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Enactive appropriation

Flint, Tom; Turner, Phil

Authors

Phil Turner



Abstract

The appropriation of digital artefacts involves their use, which has changed, evolved or developed beyond their original design. Thus, to understand appropriation, we must understand use. We define use as the active, purposive exploitation of the affordances offered by the technology and from this perspective; appropriation emerges as a natural consequence of this enactive use. Enaction tells us that perception is an active process. It is something we do, and not something that happens to us. From this reading, use then becomes the active exploitation of the affordances offered us by the artefact, system or service. In turn, we define appropriation as the engagement with these actively disclosed affordances—disclosed as a consequence of, not just, seeing but of seeing as. We present a small case study that highlights instances of perception as an actively engaged skill. We conclude that appropriation is a simple consequence of enactive perception.

Citation

Flint, T., & Turner, P. (2016). Enactive appropriation. AI & society, 31(1), 41-49. https://doi.org/10.1007/s00146-015-0582-y

Journal Article Type Article
Acceptance Date Mar 11, 2015
Online Publication Date Mar 22, 2015
Publication Date 2016-02
Deposit Date Mar 25, 2015
Journal AI & Society
Print ISSN 0951-5666
Electronic ISSN 1435-5655
Publisher BMC
Peer Reviewed Peer Reviewed
Volume 31
Issue 1
Pages 41-49
DOI https://doi.org/10.1007/s00146-015-0582-y
Keywords Appropriation; Affordance; Use; Enaction;
Public URL http://researchrepository.napier.ac.uk/id/eprint/7706
Publisher URL http://dx.doi.org/10.1007/s00146-015-0582-y






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