Stuart Cunningham
Manipulating Foley Footsteps and Character Realism to Influence Audience Perceptions of a 3D Animated Walk Cycle
Cunningham, Stuart; Mcgregor, Iain
Abstract
Foley artistry is an essential part of the audio post-production process for film, television, games, and animation. By extension, it is as crucial in emergent media such as virtual, mixed, and augmented reality. Footsteps are a core activity that a Foley artist must undertake and convey information about the characters and environment presented on-screen. This study sought to identify if characteristics of age, gender, weight, health, and confidence could be conveyed, using sounds created by a professional Foley artist, in three different 3D humanoid models, following a single walk cycle. An experiment was conducted with human participants (n=100) and found that Foley manipulations could convey all the intended characteristics with varying degrees of contextual success. It was shown that the abstract models were capable of communicating characteristics of age, gender, and weight. The findings are relevant to researchers and practitioners in linear and interactive media and demonstrate mechanisms by which Foley can contribute useful information and concepts about on-screen characters.
Citation
Cunningham, S., & Mcgregor, I. (2022, September). Manipulating Foley Footsteps and Character Realism to Influence Audience Perceptions of a 3D Animated Walk Cycle. Presented at Audio Mostly 2022, St. Pölten University of Applied Sciences, Austria
Presentation Conference Type | Conference Paper (published) |
---|---|
Conference Name | Audio Mostly 2022 |
Start Date | Sep 6, 2022 |
End Date | Sep 9, 2022 |
Acceptance Date | Jul 26, 2022 |
Online Publication Date | Oct 10, 2022 |
Publication Date | 2022-09 |
Deposit Date | Jul 30, 2022 |
Publicly Available Date | Sep 30, 2022 |
Publisher | Association for Computing Machinery (ACM) |
Pages | 113-120 |
Book Title | AM '22: Proceedings of the 17th International Audio Mostly Conference |
ISBN | 9781450397018 |
DOI | https://doi.org/10.1145/3561212.3561221 |
Keywords | Applied computing → Sound and music computing; Human- centered computing → User studies, Sound design, Foley, user perceptions, animation, walk cycles |
Public URL | http://researchrepository.napier.ac.uk/Output/2893330 |
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Manipulating Foley Footsteps And Character Realism To Influence Audience Perceptions Of A 3D Animated Walk Cycle (accepted version)
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