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Outputs (43)

Auditory Occlusion Based on the Human Body in the Direct Sound Path: Measured and Perceivable Effects (2024)
Presentation / Conference Contribution
McSeveney, S., Tamariz, M., McGregor, I., Koniaris, B., & Mitchell, K. (2024, September). Auditory Occlusion Based on the Human Body in the Direct Sound Path: Measured and Perceivable Effects. Presented at Audio Mostly, Milan, Italy

Audio plays a key role in the sense of immersion and presence in VR, as it correlates to improved enjoyment of content. We share results of a perception study on the ability of listeners to recognise auditory occlusion due to the presence of a human... Read More about Auditory Occlusion Based on the Human Body in the Direct Sound Path: Measured and Perceivable Effects.

Scottish Mountain Soundscapes (2024)
Presentation / Conference Contribution
Di Donato, B., & McGregor, I. (2024, June). Scottish Mountain Soundscapes. Presented at Invited seminar at UniMont, University of Milan, Edolo, Italy

Mountain environments provide an immersive auditory experience shaped by natural forces and human interactions. This seminar presents results from an ongoing project that delves into people’s experiences of mountain soundscapes, with a focus on the i... Read More about Scottish Mountain Soundscapes.

The digital Foley: what Foley artists say about using audio synthesis (2024)
Presentation / Conference Contribution
Di Donato, B., & McGregor, I. (2024, April). The digital Foley: what Foley artists say about using audio synthesis. Presented at 2024 AES 6th International Conference on Audio for Games, Tokyo, Japan

Foley is a sound production technique where organicity and authenticity in sound creation are key to fostering creativity. Audio synthesis, Artificial Intelligence (AI) and Interaction Design (IXD) have been explored by the community to investigate t... Read More about The digital Foley: what Foley artists say about using audio synthesis.

Investigation into Stress Triggers in Autistic Adults for the Development of Technological Self-Interventions (2023)
Presentation / Conference Contribution
McGowan, J. J., & Mcgregor, I. P. (2023, October). Investigation into Stress Triggers in Autistic Adults for the Development of Technological Self-Interventions. Presented at The 25th International ACM SIGACCESS Conference on Computers and Accessibility, New York, United States

Adults with autism spectrum disorder (ASD) face daily challenges dealing with stress, for example, at work, or in public spaces, which can be overwhelming in terms of coping with sensory overload. Technological interventions have been created in orde... Read More about Investigation into Stress Triggers in Autistic Adults for the Development of Technological Self-Interventions.

Towards a Framework of Aesthetics in Sonic Interaction (2023)
Presentation / Conference Contribution
Cunningham, S., McGregor, I., Weinel, J., Darby, J., & Stockman, T. (2023, August). Towards a Framework of Aesthetics in Sonic Interaction. Presented at AM '23: Audio Mostly 2023, Edinburgh

As interaction design has advanced, increased attention has been directed to the role that aesthetics play in shaping factors of user experience. Historically stemming from philosophy and the arts, aesthetics in interaction design has gravitated towa... Read More about Towards a Framework of Aesthetics in Sonic Interaction.

FASS: Firefighter Audio Safety Systems (2023)
Presentation / Conference Contribution
Elliot, A., & McGregor, I. (2023). FASS: Firefighter Audio Safety Systems. In AM '23: Proceedings of the 18th International Audio Mostly Conference. https://doi.org/10.1145/3616195.3616220

A series of auditory cues were designed to assist firefighters with navigation and general safety in a fire emergency. Firefighters must maintain situational awareness at all times and this can be lost with disorientation, which is one of the main ca... Read More about FASS: Firefighter Audio Safety Systems.

Remote Acoustic Soundscape evaluation using Ambisonic recordings (2023)
Presentation / Conference Contribution
Di Donato, B., & McGregor, I. (2023, September). Remote Acoustic Soundscape evaluation using Ambisonic recordings. Paper presented at Basic Auditory Science 2023, London, UK

The Acoustic Soundscape ISO standard has been used in previous work to assess the soundscape during soundwalks. This approach has different results and contributions to the field. However, there are several challenges to this approach, such as logist... Read More about Remote Acoustic Soundscape evaluation using Ambisonic recordings.

Proceedings of the 18th International Audio Mostly Conference (2023)
Presentation / Conference Contribution
(2023). Proceedings of the 18th International Audio Mostly Conference. . https://doi.org/10.1145/3616195

Audio Mostly is an interdisciplinary conference on design and experience of interaction with sound that prides itself on embracing applied theory and reflective practice. Its annual gatherings bring together thinkers and doers from academia and indus... Read More about Proceedings of the 18th International Audio Mostly Conference.

The power of audio: presenting archives via podcasts (2023)
Presentation / Conference Contribution
Wilson, M., Ryan, B., Hall, H., & Macgregor, I. (2023, June). The power of audio: presenting archives via podcasts. Paper presented at Shaking the Archive - Reconsidering the Role of Archives in Contemporary Society, Edinburgh

Heritage Organisations and Podcasts Scoping Study (HOPSS) was a small-scale project completed by a team at Edinburgh Napier University in 2022. Designed to scope the research landscape related to podcasting in cultural heritage work (including archiv... Read More about The power of audio: presenting archives via podcasts.

Capturing audience film sound preferences (2023)
Presentation / Conference Contribution
Gelby, A., & Mcgregor, I. (2023, October). Capturing audience film sound preferences. Presented at AES Convention 155, New York, US

The concerns of the public on poor sound experience in TV and streaming platforms often drive content creators and organizations to try to improve the situation. Yet, the current trend is that of a subtle revision to existing standards along with uti... Read More about Capturing audience film sound preferences.

Manipulating Foley Footsteps and Character Realism to Influence Audience Perceptions of a 3D Animated Walk Cycle (2022)
Presentation / Conference Contribution
Cunningham, S., & Mcgregor, I. (2022, September). Manipulating Foley Footsteps and Character Realism to Influence Audience Perceptions of a 3D Animated Walk Cycle. Presented at Audio Mostly 2022, St. Pölten University of Applied Sciences, Austria

Foley artistry is an essential part of the audio post-production process for film, television, games, and animation. By extension, it is as crucial in emergent media such as virtual, mixed, and augmented reality. Footsteps are a core activity that a... Read More about Manipulating Foley Footsteps and Character Realism to Influence Audience Perceptions of a 3D Animated Walk Cycle.

Digital options: an assessment of audience engagement with a digitised archive set transformed from online text and images to audio format (2022)
Presentation / Conference Contribution
Ryan, B., Hall, H., & McGregor, I. (2022, August). Digital options: an assessment of audience engagement with a digitised archive set transformed from online text and images to audio format. Paper presented at Archives and Records Association Annual Conference 2022, Chester, UK

We report the findings of a research project funded by the AHRC, with support of the BBC, British Library, and a community museum. This exploits, augments, and exhibits a set of existing archive data by transforming a young woman’s personal testimony... Read More about Digital options: an assessment of audience engagement with a digitised archive set transformed from online text and images to audio format.

Sonification of Planetary Orbits in Asteroid Belts (2021)
Presentation / Conference Contribution
Quinton, M., Mcgregor, I., & Benyon, D. (2021). Sonification of Planetary Orbits in Asteroid Belts. In AM '21: Proceedings of the 16th International Conference on Audio Mostly (72-80). https://doi.org/10.1145/3478384.3478390

This study investigates the design and evaluation of a sonification designed to detect any planets orbiting within an asteroid belt of an exosolar system. The interface was designed for an astronomer who studies this phenomenon. User centered design... Read More about Sonification of Planetary Orbits in Asteroid Belts.

Sonification of Exosolar System Accretion Discs (2021)
Presentation / Conference Contribution
Quinton, M., McGregor, I., & Benyon, D. (2021). Sonification of Exosolar System Accretion Discs. In The 26th International Conference on Auditory Display (ICAD 2021)

This study investigated the design and evaluation of a sonification, created for an astronomer who studies exosolar accretion discs. User design methods were applied to sonify data that could allow the classification of accretion discs. The sonificat... Read More about Sonification of Exosolar System Accretion Discs.

Embodied online dance learning objectives of CAROUSEL + (2021)
Presentation / Conference Contribution
Mitchell, K., Koniaris, B., Tamariz, M., Kennedy, J., Cheema, N., Mekler, E., Van Der Linden, P., Herrmann, E., Hämäläinen, P., McGregor, I., Slusallek, P., & Mac Williams, C. (2021, March). Embodied online dance learning objectives of CAROUSEL +. Presented at 2021 IEEE VR 6th Annual Workshop on K-12+ Embodied Learning through Virtual and Augmented Reality (KELVAR), Lisbon, Portugal

This is a position paper concerning the embodied dance learning objectives of the CAROUSEL + 1 project, which aims to impact how online immersive technologies influence multiuser interaction and communication with a focus on dancing and learning danc... Read More about Embodied online dance learning objectives of CAROUSEL +.

Effect of various spatial auditory cues on the perception of threat in a first-person shooter video game (2020)
Presentation / Conference Contribution
Semionov, K., & McGregor, I. (2020, September). Effect of various spatial auditory cues on the perception of threat in a first-person shooter video game. Presented at AM'20: Audio Mostly 2020, Graz, Austria

This study interviewed game audio professionals to establish the implementation requirements for an experiment to ascertain the effect of different spatial audio localisation systems on the perception of threat in a first-person shooter. In addition,... Read More about Effect of various spatial auditory cues on the perception of threat in a first-person shooter video game.

Sonification of an exoplanetary atmosphere (2020)
Presentation / Conference Contribution
Quinton, M., McGregor, I., & Benyon, D. (2020). Sonification of an exoplanetary atmosphere. In AM '20: Proceedings of the 15th International Conference on Audio Mostly (191-198). https://doi.org/10.1145/3411109.3411117

This study investigates the effectiveness of user design methods to create a sonification for an astronomer who analyses exoplanet meteorological data situated in habitable zones. Requirements about the astronomer’s work, the dataset and how to sonif... Read More about Sonification of an exoplanetary atmosphere.

Investigating Effective Methods of Designing Sonifications (2018)
Presentation / Conference Contribution
Quinton, M., McGregor, I., & Benyon, D. (2018). Investigating Effective Methods of Designing Sonifications. In Proceedings of the 24th International Conference on Auditory Display - ICAD 2018. https://doi.org/10.21785/icad2018.011

This study aims to provide an insight into effective sonification design. There are currently no standardized design methods, allowing a creative development approach. Sonifcation has been implemented in many different applications from scientific da... Read More about Investigating Effective Methods of Designing Sonifications.

Exploring Musical Creativity through Interactive Cymatics (2017)
Presentation / Conference Contribution
McGowan, J., Leplatre, G., & McGregor, I. (2017). Exploring Musical Creativity through Interactive Cymatics. In Proceedings of the 31st International BCS Human Computer Interaction Conference (HCI 2017). https://doi.org/10.14236/ewic/HCI2017.67

What does music look like? Representation of sound has taken many forms over time, from sinusoidal wave patterns, through to random algorithm-based visualisations based on the amplitude of an audio signal. One aspect of music visualisation that has n... Read More about Exploring Musical Creativity through Interactive Cymatics.

Head-mounted displays as opera glasses: using mixed-reality to deliver an egalitarian user experience during live events (2017)
Presentation / Conference Contribution
Bishop, C., Esteves, A., & McGregor, I. (2017, November). Head-mounted displays as opera glasses: using mixed-reality to deliver an egalitarian user experience during live events. Presented at Proceedings of the 19th ACM International Conference on Multimodal Interaction - ICMI 2017

This paper explores the use of head-mounted displays (HMDs) as a way to deliver a front row experience to any audience member during a live event. To do so, it presents a two-part user study that compares participants reported sense of presence acros... Read More about Head-mounted displays as opera glasses: using mixed-reality to deliver an egalitarian user experience during live events.

CymaSense: a novel audio-visual therapeutic tool for people on the autism spectrum. (2017)
Presentation / Conference Contribution
McGowan, J., Leplâtre, G., & McGregor, I. (2017, October). CymaSense: a novel audio-visual therapeutic tool for people on the autism spectrum. Presented at Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility - ASSETS '17

Music Therapy has been shown to be an effective intervention for clients with Autism Spectrum Condition (ASC), a lifelong neurodevelopmental condition that can affect people in a number of ways. This paper presents a study evaluating the use of a mul... Read More about CymaSense: a novel audio-visual therapeutic tool for people on the autism spectrum..

CymaSense: a real-time 3D cymatics-based sound visualisation tool (2017)
Presentation / Conference Contribution
McGowan, J., Leplâtre, G., & McGregor, I. (2017, June). CymaSense: a real-time 3D cymatics-based sound visualisation tool. Presented at 2017 ACM Conference Companion Publication on Designing Interactive Systems - DIS '17 Companion, Edinburgh

What does music look like? Representation of music has taken many forms over time, from musical notation [16], through to random algorithm-based visualisations based on the amplitude of an audio signal [19]. One aspect of music visualisation that has... Read More about CymaSense: a real-time 3D cymatics-based sound visualisation tool.

Sonifying the solar system (2016)
Presentation / Conference Contribution
Quinton, M., McGregor, I., & Benyon, D. (2016, July). Sonifying the solar system. Presented at The 22nd International Conference on Auditory Display: Sonic Information Design

Sound is potentially an effective way of analysing data and it is possible to simultaneously interpret layers of sounds and identify changes. Multiple attempts to use sound with scientific data have been made, with varying levels of success. On many... Read More about Sonifying the solar system.

An introductory study of the Maltese Soundscape. (2014)
Presentation / Conference Contribution
Quinton, M., & McGregor, I. (2014). An introductory study of the Maltese Soundscape. In Proceedings of invisible places:sounding cities 2014 (13-38)

This is an introductory study of the Maltese Soundscape and is part of an even bigger project. It introduces a soundscape diced with traditional sounds which still echo in the present and mutate and conflict with the modern sounds that are becoming p... Read More about An introductory study of the Maltese Soundscape..

A method for comparative evaluation of listening to auditory displays by designers and listeners (2014)
Presentation / Conference Contribution
Droumeva, M., & McGregor, I. (2014). A method for comparative evaluation of listening to auditory displays by designers and listeners. In The 20th International Conference on Auditory Display

The process of designing and testing auditory displays often includes evaluations only by experts, and where non-experts are involved, training is commonly required. This paper presents a method of evaluating sound designs that does not require liste... Read More about A method for comparative evaluation of listening to auditory displays by designers and listeners.

Design and development of Auralization room at Edinburgh Napier University (2014)
Presentation / Conference Contribution
Prokofieva, E., Luciani, C., & McGregor, I. (2014, April). Design and development of Auralization room at Edinburgh Napier University. Presented at 136th International AES Convention, Berlin, Germany

The auralization room was designed as a joint project between School of Engineering and Built Environment and the School of Computing of Edinburgh Napier University. The interior acoustic design specialists conducted the acoustic design of the aurali... Read More about Design and development of Auralization room at Edinburgh Napier University.

Everyday listening to auditory displays: lessons from acoustic ecology. (2012)
Presentation / Conference Contribution
Droumeva, M., & McGregor, I. (2012). Everyday listening to auditory displays: lessons from acoustic ecology. In Proceedings of The 18th International Conference on Auditory Display (ICAD2012)

In order to design auditory displays that function well within the cultural, informational and acoustic ecology of everyday situations designers as well as researchers in psychoacoustics need to continue to gain a better understanding of how listener... Read More about Everyday listening to auditory displays: lessons from acoustic ecology..

Soundscapes and repertory grids: comparing listeners’ and a designer’s experiences. (2012)
Presentation / Conference Contribution
McGregor, I., & Turner, P. (2012). Soundscapes and repertory grids: comparing listeners’ and a designer’s experiences. In P. Turner, S. Turner, & I. McGregor (Eds.), ECCE 2012 (131-137). https://doi.org/10.1145/2448136.2448164

This paper reports on establishing whether listeners have the same listening experience as the person who designed the sound. Surprisingly, there is little or no evidence as to whether what is designed to be heard is what is actually heard. The study... Read More about Soundscapes and repertory grids: comparing listeners’ and a designer’s experiences..

Evaluating a vehicle auditory display: comparing a designer's expectations with listeners' experiences (2011)
Presentation / Conference Contribution
McGregor, I., Larsson, P., & Turner, P. (2011, August). Evaluating a vehicle auditory display: comparing a designer's expectations with listeners' experiences. Presented at 29th conference of the European Association of Cognitive Ergonomics, Rostock, Germany

This paper illustrates a method for the early evaluation of auditory displays in context. A designer was questioned about his expectations of an auditory display for Heavy Goods Vehicles, and the results were compared to the experiences of 10 listene... Read More about Evaluating a vehicle auditory display: comparing a designer's expectations with listeners' experiences.

Soundscape mapping: a tool for evaluating sounds and auditory environments (2010)
Presentation / Conference Contribution
McGregor, I., LePlâtre, G., Turner, P., & Flint, T. (2010). Soundscape mapping: a tool for evaluating sounds and auditory environments. In Proceedings of the 16th International Conference on Auditory Display

This paper describes a soundscape mapping tool, and provides an illustration of its use in the evaluation of an in-car auditory interface. The tool addresses three areas: communicating what people are listening to, showing how soundscapes can be visu... Read More about Soundscape mapping: a tool for evaluating sounds and auditory environments.

Visualising the soundfield and soundscape: extending Macaulay and Crerar’s 1998 method (2008)
Presentation / Conference Contribution
McGregor, I., Crerar, A., Benyon, D., & LePlâtre, G. (2008). Visualising the soundfield and soundscape: extending Macaulay and Crerar’s 1998 method. In Proceedings of the 14th International Conference on Auditory Display

The introduction of effective auditory warnings into a shared environment requires a prior understanding of the existing soundfield and soundscape. Reifying the physical and perceptual auditory environment enables a form of pre-auditioning, as well a... Read More about Visualising the soundfield and soundscape: extending Macaulay and Crerar’s 1998 method.

Ensemble: embodied experiences in a sound and jewellery installation (2007)
Presentation / Conference Contribution
Kettley, S., Smyth, M., Arvind, D. K., Greig, F., McGregor, I., & Paechter, B. (2007, December). Ensemble: embodied experiences in a sound and jewellery installation. Presented at Create 07

ensemble - an interactive collection of networked jewellery with gesturally determined, real time sonic output

Listening, corporeality and presence (2007)
Presentation / Conference Contribution
Turner, P., Turner, S., & McGregor, I. (2007). Listening, corporeality and presence. In PRESENCE 2007: The 10th Annual International Workshop on Presence (43-49)

The use of sound to create or enhance the sense of presence is well recognized and the measurements of which have focused on hearing, e.g. “were you able to identify a particular sound?”, “how well could you localize the sounds”. To this treatment of... Read More about Listening, corporeality and presence.

Establishing key dimensions for reifying soundfields and soundscapes from auditory professionals. (2007)
Presentation / Conference Contribution
McGregor, I., Crerar, A., Benyon, D., & LePlâtre, G. (2007). Establishing key dimensions for reifying soundfields and soundscapes from auditory professionals. In Proceedings of the 13th International Conference on Auditory Display (364-371)

This paper presents a unique insight into the way acousticians, computing specialists and sound designers describe the dimensions of sound they use. Seventy-five audio professionals completed a detailed questionnaire created to elicit common definiti... Read More about Establishing key dimensions for reifying soundfields and soundscapes from auditory professionals..

Mapping workplace soundscapes: Reifying Office Auditory Environments (2006)
Presentation / Conference Contribution
McGregor, I., Crerar, A., Benyon, D., & LePlâtre, G. (2006). Mapping workplace soundscapes: Reifying Office Auditory Environments. In World Forum on Acoustic Ecology Conference (334-344)

This paper reports an empirical study to investigate how individuals perceive and classify elements of their workplace auditory environments. The participants were 18 university employees chosen for their varying degrees of room occupancy, from singl... Read More about Mapping workplace soundscapes: Reifying Office Auditory Environments.

Workplace soundscape mapping: a trial of Macaulay and Crerar’s method (2006)
Presentation / Conference Contribution
McGregor, I., Crerar, A., Benyon, D., & LePlâtre, G. (2006). Workplace soundscape mapping: a trial of Macaulay and Crerar’s method. In Proceedings of the 12th International Conference on Auditory Display (ICAD2006)

This paper describes a trial of Macaulay and Crerar’s method of mapping a workplace soundscape to assess its fitness as a basis for an extended soundscape mapping method. Twelve participants took part within 14 separate environments, which included a... Read More about Workplace soundscape mapping: a trial of Macaulay and Crerar’s method.

Sound and soundscape classification: Establishing key auditory dimensions and their relative importance (2006)
Presentation / Conference Contribution
McGregor, I., LePlâtre, G., Crerar, A., & Benyon, D. (2006). Sound and soundscape classification: Establishing key auditory dimensions and their relative importance.

This paper investigates soundscape classification by using two different forms of data gathering and two different populations. The first method involves a questionnaire completed by 75 audio professionals. The second uses a speak-aloud experiment, d... Read More about Sound and soundscape classification: Establishing key auditory dimensions and their relative importance.

How to tackle auditory interface aesthetics? Discussion and case study (2004)
Presentation / Conference Contribution
LePlâtre, G., & McGregor, I. (2004). How to tackle auditory interface aesthetics? Discussion and case study. In Proceedings of ICAD 04-Tenth Meeting of the International Conference on Auditory Display, Sydney, Australia, July 6-9, 2004

This paper discusses the importance of auditory interface aesthetics and presents an empirical investigation of sound aesthetics in context. The theoretical discussion examines the relationship between sound aesthetics and user satisfaction and con... Read More about How to tackle auditory interface aesthetics? Discussion and case study.

Telling people about virtual places: A qualitative perspective (2004)
Presentation / Conference Contribution
Turner, P., & McGregor, I. (2004). Telling people about virtual places: A qualitative perspective.

This paper presents an investigation into how sound can be used to create a sense of place (that is, the sense of being in that particular place). In the study, people were asked to speak aloud and tell us what they could hear. The analysis of these... Read More about Telling people about virtual places: A qualitative perspective.

Evaluating soundscapes as a means of creating a sense of place (2003)
Presentation / Conference Contribution
Turner, P., McGregor, I., Turner, S., & Carroll, F. (2003). Evaluating soundscapes as a means of creating a sense of place.

We report an empirical study into the creation of, and response to, a soundscape of a computer centre. We contrast the use of presence questionnaires, as means of assessing the sense of being-there, against a more phenomenological approach. We con... Read More about Evaluating soundscapes as a means of creating a sense of place.

Extending the unified modelling language to model complex interactive timeline-based systems (2002)
Presentation / Conference Contribution
Smith, I., Turner, P., & McGregor, I. (2002). Extending the unified modelling language to model complex interactive timeline-based systems. In H. Sharp, P. Chalk, J. LePeuple, & J. Rosbottom (Eds.), HCI 2002 (58-61)

The increased take-up of Interactive Television, 3G and broadband networks is effecting a growth in the use of interactive, timeline-based media. This paper will describe how to facilitate the design of linear narrative systems utilising the extensib... Read More about Extending the unified modelling language to model complex interactive timeline-based systems.

Soundfields and soundscapes: reifying auditory communities (2002)
Presentation / Conference Contribution
McGregor, I., Crerar, A., Benyon, D., & Macaulay, C. (2002). Soundfields and soundscapes: reifying auditory communities. In Proceedings of the 2002 International Conference on Auditory Display, Kyoto, Japan, July 2-5, 2002 (290-294)

This paper reports progress towards mapping workplace soundscapes. In order to design auditory interfaces that integrate effectively with workplace environments, we need a detailed understanding of the way in which end users inhabit these environment... Read More about Soundfields and soundscapes: reifying auditory communities.

PEMS: People Experience of Mountain Soundscapes
Presentation / Conference Contribution
Di Donato, B., & McGregor, I. (2024, June). PEMS: People Experience of Mountain Soundscapes. Paper presented at Forum Alpinum 2024, Kranjska Gora, Slovenia

This research delves into the intricate relationship between mountain auditory environments and the mountaineering experience, shedding light on the influence of individual sounds and overall soundscapes. While existing studies acknowledge the positi... Read More about PEMS: People Experience of Mountain Soundscapes.