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TraceMatch: a computer vision technique for user input by tracing of animated controls

Esteves>, Augusto; Clarke, Christopher; Bellino, Alessio; Esteves, Augusto; Velloso, Eduardo; Gellersen, Hans

Authors

Augusto Esteves>

Christopher Clarke

Alessio Bellino

Augusto Esteves

Eduardo Velloso

Hans Gellersen



Abstract

Recent works have explored the concept of movement correlation interfaces, in which moving objects can be selected by matching the movement of the input device to that of the desired object. Previous techniques relied on a single modality (e.g. gaze or mid-air gestures) and specific hardware to issue commands. TraceMatch is a computer vision technique that enables input by movement correlation while abstracting from any particular input modality. The technique relies only on a conventional webcam to enable users to produce matching gestures with any given body parts, even whilst holding objects. We describe an implementation of the technique for acquisition of orbiting targets, evaluate algorithm performance for different target sizes and frequencies, and demonstrate use of the technique for remote control of graphical as well as physical objects with different body parts.

Citation

Esteves>, A., Clarke, C., Bellino, A., Esteves, A., Velloso, E., & Gellersen, H. (2016, September). TraceMatch: a computer vision technique for user input by tracing of animated controls. Presented at Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing - UbiComp '16

Presentation Conference Type Conference Paper (published)
Conference Name Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing - UbiComp '16
Start Date Sep 12, 2016
End Date Sep 16, 2016
Acceptance Date Jun 17, 2016
Online Publication Date Sep 12, 2016
Publication Date Sep 12, 2016
Deposit Date Jun 5, 2017
Publicly Available Date Jun 5, 2017
Publisher Association for Computing Machinery (ACM)
Pages 298-303
Book Title UbiComp '16 Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing
ISBN 9781450344616
DOI https://doi.org/10.1145/2971648.2971714
Keywords User input; Input Techniques; Remote control; Motion matching; Path mimicry; Gesture input; Vision-based interfaces; Ubiquitous computing; Computer vision
Public URL http://researchrepository.napier.ac.uk/Output/860058
Contract Date Jun 5, 2017

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Copyright Statement
© ACM, 2016. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing,
UbiComp '16, 2016, 978-1-4503-4461-6, Heidelberg, Germany,









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