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Outputs (294)

Eidolon360 – A VR Experience
Presentation / Conference Contribution
Hood, B., & Flint, T. (2017, July). Eidolon360 – A VR Experience. Presented at HCI 2017 - Digital make-believe, University of Sunderland

Eidolon360 is a virtual reality artwork and experience that is interacted with through VR headsets. The viewer, reclining on a bed within the exhibition space, experiences a 360 film, shot within a medical simulation centre, that mimics clinical hosp... Read More about Eidolon360 – A VR Experience.

Interactional Differences and Effects Between Collocated and Distributed Design
Presentation / Conference Contribution
Vasantha, G. A., Ramesh, H. P., Sugavanam, C. M., Chakrabarti, A., Corney, J., & Wodehouse, A. (2017, January). Interactional Differences and Effects Between Collocated and Distributed Design. Presented at International Conference on Research into Design ICoRD 2017: Research into Design for Communities, Guwahati, India

Interactions (i.e. modes of operations through which product development knowledge is generated and externalized in the design process) play a vital role in knowledge processes of product development. Intentional or unintentional changes in interacti... Read More about Interactional Differences and Effects Between Collocated and Distributed Design.

The analysis and presentation of patents to support engineering design
Presentation / Conference Contribution
Vasantha, G., Corney, J., Maclachlan, R., & Wodehouse, A. (2016, June). The analysis and presentation of patents to support engineering design. Presented at 7th International Conference on Design Computing and Cognition, Evanston (Chicago), United States

This paper explores the role of patents in engineering design, and how the extraction and presentation of patent data could be improved for designers. We propose the use of crowdsourcing as a means to post tasks online for a crowd of people to partic... Read More about The analysis and presentation of patents to support engineering design.

Industrial challenges in patent management for design innovation
Presentation / Conference Contribution
Vasantha, G., Wodehouse, A., Corney, J., MacLachlan, R., & Jagadeesan, A. (2016, June). Industrial challenges in patent management for design innovation. Presented at 23rd Innovation and Product Development Management Conference, Glasgow, UK

Innovation is critical to sustain in prevailing competitive business environments. Industries need effective innovation strategies in-practice to develop and deliver novel products and services swiftly. In order to implement innovation strategies eff... Read More about Industrial challenges in patent management for design innovation.

User Experience in Cross-channel Ecosystems
Presentation / Conference Contribution
Benyon, D., & Resmini, A. (2017, July). User Experience in Cross-channel Ecosystems. Presented at British HCI

Recent developments in information and communication technologies have left interaction design and human-computer interaction (HCI) with something of a conceptual gap. The distinction between physical and digital spaces is increasingly blurred. Cloud... Read More about User Experience in Cross-channel Ecosystems.

Permaculture as a foundation for sustainable interaction design and UX
Presentation / Conference Contribution
Egan, C., Benyon, D., & Thompson, R. (2017, July). Permaculture as a foundation for sustainable interaction design and UX. Presented at British HCI 2017

The main objective of this work is to gain an understanding of the relationships between UX and permaculture. This will deliver insights as to how digital media development can support the need for people to live and work in more ecologically conscio... Read More about Permaculture as a foundation for sustainable interaction design and UX.

Sustainable HCI: Blending permaculture and user-experience
Presentation / Conference Contribution
Benyon, D., & Egan, C. (2017, June). Sustainable HCI: Blending permaculture and user-experience. Presented at DIS: Designing Interactive Systems, Edinburgh

For approximately 10 years the SIGCHI Sustainable HCI (sHCI) and Sustainable Interaction Design (SID) communities have debated the contribution that HCI can make to sustainability. However, there has been little real progress in the field with few, i... Read More about Sustainable HCI: Blending permaculture and user-experience.

TraceMatch: a computer vision technique for user input by tracing of animated controls
Presentation / Conference Contribution
Esteves>, A., Clarke, C., Bellino, A., Esteves, A., Velloso, E., & Gellersen, H. (2016, September). TraceMatch: a computer vision technique for user input by tracing of animated controls. Presented at Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing - UbiComp '16

Recent works have explored the concept of movement correlation interfaces, in which moving objects can be selected by matching the movement of the input device to that of the desired object. Previous techniques relied on a single modality (e.g. gaze... Read More about TraceMatch: a computer vision technique for user input by tracing of animated controls.

Appropriating Affordances. Three Practice Based Explorations
Presentation / Conference Contribution
Flint, T. (2017, July). Appropriating Affordances. Three Practice Based Explorations. Presented at HCI 2017 - Digital Make-Believe, Sunderland, UK

Affordance and Appropriation are related. An effective way of examining these phenomena is through practice. This paper discusses practice based exploration of affordance in the design of physical interfaces. This study follows a framework developed... Read More about Appropriating Affordances. Three Practice Based Explorations.

Factors Influencing the Students’ Use of Learning Management Systems: A Case Study of King Abdulaziz University
Presentation / Conference Contribution
Binyamin, S., Rutter, M. J., & Smith, S. (2017, June). Factors Influencing the Students’ Use of Learning Management Systems: A Case Study of King Abdulaziz University. Presented at 12th International Conference on e-Learning (ICEL 2017), Orlando, FL (USA)

The Technology Acceptance Model (TAM) has been one of the most popular models in explaining the acceptance of technologies and employed empirically in various studies. This study was conducted with the objective of investigating the acceptance and us... Read More about Factors Influencing the Students’ Use of Learning Management Systems: A Case Study of King Abdulaziz University.

Crafted Evolution - The creation of the HyperHive Series
Presentation / Conference Contribution
Vones, K. (2017, March). Crafted Evolution - The creation of the HyperHive Series. Presented at Research Through Design 2017, Edinburgh

The following paper describes the conception and creation of the HyperHive Series of interactive pendants. This practice-led research analyses how the recent emergence of terms such as 'craft technologist' and 'alchemical craft' suggests a paradigm s... Read More about Crafted Evolution - The creation of the HyperHive Series.

SmoothMoves: smooth pursuits head movements for augmented reality.
Presentation / Conference Contribution
Abreu Esteves, A., Verweij, D., Suraiya, L., Islam, R., Lee, Y., & Oakley, I. (2017, October). SmoothMoves: smooth pursuits head movements for augmented reality. Presented at 30th Annual ACM Symposium on User Interface Software & Technology

SmoothMoves is an interaction technique for augmented reality (AR) based on smooth pursuits head movements. It works by computing correlations between the movements of on-screen targets and the user’s head while tracking those targets. The paper pres... Read More about SmoothMoves: smooth pursuits head movements for augmented reality..

Aide Memoire
Presentation / Conference Contribution
Flint, T., & Dylan, T. H. (2017, July). Aide Memoire. Presented at HCI 2017 - Digital make-believe, University of Sunderland

The Aide Memoire is a fully realised product constructed from discarded testing equipment. Born out of a series of creative sessions exploring the broad theme of interactivity the product was developed in partnership between Tom Flint and Tommy Dylan... Read More about Aide Memoire.

Challenges and opportunities in transforming laser system industry to deliver integrated product and service offers
Presentation / Conference Contribution
Vasantha, G., Roy, R., & Corney, J. (2014, October). Challenges and opportunities in transforming laser system industry to deliver integrated product and service offers. Presented at 15th IFIP WG 5.5 Working Conference on Virtual Enterprises, PRO-VE 2014, Amsterdam, The Netherlands

Laser system industry is a complex network entity that includes laser component manufacturer, laser manufacturer, system integrator, laser job shop, laser process developer and end product manufacturer. Currently this market segment is predominately... Read More about Challenges and opportunities in transforming laser system industry to deliver integrated product and service offers.

Orbits: enabling gaze interaction in smart watches using moving targets
Presentation / Conference Contribution
Esteves, A., Velloso, E., Bulling, A., & Gellersen, H. (2015, September). Orbits: enabling gaze interaction in smart watches using moving targets. Presented at 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers - UbiComp '15, Osaka, Japan

In this paper we demonstrate Orbits, a novel gaze interaction technique that accounts for both the reduced size of smart watch displays and the hands-free nature of conventional watches. Orbits combines graphical controls that display one or multiple... Read More about Orbits: enabling gaze interaction in smart watches using moving targets.

Classifying physical strategies in tangible tasks: a video-coding framework for epistemic actions
Presentation / Conference Contribution
Esteves, A., Bakker, S., Antle, A. N., May, A., Warren, J., & Oakley, I. (2014, April). Classifying physical strategies in tangible tasks: a video-coding framework for epistemic actions. Presented at 32nd annual ACM conference on Human factors in computing systems - CHI EA '14, Toronto, Ontario, Canada

Tangible interaction is a compelling interface paradigm that elegantly merges the fluency of physical manipulation with the flexibility of digital content. However, it is currently challenging to understand the real benefits and advantages of tangibl... Read More about Classifying physical strategies in tangible tasks: a video-coding framework for epistemic actions.

Informing design by recording tangible interaction.
Presentation / Conference Contribution
Esteves, A., & Oakley, I. (2011, May). Informing design by recording tangible interaction. Presented at Proceedings of the 2011 annual conference extended abstracts on Human factors in computing systems - CHI EA '11, Vancouver, BC, Canada

Evaluating tangible user interfaces is challenging. Despite the wealth of research describing the design of tangible systems, there is little empirical evidence highlighting the benefits they can confer. This paper presents a toolkit that logs the ma... Read More about Informing design by recording tangible interaction..

Mementos: a tangible interface supporting travel
Presentation / Conference Contribution
Esteves, A., & Oakley, I. (2010, October). Mementos: a tangible interface supporting travel. Presented at Proceedings of the 6th Nordic Conference on Human-Computer Interaction Extending Boundaries - NordiCHI '10, Reykjavik, Iceland

Tangible interaction promises interfaces with ready affordances, which embrace physicality and which naturally support collaboration. However, the complexity of the hardware required to produce tangible systems has typically constrained their operati... Read More about Mementos: a tangible interface supporting travel.

On and Offline Tangible Interaction: Studying the Secret Lives of Augmented Objects
Presentation / Conference Contribution
Oakley, I., & Esteves, A. (2013, July). On and Offline Tangible Interaction: Studying the Secret Lives of Augmented Objects. Presented at 2013 International Symposium on Ubiquitous Virtual Reality, Daejeon, South Korea

The smart, augmented objects that appear in systems that support tangible interaction have a dual life. While they can exhibit complex digital behaviors in the technological context they are designed for, they are also static, standard physical objec... Read More about On and Offline Tangible Interaction: Studying the Secret Lives of Augmented Objects.