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Outputs (63)

Group-Based Expert Walkthroughs: How Immersive Technologies Can Facilitate the Collaborative Authoring of Character Animation (2020)
Presentation / Conference Contribution
Pan, Y., & Mitchell, K. (2020, March). Group-Based Expert Walkthroughs: How Immersive Technologies Can Facilitate the Collaborative Authoring of Character Animation. Presented at 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), Atlanta, GA, USA

Immersive technologies have increasingly attracted the attention of the computer animation community in search of more intuitive and effective alternatives to the current sophisticated 2D interfaces. The higher affordances offered by 3D interaction,... Read More about Group-Based Expert Walkthroughs: How Immersive Technologies Can Facilitate the Collaborative Authoring of Character Animation.

PoseMMR: A Collaborative Mixed Reality Authoring Tool for Character Animation (2020)
Presentation / Conference Contribution
Pan, Y., & Mitchell, K. (2020, March). PoseMMR: A Collaborative Mixed Reality Authoring Tool for Character Animation. Presented at 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), Atlanta, GA, USA

Augmented reality devices enable new approaches for character animation, e.g., given that character posing is three dimensional in nature it follows that interfaces with higher degrees-of-freedom (DoF) should outperform 2D interfaces. We present Pose... Read More about PoseMMR: A Collaborative Mixed Reality Authoring Tool for Character Animation.

Active Learning for Interactive Audio-Animatronic Performance Design (2020)
Journal Article
Castellon, J., Bächer, M., McCrory, M., Ayala, A., Stolarz, J., & Mitchell, K. (2020). Active Learning for Interactive Audio-Animatronic Performance Design. The Journal of Computer Graphics Techniques, 9(3), 1-19

We present a practical neural computational approach for interactive design of Audio-Animatronic® facial performances. An offline quasi-static reference simulation, driven by a coupled mechanical assembly, accurately predicts hyperelastic skin deform... Read More about Active Learning for Interactive Audio-Animatronic Performance Design.

FaceMagic: Real-time Facial Detail Effects on Mobile (2020)
Presentation / Conference Contribution
Casas, L., Li, Y., & Mitchell, K. (2020). FaceMagic: Real-time Facial Detail Effects on Mobile. In SA '20: SIGGRAPH Asia 2020 Technical Communications (1-4). https://doi.org/10.1145/3410700.3425429

We present a novel real-time face detail reconstruction method capable of recovering high quality geometry on consumer mobile devices. Our system firstly uses a morphable model and semantic segmentation of facial parts to achieve robust self-calibrat... Read More about FaceMagic: Real-time Facial Detail Effects on Mobile.

Embodied online dance learning objectives of CAROUSEL + (2021)
Presentation / Conference Contribution
Mitchell, K., Koniaris, B., Tamariz, M., Kennedy, J., Cheema, N., Mekler, E., Van Der Linden, P., Herrmann, E., Hämäläinen, P., McGregor, I., Slusallek, P., & Mac Williams, C. (2021, March). Embodied online dance learning objectives of CAROUSEL +. Presented at 2021 IEEE VR 6th Annual Workshop on K-12+ Embodied Learning through Virtual and Augmented Reality (KELVAR), Lisbon, Portugal

This is a position paper concerning the embodied dance learning objectives of the CAROUSEL + 1 project, which aims to impact how online immersive technologies influence multiuser interaction and communication with a focus on dancing and learning danc... Read More about Embodied online dance learning objectives of CAROUSEL +.

Performance for Care (2020)
Presentation / Conference Contribution
Mahoney, C., & Mermikedes, A. (2020, November). Performance for Care. Presented at Performance for Care, Online

As the use of drama in the education of healthcare professionals becomes more widely accepted, its relationship to the more established practice of simulation based learning merits further examination. Though these two pedagogic approaches stem from... Read More about Performance for Care.

Collimated Whole Volume Light Scattering in Homogeneous Finite Media (2022)
Journal Article
Velinov, Z., & Mitchell, K. (2023). Collimated Whole Volume Light Scattering in Homogeneous Finite Media. IEEE Transactions on Visualization and Computer Graphics, 29(7), 3145-3157. https://doi.org/10.1109/TVCG.2021.3135764

Crepuscular rays form when light encounters an optically thick or opaque medium which masks out portions of the visible scene. Real-time applications commonly estimate this phenomena by connecting paths between light sources and the camera after a si... Read More about Collimated Whole Volume Light Scattering in Homogeneous Finite Media.

DanceMark: An open telemetry framework for latency sensitive real-time networked immersive experiences (2024)
Presentation / Conference Contribution
Koniaris, B., Sinclair, D., & Mitchell, K. (2024, March). DanceMark: An open telemetry framework for latency sensitive real-time networked immersive experiences. Presented at IEEE VR Workshop on Open Access Tools and Libraries for Virtual Reality, Orlando, FL

DanceMark is an open telemetry framework designed for latency-sensitive real-time networked immersive experiences, focusing on online dancing in virtual reality within the DanceGraph platform. The goal is to minimize end-to-end latency and enhance us... Read More about DanceMark: An open telemetry framework for latency sensitive real-time networked immersive experiences.

Augmented Reality AI Co-Driver: Impact on Drivers Perceived Experience and Safety (2023)
Presentation / Conference Contribution
Charissis, V. (2023, December). Augmented Reality AI Co-Driver: Impact on Drivers Perceived Experience and Safety. Presented at 30th International Display Workshop, Niigata, Japan

This project investigates the use of an AI codriver that could support the driver's decision-making process. The information is presented through AR HUD and audio. The evaluation by 20 users in a VR driving simulator presented both encouraging outcom... Read More about Augmented Reality AI Co-Driver: Impact on Drivers Perceived Experience and Safety.

Real-time Facial Animation for 3D Stylized Character with Emotion Dynamics (2023)
Presentation / Conference Contribution
Pan, Y., Zhang, R., Wang, J., Ding, Y., & Mitchell, K. (2023, October). Real-time Facial Animation for 3D Stylized Character with Emotion Dynamics. Presented at 31st ACM International Conference on Multimedia, Ottawa, Canada

Our aim is to improve animation production techniques' efficiency and effectiveness. We present two real-time solutions which drive character expressions in a geometrically consistent and perceptually valid way. Our first solution combines keyframe a... Read More about Real-time Facial Animation for 3D Stylized Character with Emotion Dynamics.

Employing emerging technologies to develop and evaluate in-vehicle intelligent systems for driver support: infotainment AR HUD case study (2021)
Journal Article
Charissis, V., Falah, J., Lagoo, R., Alfalah, S. F. M., Khan, S., Wang, S., Altarteer, S., Bram Larbi, K., & Drikakis, D. (2021). Employing emerging technologies to develop and evaluate in-vehicle intelligent systems for driver support: infotainment AR HUD case study. Applied Sciences, 11(4), Article 1397. https://doi.org/10.3390/app11041397

The plurality of current infotainment devices within the in-vehicle space produces an unprecedented volume of incoming data that overwhelm the typical driver, leading to higher collision probability. This work presents an investigation to an alternat... Read More about Employing emerging technologies to develop and evaluate in-vehicle intelligent systems for driver support: infotainment AR HUD case study.

Utilising Gamification and Virtual Environments to Present Digitally Enhanced Advanced Services (DEAS) for the Financial Sector (2022)
Presentation / Conference Contribution
Khan, C., Charissis, V., & Harrison, D. K. (2022, October). Utilising Gamification and Virtual Environments to Present Digitally Enhanced Advanced Services (DEAS) for the Financial Sector. Presented at Future Technologies Conference 2022 (FTC 2022), Vancouver, Canada

Servitization offers a fresh opportunity for manufacturing and finance companies to incorporate additional services to the main product, as part of an extended maintenance scheme or for insurance purposes. Parametric insurance products based on new t... Read More about Utilising Gamification and Virtual Environments to Present Digitally Enhanced Advanced Services (DEAS) for the Financial Sector.

Exploring the Development Requirements for Virtual Reality Gait Analysis (2019)
Journal Article
Khan, M. S., Charissis, V., & Sakellariou, S. (2019). Exploring the Development Requirements for Virtual Reality Gait Analysis. Multimodal Technologies and Interaction, 3(2), Article 24. https://doi.org/10.3390/mti3020024

The hip joint is highly prone to traumatic and degenerative pathologies resulting in irregular locomotion. Monitoring and treatment depend on high-end technology facilities requiring physician and patient co-location, thus limiting access to speciali... Read More about Exploring the Development Requirements for Virtual Reality Gait Analysis.

Servitization Through VR Serious Games: From Manufacturing to Consumer Electronics (2022)
Presentation / Conference Contribution
Charissis, V., Khan, M. S., & Harrison, D. K. (2022, June). Servitization Through VR Serious Games: From Manufacturing to Consumer Electronics. Presented at 24th International Conference on Human-Computer Interaction (HCII 2022), Online

The provision of services instead of the actual products is becoming a major area of interest for the products provision companies involved in the manufacturing, electronics and construction industries amongst others. Current work in the disseminatio... Read More about Servitization Through VR Serious Games: From Manufacturing to Consumer Electronics.

“MedChemVR”: a virtual reality game to enhance medicinal chemistry education (2021)
Journal Article
Abuhammad, A., Falah, J., Alfalah, S. F. M., Abu-Tarboush, M., Tarawneh, R. T., Drikakis, D., & Charissis, V. (2021). “MedChemVR”: a virtual reality game to enhance medicinal chemistry education. Multimodal Technologies and Interaction, 5(3), Article 10. https://doi.org/10.3390/mti5030010

Medicinal chemistry (MC) is an indispensable component of the pharmacy curriculum. The pharmacists’ unique knowledge of a medicine’s chemistry enhances their understanding of the pharmacological activity, manufacturing, storage, use, supply, and hand... Read More about “MedChemVR”: a virtual reality game to enhance medicinal chemistry education.

Can Gamification Improve User Experience (UX) of Servitization in the Financial and Construction Sector? (2022)
Presentation / Conference Contribution
Khan, M. S., Charissis, V., & Harrison, D. K. (2022, June). Can Gamification Improve User Experience (UX) of Servitization in the Financial and Construction Sector?. Presented at International Conference on Human-Computer Interaction, Online

The monetisation of the provision of consumer services rather than products is advantageous and leads to higher profit margins for the providing companies in comparison to the sole manufacturing of consumer products. This business model has gradually... Read More about Can Gamification Improve User Experience (UX) of Servitization in the Financial and Construction Sector?.

Machine-Learning Methods for Computational Science and Engineering (2020)
Journal Article
Frank, M., Drikakis, D., & Charissis, V. (2020). Machine-Learning Methods for Computational Science and Engineering. Computation, 8(1), Article 15. https://doi.org/10.3390/computation8010015

The re-kindled fascination in machine learning (ML), observed over the last few decades, has also percolated into natural sciences and engineering. ML algorithms are now used in scientific computing, as well as in data-mining and processing. In this... Read More about Machine-Learning Methods for Computational Science and Engineering.

Surgical education: Applied virtual anatomy: Can Virtual Reality Augment Postgraduate Anatomy Teaching? (2007)
Presentation / Conference Contribution
Ward, B. M., Charissis, V., Rowley, D., Anderson, P., & Young, I. (2007). Surgical education: Applied virtual anatomy: Can Virtual Reality Augment Postgraduate Anatomy Teaching?. In Proceedings of the British Association of Day Surgery Conference

This paper presents an inquiry into Virtual Reality (VR) training environments and their application in early postgraduate anatomy teaching. There is great interest in the use of VR applications, but there has been little practical application in the... Read More about Surgical education: Applied virtual anatomy: Can Virtual Reality Augment Postgraduate Anatomy Teaching?.

Investigating the improvement of the localisation propensity and impact of the emergency vehicle sirens (2011)
Presentation / Conference Contribution
Boslem, S., Moore, D., & Charissis, V. (2011). Investigating the improvement of the localisation propensity and impact of the emergency vehicle sirens. In SAE 2011 World Congress and Exhibition. https://doi.org/10.4271/2011-01-0049

Rapid mobilization of emergency vehicles in the urban or rural road network presents a high probability of collisions and other related hazards to other drivers. Yet uninterrupted high speeds of the emergency vehicles through traffic are imperative f... Read More about Investigating the improvement of the localisation propensity and impact of the emergency vehicle sirens.

DanceGraph: A Complementary Architecture for Synchronous Dancing Online (2023)
Presentation / Conference Contribution
Sinclair, D., Ademola, A. V., Koniaris, B., & Mitchell, K. (2023, May). DanceGraph: A Complementary Architecture for Synchronous Dancing Online. Paper presented at 36th International Computer Animation & Social Agents (CASA) 2023, Limassol, Cyprus

DanceGraph is an architecture for synchronized online dancing overcoming the latency of net-worked body pose sharing. We break down this challenge by developing a real-time bandwidth-efficient architecture to minimize lag and reduce the timeframe of... Read More about DanceGraph: A Complementary Architecture for Synchronous Dancing Online.