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Outputs (417)

Sonifying the solar system (2016)
Presentation / Conference Contribution
Quinton, M., McGregor, I., & Benyon, D. (2016, July). Sonifying the solar system. Presented at The 22nd International Conference on Auditory Display: Sonic Information Design

Sound is potentially an effective way of analysing data and it is possible to simultaneously interpret layers of sounds and identify changes. Multiple attempts to use sound with scientific data have been made, with varying levels of success. On many... Read More about Sonifying the solar system.

Natural Language Generation enhances human decision-making with uncertain information. (2016)
Presentation / Conference Contribution
Gkatzia, D., Lemon, O., & Rieser, V. (2016, August). Natural Language Generation enhances human decision-making with uncertain information. Presented at 54th Annual Meeting of the Association for Computational Linguistics (ACL) Volume 2 (short papers)

Decision-making is often dependent on uncertain data, e.g. data associated with confidence scores or probabilities. We present a comparison of different information presentations for uncertain data and, for the first time, measure their effects on hu... Read More about Natural Language Generation enhances human decision-making with uncertain information..

Viewing speech in action: speech articulation videos in the public domain that demonstrate the sounds of the International Phonetic Alphabet (IPA) (2016)
Journal Article
Nakai, S., Beavan, D., Lawson, E., Leplâtre, G., Scobbie, J. M., & Stuart-Smith, J. (2016). Viewing speech in action: speech articulation videos in the public domain that demonstrate the sounds of the International Phonetic Alphabet (IPA). Innovation in

In this article, we introduce recently released, publicly available resources, which allow users to watch videos of hidden articulators (e.g. the tongue) during the production of various types of sounds found in the world’s languages. The articulatio... Read More about Viewing speech in action: speech articulation videos in the public domain that demonstrate the sounds of the International Phonetic Alphabet (IPA).

How to Talk to Strangers: generating medical reports for first time users (2016)
Presentation / Conference Contribution
Gkatzia, D., Rieser, V., & Lemon, O. (2016). How to Talk to Strangers: generating medical reports for first time users. In 2016 IEEE International Conference on Fuzzy Systems (FUZZ-IEEE). https://doi.org/10.1109/FUZZ-IEEE.2016.7737739

We propose a novel approach for handling first-time users in the context of automatic report generation from timeseries data in the health domain. Handling first-time users is a common problem for Natural Language Generation (NLG) and interactive... Read More about How to Talk to Strangers: generating medical reports for first time users.

Using the blended spaces framework to design heritage stories with schoolchildren. (2015)
Journal Article
O'Keefe, B., & Benyon, D. (2015). Using the blended spaces framework to design heritage stories with schoolchildren. International Journal of Child-Computer Interaction, 6, 7-16. https://doi.org/10.1016/j.ijcci.2016.02.001

Blended spaces are spaces where a physical space is deliberately integrated in a close-knit way with a digital space. Blended spaces may take the form of a carefully designed meeting room, for example, that integrates collaborative media with the des... Read More about Using the blended spaces framework to design heritage stories with schoolchildren..

The REAL Corpus: a crowd-sourced corpus of human generated and evaluated spatial references to real-world urban scenes (2016)
Presentation / Conference Contribution
Bartie, P., Mackaness, W., Gkatzia, D., & Rieser, V. (2016). The REAL Corpus: a crowd-sourced corpus of human generated and evaluated spatial references to real-world urban scenes. In 10th International Conference on Language Resources and Evaluation (LR

We present a newly crowd-sourced data set of natural language references to objects anchored in complex urban scenes (In short: The REAL Corpus – Referring Expressions Anchored Language). The REAL corpus contains a collection of images of real-world... Read More about The REAL Corpus: a crowd-sourced corpus of human generated and evaluated spatial references to real-world urban scenes.

Fiction for design: appropriating Hollywood techniques for design fictions (2016)
Book Chapter
Flint, T. (2016). Fiction for design: appropriating Hollywood techniques for design fictions. In P. Turner, & T. Harviainen (Eds.), Digital Make-Believe (49-66). Cham, Switzerland: Springer. https://doi.org/10.1007/978-3-319-29553-4_4

There is evidence that narratives told in a structured manner are more likely to be convincing to an audience. Design Fictions are an increasingly popular medium in HCI. It is important that we make our stories believable so that they can be more rea... Read More about Fiction for design: appropriating Hollywood techniques for design fictions.

Fall of Humans: Interactive tabletop games and transmedia storytelling. (2015)
Presentation / Conference Contribution
Dionisio, M., Gujaran, A., Pinto, M., & Esteves, A. (2015). Fall of Humans: Interactive tabletop games and transmedia storytelling. In Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces (401-404). https://doi.org/10.1145

This paper illustrates how transmedia storytelling can help introduce players to interactive tabletop games. To do so, we developed Fall of Humans (FoH), an experience that takes place over two games: Meat factory, a physical card game where players... Read More about Fall of Humans: Interactive tabletop games and transmedia storytelling..

Comparative Evaluation of Radio and Audio Logo Sound Designs (2015)
Journal Article
McGregor, I., & Cunningham, S. (2015). Comparative Evaluation of Radio and Audio Logo Sound Designs. Journal of the Audio Engineering Society, 63(11), 876-888. https://doi.org/10.17743/jaes.2015.0076

This study aims to explore the suitability of capturing designers’ and listeners’ experiences of sound design for a radio drama and audio logos using the repertory grid technique, which is a proven method of information elicitation based on Personal... Read More about Comparative Evaluation of Radio and Audio Logo Sound Designs.

The limits of pretending (2015)
Journal Article
Turner, P., Hetherington, R., Turner, S., & Kosek, M. (2015). The limits of pretending. Digital Creativity, 26(3-4), 304-317. https://doi.org/10.1080/14626268.2015.1091778

We propose that pretending is a cognitive faculty which enables us to create and immerse ourselves in possible worlds. These worlds range from the veridical to the fantastic and are frequently realised as stories varying from the fictional to the sci... Read More about The limits of pretending.

Life at the local scale: an alternative perspective on the urban. (2015)
Presentation / Conference Contribution
Smyth, M., & Helgason, I. (2015). Life at the local scale: an alternative perspective on the urban. In Hybrid Cities - data to the people. https://doi.org/10.13140/RG.2.1.3740.2083

The study of cities has risen to the top of research agendas in the last decade, raising the question of how to study something as vast and eclectic as cities. This paper proposes a return to a focus on the local as an appropriate scale to investigat... Read More about Life at the local scale: an alternative perspective on the urban..

Design principles for collaborative device ecologies (2015)
Presentation / Conference Contribution
Ammeloot, A., Benyon, D., & Mival, O. (2015). Design principles for collaborative device ecologies. In Proceedings of the 2015 British HCI Conference (255-256). https://doi.org/10.1145/2783446.2783598

This paper describes the ongoing investigation of interaction design issues related to collaborative activities in device ecologies, mixing Bring Your Own Device (BYOD) and smart meeting room technologies.

AniMorph: animation driven audio mosaicing. (2015)
Presentation / Conference Contribution
Tsiros, A., & LePlâtre, G. (2015, July). AniMorph: animation driven audio mosaicing. Presented at Electronic Visualisation and the Arts (EVA 2015)

This paper describes AniMorph a system for animation driven Concatenative Sound Synthesis (CSS). We can distinguish between two main application domains of CSS in the context of music technology: target sound re-synthesis, and free sound synthesis. T... Read More about AniMorph: animation driven audio mosaicing..

The believability of hyper realistic characters in animated movies. (2015)
Presentation / Conference Contribution
Hetherington, R. (2015). The believability of hyper realistic characters in animated movies. . https://doi.org/10.1145/2814464.2814478

In a pilot study, participants were asked to watch sets of short movie excerpts featuring performances of a human actor, and 5 animated characters of varying human likeness and eeriness. After viewing, scales were used to estimate the believability o... Read More about The believability of hyper realistic characters in animated movies..

City | Data | Future: envisioning interactions in hybrid urban space. (2015)
Presentation / Conference Contribution
Mitrović, I., Smyth, M., Helgason, I., & Mitrovic, I. (2015, June). City | Data | Future: envisioning interactions in hybrid urban space. Presented at 2015 ACM SIGCHI Conference on Creativity and Cognition

The City | Data | Future installation is a collection of “design fiction” video scenarios that speculate about the experience of urban life and how it might change in the near future. These visions were collaboratively created over the course of an i... Read More about City | Data | Future: envisioning interactions in hybrid urban space..

Blended Spaces for Collaboration (2015)
Journal Article
Benyon, D., & Mival, O. (2015). Blended Spaces for Collaboration. Computer Supported Cooperative Work, 24(2-3), 223-249. https://doi.org/10.1007/s10606-015-9223-8

In this paper, we reflect on our experiences of designing, developing, implementing and using a number of real world, functional, multi-touch enabled Interactive Collaborative Environments (ICEs). We created an ICE in our university in order to explo... Read More about Blended Spaces for Collaboration.

Blended Spaces and Cross-channel Ecosystems. (2015)
Presentation / Conference Contribution
Benyon, D., & Resmini, A. (2015, June). Blended Spaces and Cross-channel Ecosystems. Paper presented at ACM Creativity and Cognition

This paper provides a contribution to creativity and codesign based on applying the theory of conceptual integration (also known as conceptual blending, or blending theory) to creative design and collaboration. Our approach is based on bringing t... Read More about Blended Spaces and Cross-channel Ecosystems..

Beats: Tapping Gestures for Smart Watches (2015)
Presentation / Conference Contribution
Oakley, I., Lee, D., Islam, M. R., & Esteves, A. (2015). Beats: Tapping Gestures for Smart Watches. In Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems (1237-1246). https://doi.org/10.1145/2702123.2702226

Interacting with smartwatches poses new challenges. Although capable of displaying complex content, their extremely small screens poorly match many of the touchscreen interaction techniques dominant on larger mobile devices. Addressing this problem,... Read More about Beats: Tapping Gestures for Smart Watches.

Supporting the meeting journey: understanding and designing collaborative device ecologies (2015)
Presentation / Conference Contribution
Ammeloot, A. (2015, November). Supporting the meeting journey: understanding and designing collaborative device ecologies. Presented at 2015 International Conference on Interactive Tabletops & Surfaces

The combination of personal and mobile technologies (Bring Your Own Device) with technology-augmented spaces designed for collaboration offers new design challenges for the HCI community. This paper is a summary of a doctoral work-in-progress aiming... Read More about Supporting the meeting journey: understanding and designing collaborative device ecologies.

DIY networking as a facilitator for interdisciplinary research on the hybrid city. (2015)
Presentation / Conference Contribution
Andriotis, P., Apostol, I., Gaved, M., Smyth, M., & Unteidig, A. (2015). DIY networking as a facilitator for interdisciplinary research on the hybrid city. In L. Theona, & D. Charitos (Eds.), Proceedings of Hybrid City 2015: Data to the People (65-72)

DIY networking is a technology with special characteristics compared to the public Internet, which holds a unique potential for empowering citizens to shape their hybrid urban space toward conviviality and collective awareness. It can also play the r... Read More about DIY networking as a facilitator for interdisciplinary research on the hybrid city..