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Servitization Through VR Serious Games: From Manufacturing to Consumer Electronics

Charissis, Vassilis; Khan, Mohammed Soheeb; Harrison, David K.

Authors

Mohammed Soheeb Khan

David K. Harrison



Abstract

The provision of services instead of the actual products is becoming a major area of interest for the products provision companies involved in the manufacturing, electronics and construction industries amongst others. Current work in the dissemination of the benefits of this business strategy has highlighted significant issues particular in services that require complex planning and bespoke structure for each client. The provision of such services is gradually migrating from the manufacturing sector to fintech and consumer electronics. The latter is a key part of the automotive industry and the new emerging technologies adopted by the rising market of Electric Vehicles (EV). Based on previous work on gamification of fintech servitization, this work explores the use of gamification to promote and demystify new software services and technologies in the automotive sector. To gauge the impact of gamification for such complex servitization offers, this study employs a case study of a prototype Augmented Reality (AR) – Head-Up Display (HUD) system. The AR-HUD has been evaluated by 15 users in the Virtual Reality Driving Simulation Laboratory (VRDS Lab) aiming to identify user experience (UX) and educate the potential customers on the benefits of these technologies and the value of the relevant software upgrades.

Citation

Charissis, V., Khan, M. S., & Harrison, D. K. (2022, June). Servitization Through VR Serious Games: From Manufacturing to Consumer Electronics. Presented at 24th International Conference on Human-Computer Interaction (HCII 2022), Online

Presentation Conference Type Conference Paper (Published)
Conference Name 24th International Conference on Human-Computer Interaction (HCII 2022)
Start Date Jun 26, 2022
End Date Jul 1, 2022
Online Publication Date Nov 25, 2022
Publication Date 2022
Deposit Date Mar 31, 2023
Publicly Available Date Nov 26, 2023
Publisher Springer
Pages 545-555
Series Title Lecture Notes in Computer Science
Series Number 13517
Series ISSN 1611-3349
Book Title HCI International 2022 - Late Breaking Papers. Interaction in New Media, Learning and Games
ISBN 978-3-031-22130-9
DOI https://doi.org/10.1007/978-3-031-22131-6_40
Keywords Consumer electronics, Car software, Servitization, Gamification, User experience, Augmented Reality, Virtual Reality, Head-up display, Simulation
Public URL http://researchrepository.napier.ac.uk/Output/3057642
Publisher URL https://link.springer.com/chapter/10.1007/978-3-031-22131-6_40

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