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On and Offline Tangible Interaction: Studying the Secret Lives of Augmented Objects

Oakley, Ian; Esteves, Augusto

Authors

Ian Oakley

Augusto Esteves



Abstract

The smart, augmented objects that appear in systems that support tangible interaction have a dual life. While they can exhibit complex digital behaviors in the technological context they are designed for, they are also static, standard physical objects in other situations: while stacked on the side of a table, placed in a pocket or held in a user's hand. This paper argues that to design truly effective tangible systems, we need consider both these situations - both the online and the offline. To illustrate this point, it briefly describes two studies into the offline use of tangible objects, highlighting lessons learnt for the design of future systems.

Citation

Oakley, I., & Esteves, A. (2013). On and Offline Tangible Interaction: Studying the Secret Lives of Augmented Objects. In 2013 International Symposium on Ubiquitous Virtual Reality (ISUVR). https://doi.org/10.1109/isuvr.2013.12

Conference Name 2013 International Symposium on Ubiquitous Virtual Reality
Conference Location Daejeon, South Korea
Start Date Jul 10, 2013
End Date Jul 13, 2013
Publication Date Sep 16, 2013
Deposit Date Jul 21, 2017
Publisher Institute of Electrical and Electronics Engineers
Book Title 2013 International Symposium on Ubiquitous Virtual Reality (ISUVR)
ISBN 9780769550848
DOI https://doi.org/10.1109/isuvr.2013.12
Keywords Human-Computer Interaction (HCI), Tangible Interaction, Embodied Cognition, Physical Computing
Public URL http://researchrepository.napier.ac.uk/Output/965251