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Virtual Rehabilitation: XR Design for Senior Users in Immersive Exergame Environments

Charisis, Vassilis; Khan, Soheeb; AlTarteer, Samar; Lagoo, Ramesh

Authors

Soheeb Khan

Samar AlTarteer

Ramesh Lagoo



Abstract

The global ageing population presents significant challenges, with healthcare systems strained to meet the needs of an increasingly elderly demographic. Societies face issues related to healthcare costs, caregiving, and maintaining quality of life for seniors. This paper investigates the impact of a prototype Virtual Reality (VR) exergame application designed for musculoskeletal exercise and rehabilitation of senior users. The system employs an omnidirectional treadmill that combines VR with physical activity, offering immersive experiences while engaging in therapeutic exercises. This application provides an opportunity to senior users, to stay active whilst in the comfort of their home. The application has been evaluated by ten users providing encouraging results. The paper concludes with the presentation of the results and a future plan to further explore the immersive nature of VR and its impact on enhancing motivation and promoting better overall well-being for the senior population.

Presentation Conference Type Conference Paper (Published)
Conference Name 2024 IEEE Gaming, Entertainment, and Media Conference (GEM)
Start Date Jun 5, 2024
End Date Jun 7, 2024
Acceptance Date Mar 12, 2024
Deposit Date Apr 26, 2024
Publisher Institute of Electrical and Electronics Engineers
Keywords Exergames, Virtual Reality, Accessibility, User Experience, Senior users, Rehabilitation
Public URL http://researchrepository.napier.ac.uk/Output/3533255
Publisher URL https://ieeexplore.ieee.org/xpl/conhome/1805767/all-proceedings
Related Public URLs https://www.ieee-gem2024.org/