Ye Pan
Group-Based Expert Walkthroughs: How Immersive Technologies Can Facilitate the Collaborative Authoring of Character Animation
Pan, Ye; Mitchell, Kenny
Abstract
Immersive technologies have increasingly attracted the attention of the computer animation community in search of more intuitive and effective alternatives to the current sophisticated 2D interfaces. The higher affordances offered by 3D interaction, as well as the enhanced spatial understanding have the potential to improve the animators’ task, which is tremendously skill intensive and time consuming. We explore the capabilities provided by our PoseMMR, multiple users posing and animating characters in a mixed reality (MR) environment, animation via group-based expert walkthroughs. We demonstrated our system can facilitate immersive posing, animation editing, version control and collaboration. We provide a set of guidelines and discussed the benefits and potential of immersive technologies for our future animation toolsets.
Citation
Pan, Y., & Mitchell, K. (2020, March). Group-Based Expert Walkthroughs: How Immersive Technologies Can Facilitate the Collaborative Authoring of Character Animation. Presented at 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), Atlanta, GA, USA
Presentation Conference Type | Conference Paper (published) |
---|---|
Conference Name | 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) |
Start Date | Mar 22, 2020 |
End Date | Mar 26, 2020 |
Acceptance Date | Feb 10, 2020 |
Online Publication Date | May 15, 2020 |
Publication Date | 2020-03 |
Deposit Date | Jun 5, 2020 |
Publicly Available Date | Jun 9, 2020 |
Publisher | Institute of Electrical and Electronics Engineers |
Pages | 188-195 |
Book Title | 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) |
ISBN | 9781728165332 |
DOI | https://doi.org/10.1109/vrw50115.2020.00041 |
Keywords | Human-centered computing, Human computer interaction (HCI), Interaction paradigms, Mixed / augmented reality, Human-centered computing, Human computer interaction (HCI), Interactive systems and tools, User interface toolkits |
Public URL | http://researchrepository.napier.ac.uk/Output/2666723 |
Publisher URL | https://ieeexplore.ieee.org/abstract/document/9090619 |
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Group-Based Expert Walkthroughs: How Immersive Technologies Can Facilitate The Collaborative Authoring Of Character Animation
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