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Group-Based Expert Walkthroughs: How Immersive Technologies Can Facilitate the Collaborative Authoring of Character Animation

Pan, Ye; Mitchell, Kenny

Authors

Ye Pan



Abstract

Immersive technologies have increasingly attracted the attention of the computer animation community in search of more intuitive and effective alternatives to the current sophisticated 2D interfaces. The higher affordances offered by 3D interaction, as well as the enhanced spatial understanding have the potential to improve the animators’ task, which is tremendously skill intensive and time consuming. We explore the capabilities provided by our PoseMMR, multiple users posing and animating characters in a mixed reality (MR) environment, animation via group-based expert walkthroughs. We demonstrated our system can facilitate immersive posing, animation editing, version control and collaboration. We provide a set of guidelines and discussed the benefits and potential of immersive technologies for our future animation toolsets.

Citation

Pan, Y., & Mitchell, K. (2020). Group-Based Expert Walkthroughs: How Immersive Technologies Can Facilitate the Collaborative Authoring of Character Animation. In 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) ( ‏188-195). https://doi.org/10.1109/vrw50115.2020.00041

Conference Name 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)
Conference Location Atlanta, GA, USA
Start Date Mar 22, 2020
End Date Mar 26, 2020
Acceptance Date Feb 10, 2020
Online Publication Date May 15, 2020
Publication Date 2020-03
Deposit Date Jun 5, 2020
Publicly Available Date Jun 9, 2020
Publisher Institute of Electrical and Electronics Engineers
Pages ‏188-195
Book Title 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)
ISBN 9781728165332
DOI https://doi.org/10.1109/vrw50115.2020.00041
Keywords Human-centered computing, Human computer interaction (HCI), Interaction paradigms, Mixed / augmented reality, Human-centered computing, Human computer interaction (HCI), Interactive systems and tools, User interface toolkits
Public URL http://researchrepository.napier.ac.uk/Output/2666723
Publisher URL https://ieeexplore.ieee.org/abstract/document/9090619

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