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Outputs (89)

Scottish Mountain Soundscapes (2024)
Presentation / Conference
Di Donato, B., & McGregor, I. (2024, June). Scottish Mountain Soundscapes. Presented at Invited seminar at UniMont, University of Milan, Edolo, Italy

Mountain environments provide an immersive auditory experience shaped by natural forces and human interactions. This seminar presents results from an ongoing project that delves into people’s experiences of mountain soundscapes, with a focus on the i... Read More about Scottish Mountain Soundscapes.

Hearing Abilities Assessment (2024)
Patent
McGregor, I. (2024). Hearing Abilities Assessment. W O 2024/041821 A1. World Intellectual Property Organization International Bureau

A method for assessing hearing abilities of a human person having two ears, the method comprising: - providing two audio signals to two respective ear speakers at a person's corresponding ears; - measuring at least one value of at least one parameter... Read More about Hearing Abilities Assessment.

The digital Foley: what Foley artists say about using audio synthesis (2023)
Conference Proceeding
Di Donato, B., & McGregor, I. (in press). The digital Foley: what Foley artists say about using audio synthesis. In Proceedings of the 2024 AES 6th International Conference on Audio for Games

Foley is a sound production technique where organicity and authenticity in sound creation are key to fostering creativity. Audio synthesis, Artificial Intelligence (AI) and Interaction Design (IXD) have been explored by the community to investigate t... Read More about The digital Foley: what Foley artists say about using audio synthesis.

Investigation into Stress Triggers in Autistic Adults for the Development of Technological Self-Interventions (2023)
Conference Proceeding
McGowan, J. J., & Mcgregor, I. P. (2023). Investigation into Stress Triggers in Autistic Adults for the Development of Technological Self-Interventions. In Proceedings of the 25th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '23). https://doi.org/10.1145/3597638.3608392

Adults with autism spectrum disorder (ASD) face daily challenges dealing with stress, for example, at work, or in public spaces, which can be overwhelming in terms of coping with sensory overload. Technological interventions have been created in orde... Read More about Investigation into Stress Triggers in Autistic Adults for the Development of Technological Self-Interventions.

FASS: Firefighter Audio Safety Systems (2023)
Conference Proceeding
Elliot, A., & McGregor, I. (2023). FASS: Firefighter Audio Safety Systems. In AM '23: Proceedings of the 18th International Audio Mostly Conference. https://doi.org/10.1145/3616195.3616220

A series of auditory cues were designed to assist firefighters with navigation and general safety in a fire emergency. Firefighters must maintain situational awareness at all times and this can be lost with disorientation, which is one of the main ca... Read More about FASS: Firefighter Audio Safety Systems.

Towards a Framework of Aesthetics in Sonic Interaction (2023)
Conference Proceeding
Cunningham, S., McGregor, I., Weinel, J., Darby, J., & Stockman, T. (2023). Towards a Framework of Aesthetics in Sonic Interaction. In AM '23: Proceedings of the 18th International Audio Mostly Conference (109-115). https://doi.org/10.1145/3616195.3616219

As interaction design has advanced, increased attention has been directed to the role that aesthetics play in shaping factors of user experience. Historically stemming from philosophy and the arts, aesthetics in interaction design has gravitated towa... Read More about Towards a Framework of Aesthetics in Sonic Interaction.

Remote Acoustic Soundscape evaluation using Ambisonic recordings (2023)
Presentation / Conference
Di Donato, B., & McGregor, I. (2023, September). Remote Acoustic Soundscape evaluation using Ambisonic recordings. Paper presented at Basic Auditory Science 2023, London, UK

The Acoustic Soundscape ISO standard has been used in previous work to assess the soundscape during soundwalks. This approach has different results and contributions to the field. However, there are several challenges to this approach, such as logist... Read More about Remote Acoustic Soundscape evaluation using Ambisonic recordings.

Proceedings of the 18th International Audio Mostly Conference (2023)
Conference Proceeding
(2023). Proceedings of the 18th International Audio Mostly Conference. . https://doi.org/10.1145/3616195

Audio Mostly is an interdisciplinary conference on design and experience of interaction with sound that prides itself on embracing applied theory and reflective practice. Its annual gatherings bring together thinkers and doers from academia and indus... Read More about Proceedings of the 18th International Audio Mostly Conference.

Practices and educational affordances of sound in the postcolonial Hong Kong protests (2023)
Journal Article
Cheng, L., & McGregor, I. (in press). Practices and educational affordances of sound in the postcolonial Hong Kong protests. Contemporary Music Review, https://doi.org/10.1080/07494467.2023.2241236

Sound has been theorised for its functional role as informative agent in political advocacy and participation in political studies, yet the investigation on the pedagogical potential has been largely absent. This paper examines the pedagogical impact... Read More about Practices and educational affordances of sound in the postcolonial Hong Kong protests.

The power of audio: presenting archives via podcasts (2023)
Presentation / Conference
Wilson, M., Ryan, B., Hall, H., & Macgregor, I. (2023, June). The power of audio: presenting archives via podcasts. Paper presented at Shaking the Archive - Reconsidering the Role of Archives in Contemporary Society, Edinburgh

Heritage Organisations and Podcasts Scoping Study (HOPSS) was a small-scale project completed by a team at Edinburgh Napier University in 2022. Designed to scope the research landscape related to podcasting in cultural heritage work (including archiv... Read More about The power of audio: presenting archives via podcasts.

Capturing audience film sound preferences (2023)
Conference Proceeding
Gelby, A., & Mcgregor, I. (2023). Capturing audience film sound preferences. In 155th AES SHOW Fall Convention (Express Papers)

The concerns of the public on poor sound experience in TV and streaming platforms often drive content creators and organizations to try to improve the situation. Yet, the current trend is that of a subtle revision to existing standards along with uti... Read More about Capturing audience film sound preferences.

Acoustics versus Psychoacoustics in Mixed Reality (2022)
Digital Artefact
McGregor, I. (2022). Acoustics versus Psychoacoustics in Mixed Reality. [https://www.youtube.com/watch?v=_pCD99RcDts&list=PLtnYW6qlPmyg4EcCMqRmVrXtopztUyUSx&index=3]

In Mixed Reality there is often a highly understandable desire to capture the “ground truth” and to represent it in its entirety. A typically strong belief is that the greater the amount of resolution, the better potential sense of immersion. This... Read More about Acoustics versus Psychoacoustics in Mixed Reality.

Manipulating Foley Footsteps and Character Realism to Influence Audience Perceptions of a 3D Animated Walk Cycle (2022)
Conference Proceeding
Cunningham, S., & Mcgregor, I. (2022). Manipulating Foley Footsteps and Character Realism to Influence Audience Perceptions of a 3D Animated Walk Cycle. In AM '22: Proceedings of the 17th International Audio Mostly Conference (113-120). https://doi.org/10.1145/3561212.3561221

Foley artistry is an essential part of the audio post-production process for film, television, games, and animation. By extension, it is as crucial in emergent media such as virtual, mixed, and augmented reality. Footsteps are a core activity that a... Read More about Manipulating Foley Footsteps and Character Realism to Influence Audience Perceptions of a 3D Animated Walk Cycle.

Digital options: an assessment of audience engagement with a digitised archive set transformed from online text and images to audio format (2022)
Presentation / Conference
Ryan, B., Hall, H., & McGregor, I. (2022, August). Digital options: an assessment of audience engagement with a digitised archive set transformed from online text and images to audio format. Paper presented at Archives and Records Association Annual Conference 2022, Chester, UK

We report the findings of a research project funded by the AHRC, with support of the BBC, British Library, and a community museum. This exploits, augments, and exhibits a set of existing archive data by transforming a young woman’s personal testimony... Read More about Digital options: an assessment of audience engagement with a digitised archive set transformed from online text and images to audio format.

E08 - 'Diary of the war' episode 8 (2022)
Digital Artefact
Ryan, B., Hall, H., & McGregor, I. (2022). E08 - 'Diary of the war' episode 8. [Podcast]

This is episode 8 of Lorna Lloyd’s ‘Diary of the war’, also including contemporaneous news (courtesy BBC Archive, British Newspaper Archive/FindMyPast/British Library). This episode covers late December 1940 to February 1942.

E06 - 'Diary of the war' episode 6 (2022)
Digital Artefact
Ryan, B., Hall, H., & McGregor, I. (2022). E06 - 'Diary of the war' episode 6. [Podcast]

This is episode 6 of Lorna Lloyd’s ‘Diary of the war’, also including contemporaneous news (courtesy BBC Archive, British Newspaper Archive/FindMyPast/British Library). This episode covers mid-May to early August 1940.

E05 - 'Diary of the war' episode 5 (2022)
Digital Artefact
Ryan, B., Hall, H., & McGregor, I. (2022). E05 - 'Diary of the war' episode 5. [Podcast]

This is episode 5 of Lorna Lloyd’s ‘Diary of the war’, also including contemporaneous news (courtesy BBC Archive, British Newspaper Archive/FindMyPast/British Library). This episode covers April and early May 1940.

E01 - 'Diary of the war' episode 1 (2022)
Digital Artefact
Ryan, B., Hall, H., & McGregor, I. (2022). E01 - 'Diary of the war' episode 1. [Podcast]

This is episode 1 of Lorna Lloyd’s ‘Diary of the war’, also including contemporaneous news (courtesy BBC Archive, British Newspaper Archive/FindMyPast/British Library). This episode covers early September 1939.

E02 - 'Diary of the war' episode 2 (2022)
Digital Artefact
Ryan, B., Hall, H., & McGregor, I. (2022). E02 - 'Diary of the war' episode 2. [Podcast]

This is episode 2 of Lorna Lloyd’s ‘Diary of the war’, also including contemporaneous news (courtesy BBC Archive, British Newspaper Archive/FindMyPast/British Library). This episode covers mid- to late September 1939.

E03 - 'Diary of the war' episode 3 (2022)
Digital Artefact
Ryan, B., Hall, H., & McGregor, I. (2022). E03 - 'Diary of the war' episode 3. [Podcast]

This is episode 3 of Lorna Lloyd’s ‘Diary of the war’, also including contemporaneous news (courtesy BBC Archive, British Newspaper Archive/FindMyPast/British Library). This episode covers October to November 1939.

E12 - 'Lorna Lloyd's Poetry' Episode 4 (2022)
Digital Artefact
Ryan, B., Hall, H., & McGregor, I. (2022). E12 - 'Lorna Lloyd's Poetry' Episode 4. [Podcast]

This is episode 4 of Lorna Lloyd’s poetry, a bonus episode of Lorna Lloyd’s ‘Diary of the war’. This episode features Lorna’s poetry from the early 1940s.

E07 - 'Diary of the war' episode 7 (2022)
Digital Artefact
Ryan, B., Hall, H., & McGregor, I. (2022). E07 - 'Diary of the war' episode 7. [Podcast]

This is episode 7 of Lorna Lloyd’s ‘Diary of the war’, also including contemporaneous news (courtesy BBC Archive, British Newspaper Archive/FindMyPast/British Library). This episode covers mid-August to mid-December 1940.

E09 - 'Lorna Lloyd's Poetry' Episode 1 (2022)
Digital Artefact
Ryan, B., Hall, H., & McGregor, I. (2022). E09 - 'Lorna Lloyd's Poetry' Episode 1. [Podcast]

This is episode 1 of Lorna Lloyd’s poetry, a bonus episode of Lorna Lloyd’s ‘Diary of the war’. This episode features Lorna’s poetry from 1928 to 1930.

E10 - 'Lorna Lloyd's Poetry' Episode 2 (2022)
Digital Artefact
Ryan, B., Hall, H., & McGregor, I. (2022). E10 - 'Lorna Lloyd's Poetry' Episode 2. [Podcast]

This is episode 2 of Lorna Lloyd’s poetry, a bonus episode of Lorna Lloyd’s ‘Diary of the war’. This episode features Lorna’s poetry from the early 1930s.

E11 - 'Lorna Lloyd's Poetry' Episode 3 (2022)
Digital Artefact
Ryan, B., Hall, H., & McGregor, I. (2022). E11 - 'Lorna Lloyd's Poetry' Episode 3. [Podcast]

This is episode 3 of Lorna Lloyd’s poetry, a bonus episode of Lorna Lloyd’s ‘Diary of the war’. This episode features Lorna’s poetry from the mid- to late 1930s.

E04 - 'Diary of the war' episode 4 (2022)
Digital Artefact
Ryan, B., Hall, H., & McGregor, I. (2022). E04 - 'Diary of the war' episode 4. [Podcast]

This is episode 4 of Lorna Lloyd’s ‘Diary of the war’, also including contemporaneous news (courtesy BBC Archive, British Newspaper Archive/FindMyPast/British Library). This episode covers December 1939 to March 1940.

Sonification of Planetary Orbits in Asteroid Belts (2021)
Conference Proceeding
Quinton, M., Mcgregor, I., & Benyon, D. (2021). Sonification of Planetary Orbits in Asteroid Belts. In AM '21: Proceedings of the 16th International Conference on Audio Mostly (72-80). https://doi.org/10.1145/3478384.3478390

This study investigates the design and evaluation of a sonification designed to detect any planets orbiting within an asteroid belt of an exosolar system. The interface was designed for an astronomer who studies this phenomenon. User centered design... Read More about Sonification of Planetary Orbits in Asteroid Belts.

Sonification of Exosolar System Accretion Discs (2021)
Conference Proceeding
Quinton, M., McGregor, I., & Benyon, D. (2021). Sonification of Exosolar System Accretion Discs. In The 26th International Conference on Auditory Display (ICAD 2021)

This study investigated the design and evaluation of a sonification, created for an astronomer who studies exosolar accretion discs. User design methods were applied to sonify data that could allow the classification of accretion discs. The sonificat... Read More about Sonification of Exosolar System Accretion Discs.

Embodied online dance learning objectives of CAROUSEL + (2021)
Conference Proceeding
Mitchell, K., Koniaris, B., Tamariz, M., Kennedy, J., Cheema, N., Mekler, E., …Mac Williams, C. (2021). Embodied online dance learning objectives of CAROUSEL +. In 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (309-313). https://doi.org/10.1109/VRW52623.2021.00062

This is a position paper concerning the embodied dance learning objectives of the CAROUSEL + 1 project, which aims to impact how online immersive technologies influence multiuser interaction and communication with a focus on dancing and learning danc... Read More about Embodied online dance learning objectives of CAROUSEL +.

Evaluation of the Use of Real-time 3D Graphics to Augment Therapeutic Music Sessions for Young People on the Autism Spectrum (2021)
Journal Article
Mcgowan, J. J., Mcgregor, I., & Leplatre, G. (2021). Evaluation of the Use of Real-time 3D Graphics to Augment Therapeutic Music Sessions for Young People on the Autism Spectrum. ACM transactions on accessible computing, 14(1), Article 2. https://doi.org/10.1145/3445032

The present research evaluates the effectiveness of CymaSense, a real-time 3D visualisation application developed by the authors, as a means of improving the communicative behaviours of autistic participants through the addition of a visual modality... Read More about Evaluation of the Use of Real-time 3D Graphics to Augment Therapeutic Music Sessions for Young People on the Autism Spectrum.

Evaluating Use of the Doppler Effect to Enhance Auditory Alerts (2021)
Journal Article
Cunningham, S., & McGregor, I. (2021). Evaluating Use of the Doppler Effect to Enhance Auditory Alerts. International Journal of Human-Computer Interaction, 37(11), 1074-1087. https://doi.org/10.1080/10447318.2020.1870818

Auditory alerts are an essential part of many multi-modal interaction scenarios, particularly in safety and mission critical settings, such as hospitals and transportation. A variety of strategies can be employed in the design of auditory alerts, oft... Read More about Evaluating Use of the Doppler Effect to Enhance Auditory Alerts.

Sonification of an exoplanetary atmosphere (2020)
Conference Proceeding
Quinton, M., McGregor, I., & Benyon, D. (2020). Sonification of an exoplanetary atmosphere. In AM '20: Proceedings of the 15th International Conference on Audio Mostly (191-198). https://doi.org/10.1145/3411109.3411117

This study investigates the effectiveness of user design methods to create a sonification for an astronomer who analyses exoplanet meteorological data situated in habitable zones. Requirements about the astronomer’s work, the dataset and how to sonif... Read More about Sonification of an exoplanetary atmosphere.

Effect of various spatial auditory cues on the perception of threat in a first-person shooter video game (2020)
Conference Proceeding
Semionov, K., & McGregor, I. (2020). Effect of various spatial auditory cues on the perception of threat in a first-person shooter video game. In AM '20: Proceedings of the 15th International Conference on Audio Mostly (22-29). https://doi.org/10.1145/3411109.3411119

This study interviewed game audio professionals to establish the implementation requirements for an experiment to ascertain the effect of different spatial audio localisation systems on the perception of threat in a first-person shooter. In addition,... Read More about Effect of various spatial auditory cues on the perception of threat in a first-person shooter video game.

Sound Design (2020)
Book
McGregor, I. (2020). Sound Design. (3rd)

This book explores the underlying principles of sound design for linear and interactive media, and specifically how they apply to theatre, radio and film. The focus of the text is about how to design effective sound so that audiences' experiences are... Read More about Sound Design.

Sound Stories: A Context-Based Study of Everyday Listening to Augmented Soundscapes (2019)
Journal Article
Droumeva, M., & McGregor, I. (2019). Sound Stories: A Context-Based Study of Everyday Listening to Augmented Soundscapes. Interacting with Computers, 31(3), 336-347. https://doi.org/10.1093/iwc/iwz024

With an increasing number of everyday operations and communications becoming both automated and autonomous, ambient intelligent soundscapes are transforming to accommodate additional sonic feedback, and with it, new frameworks of listening. While thi... Read More about Sound Stories: A Context-Based Study of Everyday Listening to Augmented Soundscapes.

Sound Design (2019)
Book
McGregor, I. (2019). Sound Design. (2nd)

This book explores the underlying principles of sound design for linear and interactive media, and specifically how they apply to theatre and radio. The focus of the text is about how to design effective sound so that audiences' experiences are as cl... Read More about Sound Design.

Subjective Evaluation of Music Compressed with the ACER Codec Compared to AAC, MP3, and Uncompressed PCM (2019)
Journal Article
Cunningham, S., & McGregor, I. (2019). Subjective Evaluation of Music Compressed with the ACER Codec Compared to AAC, MP3, and Uncompressed PCM. International Journal of Digital Multimedia Broadcasting, 2019, 1-16. https://doi.org/10.1155/2019/8265301

Audio data compression has revolutionised the way in which the music industry and musicians sell and distribute their products. Our previous research presented a novel codec named ACER (Audio Compression Exploiting Repetition), which achieves data re... Read More about Subjective Evaluation of Music Compressed with the ACER Codec Compared to AAC, MP3, and Uncompressed PCM.

Designing Sound for Robots: An In-depth Guide to Great Robot Sound Design (2019)
Digital Artefact
McGregor, I. (2019). Designing Sound for Robots: An In-depth Guide to Great Robot Sound Design. [Blog]

From robotic lawnmowers and autonomous vacuum cleaners, to interactive toys and personal assistants, robots are becoming an ever-growing part of our personal and professional lives - and what they sound like has a profound impact on how we perceive,... Read More about Designing Sound for Robots: An In-depth Guide to Great Robot Sound Design.

Designing vehicle sounds (2018)
Digital Artefact
McGregor, I. (2018). Designing vehicle sounds. [Website]

Sound is intrinsically linked to vehicles, drivers use it to monitor their actions and vehicle mechanical condition. Pedestrians and other road users rely on sound to prevent accidents. Motoring authorities in the EU, Japan and USA are concerned abou... Read More about Designing vehicle sounds.

Sound Design (2018)
Book
McGregor, I. (2018). Sound Design

This book explores the underlying principles of sound design for linear and interactive media, and specifically how they apply to theatre. The focus of the text is about how to design effective sound so that audiences' experiences are as close as pos... Read More about Sound Design.

Investigating Effective Methods of Designing Sonifications (2018)
Conference Proceeding
Quinton, M., McGregor, I., & Benyon, D. (2018). Investigating Effective Methods of Designing Sonifications. In Proceedings of the 24th International Conference on Auditory Display - ICAD 2018. https://doi.org/10.21785/icad2018.011

This study aims to provide an insight into effective sonification design. There are currently no standardized design methods, allowing a creative development approach. Sonifcation has been implemented in many different applications from scientific da... Read More about Investigating Effective Methods of Designing Sonifications.

Internet of things needs to use sound in ways computers and phones never have (2018)
Digital Artefact
McGregor, I. (2018). Internet of things needs to use sound in ways computers and phones never have. [Website]

With many consumer devices, we can find out about their status without having to look at them directly. When a kettle clicks off, you know the water has boiled. When the toaster pops, you know the toast is ready. The gentle hum of a freezer tells you... Read More about Internet of things needs to use sound in ways computers and phones never have.

Exploring Musical Creativity through Interactive Cymatics (2017)
Conference Proceeding
McGowan, J., Leplatre, G., & McGregor, I. (2017). Exploring Musical Creativity through Interactive Cymatics. In Proceedings of the 31st International BCS Human Computer Interaction Conference (HCI 2017). https://doi.org/10.14236/ewic/HCI2017.67

What does music look like? Representation of sound has taken many forms over time, from sinusoidal wave patterns, through to random algorithm-based visualisations based on the amplitude of an audio signal. One aspect of music visualisation that has n... Read More about Exploring Musical Creativity through Interactive Cymatics.

Sound and the Internet of Things (2017)
Digital Artefact
McGregor, I. (2017). Sound and the Internet of Things. [Blog]

Sound has enormous potential to enhance how we experience and interact with the connected everyday devices and appliances that make up the Internet of Things. Dr Iain McGregor - programme leader for the online MSc in Sound design at Edinburgh Napi... Read More about Sound and the Internet of Things.

Head-mounted displays as opera glasses: using mixed-reality to deliver an egalitarian user experience during live events (2017)
Conference Proceeding
Bishop, C., Esteves, A., & McGregor, I. (2017). Head-mounted displays as opera glasses: using mixed-reality to deliver an egalitarian user experience during live events. In ICMI 2017 Proceedings of the 19th ACM International Conference on Multimodal Interaction. https://doi.org/10.1145/3136755.3136781

This paper explores the use of head-mounted displays (HMDs) as a way to deliver a front row experience to any audience member during a live event. To do so, it presents a two-part user study that compares participants reported sense of presence acros... Read More about Head-mounted displays as opera glasses: using mixed-reality to deliver an egalitarian user experience during live events.

CymaSense: a novel audio-visual therapeutic tool for people on the autism spectrum. (2017)
Conference Proceeding
McGowan, J., Leplâtre, G., & McGregor, I. (2017). CymaSense: a novel audio-visual therapeutic tool for people on the autism spectrum. In ASSETS '17 Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility (62-71). https://doi.org/10.1145/3132525.3132539

Music Therapy has been shown to be an effective intervention for clients with Autism Spectrum Condition (ASC), a lifelong neurodevelopmental condition that can affect people in a number of ways. This paper presents a study evaluating the use of a mul... Read More about CymaSense: a novel audio-visual therapeutic tool for people on the autism spectrum..

Listening loudspeakers: a quieter and more intelligible world (2017)
Digital Artefact
McGregor, I. (2017). Listening loudspeakers: a quieter and more intelligible world. [Website]

Loudspeakers can now truly be described as ubiquitous, being part of many portable and fixed technologies. They are an important part of everyday life, providing both entertainment and essential information. Unfortunately, growth in utilisation has... Read More about Listening loudspeakers: a quieter and more intelligible world.

CymaSense: a real-time 3D cymatics-based sound visualisation tool (2017)
Conference Proceeding
McGowan, J., Leplâtre, G., & McGregor, I. (2017). CymaSense: a real-time 3D cymatics-based sound visualisation tool. In DIS '17 Companion Proceedings of the 2017 ACM Conference Companion Publication on Designing Interactive Systems (270-274). https://doi.org/10.1145/3064857.3079159

What does music look like? Representation of music has taken many forms over time, from musical notation [16], through to random algorithm-based visualisations based on the amplitude of an audio signal [19]. One aspect of music visualisation that has... Read More about CymaSense: a real-time 3D cymatics-based sound visualisation tool.

War Poets Collection Exhibition Poetry Recordings (2016)
Digital Artefact
Walker, C., Day-Lewis, D., Parker, N., Little, A., McMillan, I., Barker, P., …Ferguson, P. (2016). War Poets Collection Exhibition Poetry Recordings. [Audio for iPad Application]

Poetry recited by Sir Daniel Day Lewis, Nathaniel Parker, Dr Allan Little, Ian McMillan and Dr Pat Barker, CBE.

To uncover the secrets of exoplanets, try listening to them (2016)
Digital Artefact
Quinton, M., Benyon, D., & McGregor, I. (2016). To uncover the secrets of exoplanets, try listening to them. [Website]

From rainfall patterns to share price performance, the usual way to analyse any data that shows something changing over a period of time is to put it into a graphic. Making data visual usually makes it much easier to understand the trends – but not a... Read More about To uncover the secrets of exoplanets, try listening to them.

Sonifying the solar system (2016)
Conference Proceeding
Quinton, M., McGregor, I., & Benyon, D. (2016). Sonifying the solar system. In The 22nd International Conference on Auditory Display (ICAD-2016) (28-35)

Sound is potentially an effective way of analysing data and it is possible to simultaneously interpret layers of sounds and identify changes. Multiple attempts to use sound with scientific data have been made, with varying levels of success. On many... Read More about Sonifying the solar system.

Jupiter Artland Minecraft Experience (2016)
Digital Artefact
Flint, T., & McGregor, I. (2016). Jupiter Artland Minecraft Experience. [https://vimeo.com/166204060]

This Android application is free to download from the Google Play Store. This mixed reality game connects the real world with a virtual Minecraft version of Jupiter Artland. The game was launched at the Edinburgh International Science Festival.

Comparative Evaluation of Radio and Audio Logo Sound Designs (2015)
Journal Article
McGregor, I., & Cunningham, S. (2015). Comparative Evaluation of Radio and Audio Logo Sound Designs. Journal of the Audio Engineering Society, 63(11), 876-888. https://doi.org/10.17743/jaes.2015.0076

This study aims to explore the suitability of capturing designers’ and listeners’ experiences of sound design for a radio drama and audio logos using the repertory grid technique, which is a proven method of information elicitation based on Personal... Read More about Comparative Evaluation of Radio and Audio Logo Sound Designs.

How does Term-time Paid Work Affect Higher Education Students’ Studies, and What can be Done to Minimise any Negative Effects? (2015)
Journal Article
McGregor, I. P. (2015). How does Term-time Paid Work Affect Higher Education Students’ Studies, and What can be Done to Minimise any Negative Effects?. Journal of Perspectives in Applied Academic Practice, 3(2), 3-14. https://doi.org/10.14297/jpaap.v3i2.127

This study aims to investigate the effects of term-time paid work on undergraduate students’ studies and what can be done to minimise any negative effects. Two studies were conducted; the first to establish the extent of students taking on paid work... Read More about How does Term-time Paid Work Affect Higher Education Students’ Studies, and What can be Done to Minimise any Negative Effects?.

An introductory study of the Maltese Soundscape. (2014)
Conference Proceeding
Quinton, M., & McGregor, I. (2014). An introductory study of the Maltese Soundscape. In Proceedings of invisible places:sounding cities 2014 (13-38)

This is an introductory study of the Maltese Soundscape and is part of an even bigger project. It introduces a soundscape diced with traditional sounds which still echo in the present and mutate and conflict with the modern sounds that are becoming p... Read More about An introductory study of the Maltese Soundscape..

Jupiter Artland iOS App (2014)
Digital Artefact
Mival, O., Ammeloot, A., McGregor, I., & Benyon, D. (2014). Jupiter Artland iOS App. [iOS app]

This free app can be used onsite or offsite to enhance the visitor experience and has film, audio, text and photographs providing an in-depth look at this private family collection. Onsite an interactive map allows you to locate yourself in relation... Read More about Jupiter Artland iOS App.

A method for comparative evaluation of listening to auditory displays by designers and listeners (2014)
Conference Proceeding
Droumeva, M., & McGregor, I. (2014). A method for comparative evaluation of listening to auditory displays by designers and listeners. In The 20th International Conference on Auditory Display

The process of designing and testing auditory displays often includes evaluations only by experts, and where non-experts are involved, training is commonly required. This paper presents a method of evaluating sound designs that does not require liste... Read More about A method for comparative evaluation of listening to auditory displays by designers and listeners.

Design and development of Auralization room at Edinburgh Napier University (2014)
Conference Proceeding
Prokofieva, E., Luciani, C., & McGregor, I. (2014). Design and development of Auralization room at Edinburgh Napier University. In Proceedings of the 136th international AES Convention

The auralization room was designed as a joint project between School of Engineering and Built Environment and the School of Computing of Edinburgh Napier University. The interior acoustic design specialists conducted the acoustic design of the aurali... Read More about Design and development of Auralization room at Edinburgh Napier University.

Using participatory visualisation of soundscapes to compare designers’ and listeners’ experiences of sound designs (2014)
Journal Article
McGregor, I., Turner, P., & Benyon, D. (2014). Using participatory visualisation of soundscapes to compare designers’ and listeners’ experiences of sound designs. Journal of Sonic Studies, 6(1),

There are numerous rules and well-established guidelines to help designers with the visual appearance of interactive technologies. In contrast, when it comes to the use of sound, there is a paucity of practical information regarding design for euphon... Read More about Using participatory visualisation of soundscapes to compare designers’ and listeners’ experiences of sound designs.

Jupiter Artland Multimedia Edition: Art in the Landscape (2013)
Digital Artefact
McMicking, D., Wilson, N., Henderson, F., Gale, I., Bradley, F., & McGregor, I. (2013). Jupiter Artland Multimedia Edition: Art in the Landscape. [iBook]

Jupiter Artland is an internationally known sculpture garden outside Edinburgh which is home to one of the most exciting private collections in the UK today. Works by some of the world’s leading contemporary sculptors, Anish Kapoor, Antony Gormley, M... Read More about Jupiter Artland Multimedia Edition: Art in the Landscape.

Comparing designers’ and listeners’ experiences (2013)
Journal Article
McGregor, I. (2014). Comparing designers’ and listeners’ experiences. AI & society, 29(4), 473-483. https://doi.org/10.1007/s00146-013-0489-4

This paper compares the listening experiences of non-experts and the designers of two sound designs. To date, no such comparisons have been examined empiri- cally, and so for ease of comparison, repertory grids were chosen to explore these experience... Read More about Comparing designers’ and listeners’ experiences.

Everyday listening to auditory displays: lessons from acoustic ecology. (2012)
Conference Proceeding
Droumeva, M., & McGregor, I. (2012). Everyday listening to auditory displays: lessons from acoustic ecology. In Proceedings of The 18th International Conference on Auditory Display (ICAD2012)

In order to design auditory displays that function well within the cultural, informational and acoustic ecology of everyday situations designers as well as researchers in psychoacoustics need to continue to gain a better understanding of how listener... Read More about Everyday listening to auditory displays: lessons from acoustic ecology..

Soundscapes and repertory grids: comparing listeners’ and a designer’s experiences. (2012)
Conference Proceeding
McGregor, I., & Turner, P. (2012). Soundscapes and repertory grids: comparing listeners’ and a designer’s experiences. In P. Turner, S. Turner, & I. McGregor (Eds.), ECCE 2012 (131-137). https://doi.org/10.1145/2448136.2448164

This paper reports on establishing whether listeners have the same listening experience as the person who designed the sound. Surprisingly, there is little or no evidence as to whether what is designed to be heard is what is actually heard. The study... Read More about Soundscapes and repertory grids: comparing listeners’ and a designer’s experiences..

Evaluating a vehicle auditory display: comparing a designer's expectations with listeners' experiences (2011)
Conference Proceeding
McGregor, I., Larsson, P., & Turner, P. (2011). Evaluating a vehicle auditory display: comparing a designer's expectations with listeners' experiences. In ECCE '11: Proceedings of the 29th Annual European Conference on Cognitive Ergonomics (89-92). https://doi.org/10.1145/2074712.2074731

This paper illustrates a method for the early evaluation of auditory displays in context. A designer was questioned about his expectations of an auditory display for Heavy Goods Vehicles, and the results were compared to the experiences of 10 listene... Read More about Evaluating a vehicle auditory display: comparing a designer's expectations with listeners' experiences.

Soundscape mapping: comparing listening experiences (2010)
Thesis
McGregor, I. Soundscape mapping: comparing listening experiences. (Thesis). Edinburgh Napier University. Retrieved from http://researchrepository.napier.ac.uk/id/eprint/4284

The perceived auditory environment is an increasingly important part of people’s everyday interactive experiences. While sound design is an established discipline in media such as video games and cinema, this is not the case in Human-Computer Interac... Read More about Soundscape mapping: comparing listening experiences.

Soundscape mapping: a tool for evaluating sounds and auditory environments (2010)
Conference Proceeding
McGregor, I., LePlâtre, G., Turner, P., & Flint, T. (2010). Soundscape mapping: a tool for evaluating sounds and auditory environments. In Proceedings of the 16th International Conference on Auditory Display

This paper describes a soundscape mapping tool, and provides an illustration of its use in the evaluation of an in-car auditory interface. The tool addresses three areas: communicating what people are listening to, showing how soundscapes can be visu... Read More about Soundscape mapping: a tool for evaluating sounds and auditory environments.

Listening, Corporeality, Place and Presence (2009)
Book Chapter
Turner, S., McGregor, I., & Turner, P. (2009). Listening, Corporeality, Place and Presence. In P. Turner, S. Turner, & E. Davenport (Eds.), Exploration of Space, Technology, and Spatiality: Interdisciplinary Perspectives (113-127). London: IGI Global. https://doi.org/10.4018/978-1-60566-020-2.ch009

This chapter considers the role of sound, and more specifically, listening, in creating a sense of presence (of "being there") in "places" recreated by virtual reality technologies. We first briefly review the treatment of sound in place and presence... Read More about Listening, Corporeality, Place and Presence.

Visualising the soundfield and soundscape: extending Macaulay and Crerar’s 1998 method (2008)
Conference Proceeding
McGregor, I., Crerar, A., Benyon, D., & LePlâtre, G. (2008). Visualising the soundfield and soundscape: extending Macaulay and Crerar’s 1998 method. In Proceedings of the 14th International Conference on Auditory Display

The introduction of effective auditory warnings into a shared environment requires a prior understanding of the existing soundfield and soundscape. Reifying the physical and perceptual auditory environment enables a form of pre-auditioning, as well a... Read More about Visualising the soundfield and soundscape: extending Macaulay and Crerar’s 1998 method.

Listening, corporeality and presence (2007)
Conference Proceeding
Turner, P., Turner, S., & McGregor, I. (2007). Listening, corporeality and presence. In PRESENCE 2007: The 10th Annual International Workshop on Presence (43-49)

The use of sound to create or enhance the sense of presence is well recognized and the measurements of which have focused on hearing, e.g. “were you able to identify a particular sound?”, “how well could you localize the sounds”. To this treatment of... Read More about Listening, corporeality and presence.

Ensemble: embodied experiences in a sound and jewellery installation (2007)
Conference Proceeding
Kettley, S., Smyth, M., Arvind, D. K., Greig, F., McGregor, I., & Paechter, B. (2007). Ensemble: embodied experiences in a sound and jewellery installation. In D. Golightly, T. Rose, & B. Light (Eds.), Create 07 Creative Inventions, Innovations and Everyday Designs in HCI

ensemble - an interactive collection of networked jewellery with gesturally determined, real time sonic output

Bernadette Young on ABC Perth (2007)
Digital Artefact
McGregor, I., & Young, B. (2007). Bernadette Young on ABC Perth. [Radio interview]

Interview about active Noise Cancellation in terms of current and future implementation.

Establishing key dimensions for reifying soundfields and soundscapes from auditory professionals. (2007)
Conference Proceeding
McGregor, I., Crerar, A., Benyon, D., & LePlâtre, G. (2007). Establishing key dimensions for reifying soundfields and soundscapes from auditory professionals. In Proceedings of the 13th International Conference on Auditory Display (364-371)

This paper presents a unique insight into the way acousticians, computing specialists and sound designers describe the dimensions of sound they use. Seventy-five audio professionals completed a detailed questionnaire created to elicit common definiti... Read More about Establishing key dimensions for reifying soundfields and soundscapes from auditory professionals..

MacAulay and Co (2007)
Digital Artefact
McGregor, I., & MacAulay, F. (2007). MacAulay and Co. [Radio interview]

Active Noise Cancellation interview relating to current and future technologies.

Endangered Sounds (2007)
Digital Artefact
McGregor, I., Baker, N., Fanshawe, S., Jarvis, R., Sweet, R., White, P., …Maunder, M. (2007). Endangered Sounds. [Radio Programme]

The melodramatic clang of the old style police car bell, the tranquil tick of a grandfather clock; the warm purr of the old dialling tone - all formerly familiar, all under threat of extinction or already consigned to the sound file marked nostalgia.... Read More about Endangered Sounds.

Mapping workplace soundscapes: Reifying Office Auditory Environments (2006)
Conference Proceeding
McGregor, I., Crerar, A., Benyon, D., & LePlâtre, G. (2006). Mapping workplace soundscapes: Reifying Office Auditory Environments. In World Forum on Acoustic Ecology Conference (334-344)

This paper reports an empirical study to investigate how individuals perceive and classify elements of their workplace auditory environments. The participants were 18 university employees chosen for their varying degrees of room occupancy, from singl... Read More about Mapping workplace soundscapes: Reifying Office Auditory Environments.

Workplace soundscape mapping: a trial of Macaulay and Crerar’s method (2006)
Conference Proceeding
McGregor, I., Crerar, A., Benyon, D., & LePlâtre, G. (2006). Workplace soundscape mapping: a trial of Macaulay and Crerar’s method. In Proceedings of the 12th International Conference on Auditory Display (ICAD2006)

This paper describes a trial of Macaulay and Crerar’s method of mapping a workplace soundscape to assess its fitness as a basis for an extended soundscape mapping method. Twelve participants took part within 14 separate environments, which included a... Read More about Workplace soundscape mapping: a trial of Macaulay and Crerar’s method.

Sound and soundscape classification: Establishing key auditory dimensions and their relative importance (2006)
Conference Proceeding
McGregor, I., LePlâtre, G., Crerar, A., & Benyon, D. (2006). Sound and soundscape classification: Establishing key auditory dimensions and their relative importance.

This paper investigates soundscape classification by using two different forms of data gathering and two different populations. The first method involves a questionnaire completed by 75 audio professionals. The second uses a speak-aloud experiment, d... Read More about Sound and soundscape classification: Establishing key auditory dimensions and their relative importance.

How to tackle auditory interface aesthetics? Discussion and case study (2004)
Conference Proceeding
LePlâtre, G., & McGregor, I. (2004). How to tackle auditory interface aesthetics? Discussion and case study. In Proceedings of ICAD 04-Tenth Meeting of the International Conference on Auditory Display, Sydney, Australia, July 6-9, 2004

This paper discusses the importance of auditory interface aesthetics and presents an empirical investigation of sound aesthetics in context. The theoretical discussion examines the relationship between sound aesthetics and user satisfaction and con... Read More about How to tackle auditory interface aesthetics? Discussion and case study.

Telling people about virtual places: A qualitative perspective (2004)
Conference Proceeding
Turner, P., & McGregor, I. (2004). Telling people about virtual places: A qualitative perspective.

This paper presents an investigation into how sound can be used to create a sense of place (that is, the sense of being in that particular place). In the study, people were asked to speak aloud and tell us what they could hear. The analysis of these... Read More about Telling people about virtual places: A qualitative perspective.

Evaluating soundscapes as a means of creating a sense of place (2003)
Conference Proceeding
Turner, P., McGregor, I., Turner, S., & Carroll, F. (2003). Evaluating soundscapes as a means of creating a sense of place.

We report an empirical study into the creation of, and response to, a soundscape of a computer centre. We contrast the use of presence questionnaires, as means of assessing the sense of being-there, against a more phenomenological approach. We con... Read More about Evaluating soundscapes as a means of creating a sense of place.

Extending the unified modelling language to model complex interactive timeline-based systems (2002)
Conference Proceeding
Smith, I., Turner, P., & McGregor, I. (2002). Extending the unified modelling language to model complex interactive timeline-based systems. In H. Sharp, P. Chalk, J. LePeuple, & J. Rosbottom (Eds.), HCI 2002 (58-61)

The increased take-up of Interactive Television, 3G and broadband networks is effecting a growth in the use of interactive, timeline-based media. This paper will describe how to facilitate the design of linear narrative systems utilising the extensib... Read More about Extending the unified modelling language to model complex interactive timeline-based systems.

Soundfields and soundscapes: reifying auditory communities (2002)
Conference Proceeding
McGregor, I., Crerar, A., Benyon, D., & Macaulay, C. (2002). Soundfields and soundscapes: reifying auditory communities. In Proceedings of the 2002 International Conference on Auditory Display, Kyoto, Japan, July 2-5, 2002 (290-294)

This paper reports progress towards mapping workplace soundscapes. In order to design auditory interfaces that integrate effectively with workplace environments, we need a detailed understanding of the way in which end users inhabit these environment... Read More about Soundfields and soundscapes: reifying auditory communities.

An Evaluation of the Requirements of a Tool for Mapping Workplace Soundscapes (2000)
Thesis
McGregor, I. P. An Evaluation of the Requirements of a Tool for Mapping Workplace Soundscapes. (Thesis)

In a visually biased culture sound becomes taken for granted until it intrudes, this makes many systems designers shy away from sound as a method of communication. We are currently moving away from the notion of an isolated user sitting at a desktop,... Read More about An Evaluation of the Requirements of a Tool for Mapping Workplace Soundscapes.