https://doi.org/10.1007/s10606-015-9223-8

In this paper, we reflect on our experiences of designing, developing, implementing and using a number of real world, functional, multi-touch enabled Interactive Collaborative Environments (ICEs). We created an ICE in our university in order to explo... Read More about Blended Spaces for Collaboration.

Designing Blended Spaces for Collaboration. (2015)
Book Chapter
Benyon, D., & Mival, O. (2015). Designing Blended Spaces for Collaboration. In A. Ferscha, S. Resmerita, C. Holzmann, M. Pieper, & C. Stephanidis (Eds.), Human Computer Confluence (18-39). De Gruyter. https://doi.org/10.1515/9783110471137-002

In this paper, we reflect on our experiences of designing, developing, implementing and using a real world, functional multi-touch enabled interactive collaborative environment (ICE). The paper provides some background theory on blended spaces derive... Read More about Designing Blended Spaces for Collaboration..

The ATB Framework: quantifying and classifying epistemic strategies in tangible problem-solving tasks. (2015)
Presentation / Conference Contribution
Esteves, A., Bakker, S., Antle, A., May, A., Warren, J., & Oakley, I. (2015, January). The ATB Framework: quantifying and classifying epistemic strategies in tangible problem-solving tasks. Presented at 9th International Conference on Tangible, Embedded and Embodied Interaction

In task performance, pragmatic actions refer to behaviors that make direct progress, while epistemic actions involve altering the world so that cognitive processes are faster, more reliable or less taxing. Epistemic actions are frequently presented a... Read More about The ATB Framework: quantifying and classifying epistemic strategies in tangible problem-solving tasks..