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Outputs (445)

Jupiter Artland iOS App (2014)
Digital Artefact
Mival, O., Ammeloot, A., McGregor, I., & Benyon, D. (2014). Jupiter Artland iOS App. [iOS app]

This free app can be used onsite or offsite to enhance the visitor experience and has film, audio, text and photographs providing an in-depth look at this private family collection. Onsite an interactive map allows you to locate yourself in relation... Read More about Jupiter Artland iOS App.

Multi-adaptive Natural Language Generation using Principal Component Regression (2014)
Presentation / Conference Contribution
Gkatzia, D., Hastie, H., & Lemon, O. (2014, June). Multi-adaptive Natural Language Generation using Principal Component Regression. Presented at International Natural Language Generation Conference (INLG)

We present FeedbackGen, a system that uses a multi-adaptive approach to Natural Language Generation. With the term 'multi-adaptive', we refer to a system that is able to adapt its content to different user groups simultaneously, in our case adapting... Read More about Multi-adaptive Natural Language Generation using Principal Component Regression.

Looking at technology with Parkour eyes. (2014)
Presentation / Conference Contribution
Flint, T., & Turner, P. (2014, June). Looking at technology with Parkour eyes. Paper presented at Interaction Design and Children

This workshop paper discusses the theme of repurposing and its relationship to appropriation. By centering on the social, cultural aspect of appropriation we link it to affordance through structuration theory. We argue that children view technology w... Read More about Looking at technology with Parkour eyes..

A method for comparative evaluation of listening to auditory displays by designers and listeners (2014)
Presentation / Conference Contribution
Droumeva, M., & McGregor, I. (2014, June). A method for comparative evaluation of listening to auditory displays by designers and listeners. Presented at ICAD 2014, New York

The process of designing and testing auditory displays often includes evaluations only by experts, and where non-experts are involved, training is commonly required. This paper presents a method of evaluating sound designs that does not require liste... Read More about A method for comparative evaluation of listening to auditory displays by designers and listeners.

Learning to Cope with Digital Technology (2014)
Presentation / Conference Contribution
Sobolewska, E. (2014, May). Learning to Cope with Digital Technology. Poster presented at FECCE, Postgraduate Research Conference 2014

There is a widespread assumption, that everyone uses modern interactive technology and appreciates its liberating effects. However, according to recent reports, ten million people in UK alone have never been on-line. Whilst four million of these peop... Read More about Learning to Cope with Digital Technology.

Design and development of Auralization room at Edinburgh Napier University (2014)
Presentation / Conference Contribution
Prokofieva, E., Luciani, C., & McGregor, I. (2014, April). Design and development of Auralization room at Edinburgh Napier University. Presented at 136th International AES Convention, Berlin, Germany

The auralization room was designed as a joint project between School of Engineering and Built Environment and the School of Computing of Edinburgh Napier University. The interior acoustic design specialists conducted the acoustic design of the aurali... Read More about Design and development of Auralization room at Edinburgh Napier University.

Rich Picture: The Role of the Facilitator (2014)
Journal Article
Berg, T. (2015). Rich Picture: The Role of the Facilitator. Systemic Practice and Action Research, 28(1), 67-77. https://doi.org/10.1007/s11213-014-9318-z

Information Systems for complex situations often fail to adequately deliver quality and suitability. One reason for this failure is an inability to identify comprehensive user requirements. Seldom do all stakeholders, especially those ‘invisible’ or... Read More about Rich Picture: The Role of the Facilitator.

Classifying physical strategies in tangible tasks: a video-coding framework for epistemic actions (2014)
Presentation / Conference Contribution
Esteves, A., Bakker, S., Antle, A. N., May, A., Warren, J., & Oakley, I. (2014, April). Classifying physical strategies in tangible tasks: a video-coding framework for epistemic actions. Presented at 32nd annual ACM conference on Human factors in computing systems - CHI EA '14, Toronto, Ontario, Canada

Tangible interaction is a compelling interface paradigm that elegantly merges the fluency of physical manipulation with the flexibility of digital content. However, it is currently challenging to understand the real benefits and advantages of tangibl... Read More about Classifying physical strategies in tangible tasks: a video-coding framework for epistemic actions.

TouchCloud: An Exploratory Study in Physically Tagging the Cloud. (2014)
Presentation / Conference Contribution
Abreu Esteves, A., Quintal, F., & Oakley, I. (2014, February). TouchCloud: An Exploratory Study in Physically Tagging the Cloud. Poster presented at International Conference on Tangible, Embedded and Embodied Interaction

Using participatory visualisation of soundscapes to compare designers’ and listeners’ experiences of sound designs (2014)
Journal Article
McGregor, I., Turner, P., & Benyon, D. (2014). Using participatory visualisation of soundscapes to compare designers’ and listeners’ experiences of sound designs. Journal of Sonic Studies, 6(1),

There are numerous rules and well-established guidelines to help designers with the visual appearance of interactive technologies. In contrast, when it comes to the use of sound, there is a paucity of practical information regarding design for euphon... Read More about Using participatory visualisation of soundscapes to compare designers’ and listeners’ experiences of sound designs.

A social technological alignment matrix. (2014)
Presentation / Conference Contribution
Thuemmler, C., Mival, O., Lim Jumelle, A. K., Holanec, I., & Fricker, S. (2014, January). A social technological alignment matrix. Paper presented at IEEE Healthcom 2014

This paper refers to the term “implementation” as the process of integrating a new technology into established workflows. Especially in health care this has proven to be a very critical phase and many large-scale projects have failed on this very las... Read More about A social technological alignment matrix..

Computing the incomputable with human processing units (2013)
Presentation / Conference Contribution
Corney, J., Vasantha, G. A., Lynn, A., Jagadeesan, A., Acur, N., Smith, M., & Agarwal, A. (2013, March). Computing the incomputable with human processing units. Presented at International Conference on Intelligent Interactive Technologies and Multimedia IITM 2013, Allahabad, India

Initially commercial crowdsourcing services (such as Amazon’s Mechanical Turk) were focused largely on providing micro-labor services for tasks such as image labeling and text processing. However it is becoming increasingly apparent that these servic... Read More about Computing the incomputable with human processing units.

IPS2 Design Process: A Comparative Study between Literature and Industrial Approaches (2013)
Book Chapter
Annamalai Vasantha, G. V., Hussain, R., Roy, R., & Erkoyuncu, J. A. (2013). IPS2 Design Process: A Comparative Study between Literature and Industrial Approaches. In Y. Shimomura, & K. Kimita (Eds.), The Philosopher's Stone for Sustainability (411-416). Springer. https://doi.org/10.1007/978-3-642-32847-3_69

Although the merits of Industrial product-service systems (IPS2) have been widely reported in the literature, the methodologies currently used to design IPS2 are not yet mature in either academia or industry. The objective of this paper is to determi... Read More about IPS2 Design Process: A Comparative Study between Literature and Industrial Approaches.

Scenarios for Companions. (2013)
Book Chapter
Benyon, D., & Mival, O. (2013). Scenarios for Companions. In Your Virtual Butler: the making of (79-96). Springer Berlin / Heidelberg. https://doi.org/10.1007/978-3-642-37346-6_8

This paper is concerned with understanding the needs of Companion owners (the people formerly known as ‘users’). The problem with developing technologies such as companions is in knowing what the requirements are. People cannot really be expected to... Read More about Scenarios for Companions..

Blended spaces and digital tourism. (2013)
Presentation / Conference Contribution
Benyon, D., Mival, O., & O'Keefe, B. (2013, April). Blended spaces and digital tourism. Presented at CHI2013 workshop on Blended Interaction Spaces

A multidimensional sketching interface for corpus-based concatenative synthesis. (2013)
Presentation / Conference Contribution
Tsiros, A. (2013, July). A multidimensional sketching interface for corpus-based concatenative synthesis. Presented at international Conference on auditory Display

This paper presents Morpheme, a multidimensional interface that allows real-time control of concatenative synthesis through the act of sketching on a digital canvas. Morpheme extracts textural, spatial and volumetric features from a sketch developed... Read More about A multidimensional sketching interface for corpus-based concatenative synthesis..

Commercial Competency and computing students: using the Skills Framework for the Information Age in higher education. (2013)
Presentation / Conference Contribution
McEwan, T. (2013, October). Commercial Competency and computing students: using the Skills Framework for the Information Age in higher education

Commercial acumen has emerged recently as a third aspect of employability which employers expect from computing graduates, in addition to technical capability and "soft skills" (or similar terms like transferable skills). Our experience has been that... Read More about Commercial Competency and computing students: using the Skills Framework for the Information Age in higher education..