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Outputs (283)

Using an Outdoor Learning Space to Teach Sustainability and Material Processes in HE Product Design (2016)
Presentation / Conference Contribution
Firth, R., Stoltenberg, E., & Jennings, T. Using an Outdoor Learning Space to Teach Sustainability and Material Processes in HE Product Design. Presented at iJADE Conference: Sustainability in Creative Arts Education

The world is facing environmental changes that are increasingly affecting how we think about manufacturing, the consumption of products and use of resources. Within the HE product design community, thinking and designing sustainability’ has evolved t... Read More about Using an Outdoor Learning Space to Teach Sustainability and Material Processes in HE Product Design.

Digital Lighting for the Analogue Museum (2015)
Presentation / Conference Contribution
Innes, M. (2015). Digital Lighting for the Analogue Museum. In PLDC 2015 Proceedings

Exhibition lighting in museums and galleries usually strives to render the true nature of the surface of the exhibits. This would normally include using light sources that provide the most accurate rendering of colour and tone - white light sources w... Read More about Digital Lighting for the Analogue Museum.

Lighting Design as a Second Language. (2015)
Presentation / Conference Contribution
Innes, M. (2015, October). Lighting Design as a Second Language. Presented at LES RENCARDS DE L’ACETYLÈNE 2015, Paris

Lighting Education for Non-Specialists: How does anyone end up working as a lighting designer? We have all discovered the joy of lighting design through different routes. When friends in kindergarten wanted to be firemen and astronauts, I did not... Read More about Lighting Design as a Second Language..

Plotting affect and premises for use in aesthetic interaction design: towards evaluation of the everyday. (2007)
Presentation / Conference Contribution
Kettley, S., & Smyth, M. (2007). Plotting affect and premises for use in aesthetic interaction design: towards evaluation of the everyday. In N. Bryan-Kinns, A. Blanford, P. Curzon, & L. Nigay (Eds.), People and computers XX Engage : proceedings of HCI 20

This short paper presents an experimental approach to the difficulty of evaluating interactive systems as artefacts for everyday life. The problem arises from the event-like nature of the user-centred evaluation session, as distinct from ‘being’ or t... Read More about Plotting affect and premises for use in aesthetic interaction design: towards evaluation of the everyday..

The tools designers use: what do they reveal about design thinking? (1998)
Presentation / Conference Contribution
Smyth, M. (1998). The tools designers use: what do they reveal about design thinking?. In J. S. Smith, & E. W. L. Norman (Eds.), IDATER 98 : International Conference on Design and Technology Educational Research and Curriculum Development (146-153)

The role of metaphor at the human computer interface. (1994)
Presentation / Conference Contribution
Smyth, M., & Knott, R. P. (1994). The role of metaphor at the human computer interface. In S. Howard, & Y. K. Leung (Eds.), Proceedings of OZCHI'94, the CHISIG Annual Conference : Harmony through working together (287-291)

Interface metaphors are introduced as a technique to facilitate the learning of systems. To better understand this process, metaphors are discussed in terms of their role in the formation of mental models. This suggests that the principle advantage o... Read More about The role of metaphor at the human computer interface..

The use of design activity for research into Computer Supported Co-operative Work (CSCW) (1991)
Presentation / Conference Contribution
Garner, S. W., Scrivener, S. A. R., Clarke, A. A., Clark, S., Connolly, J. H., Palmen, H., …Smyth, M. G. (1991). The use of design activity for research into Computer Supported Co-operative Work (CSCW). In J. Smith (Ed.), DATER 91 (84-96)

This paper describes current research at Loughborough University in the field of Computer Supported Co-operative Working (CSCW). The project, which is funded by the Information Engineering Directorate (IED) within the Science and Engineering Research... Read More about The use of design activity for research into Computer Supported Co-operative Work (CSCW).

Enhancing the Tourist Heritage Experience through In-Situ, Customisable, 3D printed Souvenirs (2015)
Presentation / Conference Contribution
Forster, S., & Anastasiadou, C. (2015). Enhancing the Tourist Heritage Experience through In-Situ, Customisable, 3D printed Souvenirs. In Proceedings Heritage Tourism & Hospitality International Conference 2015

This research set out to investigate whether technological innovations in design and the personalisation of tourist souvenirs through 3D printing, could offer opportunities to break away from stereotypically throwaway, low quality, mass manufactured... Read More about Enhancing the Tourist Heritage Experience through In-Situ, Customisable, 3D printed Souvenirs.

Towards the Posthuman: Materiality and process in the creation of stimulus-responsive jewellery objects (2013)
Presentation / Conference Contribution
Vones, K. (2013). Towards the Posthuman: Materiality and process in the creation of stimulus-responsive jewellery objects. In All Makers Now?

The idea of creating a jewellery organism that comes alive on the body has fascinated and inspired my research ever since learning about the potential inherent in smart materials almost ten years ago. While smart materials have been known to scientis... Read More about Towards the Posthuman: Materiality and process in the creation of stimulus-responsive jewellery objects.

Towards the Posthuman: Materiality and process in the creation of stimulus-responsive jewellery objects (2014)
Presentation / Conference Contribution
Vones, K. (2014). Towards the Posthuman: Materiality and process in the creation of stimulus-responsive jewellery objects. In All Makers Now?

The idea of creating a jewellery organism that comes alive on the body has fascinated and inspired my research ever since learning about the potential inherent in smart materials almost ten years ago. While smart materials have been known to scientis... Read More about Towards the Posthuman: Materiality and process in the creation of stimulus-responsive jewellery objects.

Technological Microcosms – Considering Materiality and Collaborative Practice in the Creation of Wearable Futures (2013)
Presentation / Conference Contribution
Vones, K. (2013). Technological Microcosms – Considering Materiality and Collaborative Practice in the Creation of Wearable Futures. In Praxis and Poetics - Research Through Design 2013 (59-62)

With the increased prevalence of digital technologies in our everyday lives, the questions posed to the contemporary craft practitioner regarding creation of an emotionally resonant interaction between the digitally enhanced object and its wearer hav... Read More about Technological Microcosms – Considering Materiality and Collaborative Practice in the Creation of Wearable Futures.

The Personalised Surface, New Approaches to Digital Printmaking (2009)
Presentation / Conference Contribution
Thompson, P. (2009). The Personalised Surface, New Approaches to Digital Printmaking. In The Personalised Surface: New Approaches to Digital Printmaking

My work is formed through practice-based research and is placed within the context of the transferred image. I have developed my digital practice from traditional methods of painting, printmaking and the multiple, through contextual study and action... Read More about The Personalised Surface, New Approaches to Digital Printmaking.

The Digital Matrix and the Paperless Print (2011)
Presentation / Conference Contribution
Thompson, P. (2011). The Digital Matrix and the Paperless Print. In S. Hoskins (Ed.), IMPACT 6: multi-disciplinary printmaking conference proceedings (44)

This paper examines, from the perspective of a critically engaged practioner within the context of contemporary fine art printmaking practice, the concept of a " digital matrix " and the consequent " paperless print ". It identifies that " digital pr... Read More about The Digital Matrix and the Paperless Print.

Social Networking and Affinity Spaces – The Virtual Atelier (2012)
Presentation / Conference Contribution
Pengelly, J., & Thompson, P. (2012, December). Social Networking and Affinity Spaces – The Virtual Atelier. Presented at Athens Institute for Education and Research, Athens

This paper examines the impact digital culture, Web 2.0 and Online Networking, an area we might collectively define as e-culture, is having on the practice, modes of collaboration, distribution and consumption within contemporary printmaking. The aut... Read More about Social Networking and Affinity Spaces – The Virtual Atelier.

Visual-narrative and virtual reality. (2004)
Presentation / Conference Contribution
Carroll, F., Smyth, M., & Dryden, L. (2004). Visual-narrative and virtual reality. In R. E. Griffin, S. B. Chandler, & B. D. Cowden (Eds.), Visual Literacy and Development: An African Experience - Selected readings of the IVLA Annual Conference

This paper explores the relationship between the image and the narrative in virtual reality (VR) environments. It addresses three main issues; how we engage in images, how the VR technology can enhance this engagement and how narratives can maintai... Read More about Visual-narrative and virtual reality..

Case study: Supporting and enhancing student agency in feedback processes: using a novel feedback tool in the creative industries (2021)
Book Chapter
Cochrane, R., & Firth, R. (2021). Case study: Supporting and enhancing student agency in feedback processes: using a novel feedback tool in the creative industries. In L. Hunt, & . D. Chalmers (Eds.), University Teaching in Focus: A Learning-centred Appro

Cochrane, R., & Firth, R. (in press). Case study: Supporting and enhancing student agency in feedback processes: using a novel feedback tool in the creative industries. In L. Hunt, & . D. Chalmers (Eds.), University Teaching in Focus: A Learning-cent... Read More about Case study: Supporting and enhancing student agency in feedback processes: using a novel feedback tool in the creative industries.

Space, place and interface (1999)
Presentation / Conference Contribution
Smyth, M. (1999, December). Space, place and interface. Paper presented at Acradia Workshop

No abstract available.