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Outputs (445)

IPS2 Design Process: A Comparative Study between Literature and Industrial Approaches (2013)
Book Chapter
Annamalai Vasantha, G. V., Hussain, R., Roy, R., & Erkoyuncu, J. A. (2013). IPS2 Design Process: A Comparative Study between Literature and Industrial Approaches. In Y. Shimomura, & K. Kimita (Eds.), The Philosopher's Stone for Sustainability (411-416). Springer. https://doi.org/10.1007/978-3-642-32847-3_69

Although the merits of Industrial product-service systems (IPS2) have been widely reported in the literature, the methodologies currently used to design IPS2 are not yet mature in either academia or industry. The objective of this paper is to determi... Read More about IPS2 Design Process: A Comparative Study between Literature and Industrial Approaches.

Computing the incomputable with human processing units (2013)
Presentation / Conference Contribution
Corney, J., Vasantha, G. A., Lynn, A., Jagadeesan, A., Acur, N., Smith, M., & Agarwal, A. (2013, March). Computing the incomputable with human processing units. Presented at International Conference on Intelligent Interactive Technologies and Multimedia IITM 2013, Allahabad, India

Initially commercial crowdsourcing services (such as Amazon’s Mechanical Turk) were focused largely on providing micro-labor services for tasks such as image labeling and text processing. However it is becoming increasingly apparent that these servic... Read More about Computing the incomputable with human processing units.

Designing interactive systems : a comprehensive guide to HCI, UX and interaction design (2013)
Book
Benyon, D. (2013). Designing interactive systems : a comprehensive guide to HCI, UX and interaction design. (Third edition). Pearson Education

Designing Interactive Systems is the most authoritative textbook in the areas of human–computer interaction (HCI), usability, consumer experience and interaction design. David Benyon has updated the book based on extensive user feedback to provide a... Read More about Designing interactive systems : a comprehensive guide to HCI, UX and interaction design.

Influences of design tools on the original and redesign processes (2013)
Journal Article
Annamalai Vasantha, G. V., Chakrabarti, A., Rout, B. K., & Corney, J. (2014). Influences of design tools on the original and redesign processes. International Journal of Design Creativity and Innovation, 2(1), 20-50. https://doi.org/10.1080/21650349.2013.839076

Concept generation plays a vital role in establishing a broader foundation in the design process to create novel products. In the globalized, collaborative, designing scenario, an unambiguous representation of captured ideas to explicate a designer’s... Read More about Influences of design tools on the original and redesign processes.

On and Offline Tangible Interaction: Studying the Secret Lives of Augmented Objects (2013)
Presentation / Conference Contribution
Oakley, I., & Esteves, A. (2013, July). On and Offline Tangible Interaction: Studying the Secret Lives of Augmented Objects. Presented at 2013 International Symposium on Ubiquitous Virtual Reality, Daejeon, South Korea

The smart, augmented objects that appear in systems that support tangible interaction have a dual life. While they can exhibit complex digital behaviors in the technological context they are designed for, they are also static, standard physical objec... Read More about On and Offline Tangible Interaction: Studying the Secret Lives of Augmented Objects.

The dimensions and complexities of audio-visual association. (2013)
Presentation / Conference Contribution
Tsiros, A. (2013, July). The dimensions and complexities of audio-visual association. Presented at Electronic Visualisation and the Arts (EVA 2013)

This paper draws on literature from psychology, neuroscience, linguistics, and philosophy to portray a cross-modal conception of auditory and visual phenomena focusing on the similarities in form, structure, and function and exploring the links to pe... Read More about The dimensions and complexities of audio-visual association..

A manufacturing framework for capability-based product-service systems design (2013)
Journal Article
Annamalai Vasantha, G. V., Komoto, H., Hussain, R., Roy, R., Tomiyama, T., Evans, S., Tiwari, A., & Williams, S. (2013). A manufacturing framework for capability-based product-service systems design. Journal of Remanufacturing, 3(1), 1-32. https://doi.org/10.1186/2210-4690-3-8

Manufacturers aim to design product-service systems (PSS) which integrate services with products to attain sustained competitive advantage from a life cycle perspective. PSS design should be customer-adjusted solutions which are aligned to integrated... Read More about A manufacturing framework for capability-based product-service systems design.

The “book problem” and its neural correlates (2013)
Journal Article
Turner, P. (2014). The “book problem” and its neural correlates. AI & society, 29(4), 497-505. https://doi.org/10.1007/s00146-013-0491-x

Presence research can tell us why we feel present in the real world and can experience presence while using virtual reality technology (and movies and games) but has strikingly less to say on why we feel present in the scenes described in a book. Jus... Read More about The “book problem” and its neural correlates.

How we cope with digital technology. (2013)
Journal Article
Turner, P. (2013). How we cope with digital technology. Synthesis lectures on human-centered informatics, 6(3), 1-109. https://doi.org/10.2200/S00519ED2V01Y201307HCI018

Digital technology has become a defining characteristic of modern life. Almost everyone uses it, we all rely on it, and many of us own a multitude of devices. What is more, we all expect to be able to use these technologies “straight out the box.” Th... Read More about How we cope with digital technology..

Presence and digital tourism (2013)
Journal Article
Benyon, D., Quigley, A., O'Keefe, B., & Riva, G. (2014). Presence and digital tourism. AI & society, 29(4), 521-529. https://doi.org/10.1007/s00146-013-0493-8

This paper provides an introduction to digital tourism as mediated by presence research as a means to create substantive user experiences (UX) for visitors. Tourism is a rich and varied socio-economic activity that permeates our global society. Digit... Read More about Presence and digital tourism.

Comparing designers’ and listeners’ experiences (2013)
Journal Article
McGregor, I. (2014). Comparing designers’ and listeners’ experiences. AI & society, 29(4), 473-483. https://doi.org/10.1007/s00146-013-0489-4

This paper compares the listening experiences of non-experts and the designers of two sound designs. To date, no such comparisons have been examined empiri- cally, and so for ease of comparison, repertory grids were chosen to explore these experience... Read More about Comparing designers’ and listeners’ experiences.

Workshop on engaging the human-computer interaction community with public policymaking internationally. (2013)
Presentation / Conference Contribution
Lazar, J., Barbosa, S., Gulliksen, J., McEwan, T., Normand, L. M., Palanque, P., Prates, R., Tsai, J., Winckler, M., & Wulf, V. (2013, April). Workshop on engaging the human-computer interaction community with public policymaking internationally. Presented at 2013 CHI Conference on Human Factors in Computing Systems

There is an increasing interest in the intersection of human-computer interaction and public policy. This day-long workshop will examine successes and challenges related to public policy and human computer interaction, in order to provide a forum to... Read More about Workshop on engaging the human-computer interaction community with public policymaking internationally..

UrbanixD: designing human interactions in the networked city (2013)
Presentation / Conference Contribution
Smyth, M., Helgason, I., Brynskov, M., Mitrovic, I., & Zaffiro, G. (2013, April). UrbanixD: designing human interactions in the networked city. Presented at CHI '13 Extended Abstracts on Human Factors in Computing Systems

Interaction Design, in an urban context, is an increasingly important field of research. City populations are currently in a state of rapid flux. Conurbations are fast becoming a hybrid of the physical environment and the digital datasphere. How we,... Read More about UrbanixD: designing human interactions in the networked city.

jamTable: Can Physical Interfaces Support the Collaboration between Novice and Experienced Musicians? (2013)
Presentation / Conference Contribution
Esteves, A., Quintal, F., & Oakley, I. (2013, April). jamTable: Can Physical Interfaces Support the Collaboration between Novice and Experienced Musicians?. Presented at 8th International Workshop, HAID 2013, Daejeon, Korea

This paper introduces jamTable, a system that enables the collaboration between users playing a standard musical instrument and users interacting with a tangible musical sequencer. In an introductory study both qualitative and quantitative data were... Read More about jamTable: Can Physical Interfaces Support the Collaboration between Novice and Experienced Musicians?.

Implementing an ICE: A methodology for the design, development and installation of Interactive Collaborative Environments in real world industrial settings. (2013)
Presentation / Conference Contribution
Mival, O., & Benyon, D. (2013, April). Implementing an ICE: A methodology for the design, development and installation of Interactive Collaborative Environments in real world industrial settings. Paper presented at CHI2013 workshop on Blended Interaction Spaces

In this paper, we present a methodology for the design,
development and implementation of ICEs (Interactive
Collaborative Environments) in real world industrial
settings. The approach is informed by lessons learnt
from and research undertaken wit... Read More about Implementing an ICE: A methodology for the design, development and installation of Interactive Collaborative Environments in real world industrial settings..

Mobile experiences for tourism: brick city tours. (2013)
Presentation / Conference Contribution
Mival, O., O'Keefe, B., & Mokey, S. (2013, April). Mobile experiences for tourism: brick city tours. Paper presented at CHI2013 workshop on Blended Interaction Spaces

In this project we utilized user-centered design methods to research and evaluate challenges. From this, our team of interdisciplinary students was able to provide unique, user-centered design solutions to the challenges we found during our research... Read More about Mobile experiences for tourism: brick city tours..

Tangible possibilities—envisioning interactions in public space (2013)
Journal Article
Smyth, M., & Helgason, I. (2013). Tangible possibilities—envisioning interactions in public space. Digital Creativity, 24(1), 75-87. https://doi.org/10.1080/14626268.2013.769454

This article explores approaches to envisionment in the field of interaction design. Design fictions are introduced as a method to articulate future possibilities. Three case studies are described which explore interaction in public space. The fictio... Read More about Tangible possibilities—envisioning interactions in public space.

Physical games or digital games?: comparing support for mental projection in tangible and virtual representations of a problem-solving task (2013)
Presentation / Conference Contribution
Esteves, A., van den Hoven, E., & Oakley, I. (2013, February). Physical games or digital games?: comparing support for mental projection in tangible and virtual representations of a problem-solving task. Presented at 7th International Conference on Tangible, Embedded and Embodied Interaction - TEI '13

This paper explores how different interfaces to a problem-solving task affect how users perform it. Specifically, it focuses on a customized version of the game of Four-in-a-row and compares play on a physical, tangible game board with that conducted... Read More about Physical games or digital games?: comparing support for mental projection in tangible and virtual representations of a problem-solving task.

Supporting offline activities on interactive surfaces (2013)
Presentation / Conference Contribution
Esteves, A., Scott, M., & Oakley, I. (2013, February). Supporting offline activities on interactive surfaces. Presented at 7th International Conference on Tangible, Embedded and Embodied Interaction - TEI '13

This paper argues that inherent support for offline activities -- activities that are not sensed by the system -- is one of strongest benefits of tangible interaction over more traditional interface paradigms. By conducting two studies with single an... Read More about Supporting offline activities on interactive surfaces.

Requirements for Computer-Aided Product-Service Systems Modeling and Simulation (2013)
Presentation / Conference Contribution
Vasantha, G., Hussain, R., Roy, R., & Corney, J. (2013, January). Requirements for Computer-Aided Product-Service Systems Modeling and Simulation. Presented at ICoRD'13: 4th International Conference on Research into Design, India

The design of product-service systems (PSS) is a co-production process which involves the manufacturer, customer and suppliers as well as any other stakeholders. This multi-organizational, collaborative environment along with the unique tangible and... Read More about Requirements for Computer-Aided Product-Service Systems Modeling and Simulation.