Skip to main content

Research Repository

Advanced Search

Outputs (290)

Future Tense - The Challenge of Imagining Alternative Futures (2023)
Book Chapter
Smyth, M. (2023). Future Tense - The Challenge of Imagining Alternative Futures. In Designing in Coexistence – Reflections on Systemic Change (77-88). Croatian Architects’ Association

So why is it so difficult to imagine futures? Not the futures set in galaxies far far away, but the ones connected to the present that lie tantalisingly just beyond the horizon. Futures still tethered to variants of today’s infrastructure. This essay... Read More about Future Tense - The Challenge of Imagining Alternative Futures.

‘There it is, another code ready to be used’. Repurposing comprovisation [Lecture-recital]. (2022)
Presentation / Conference Contribution
Papageorgiou, D., & Sánchez Díaz, F. (2022, June). ‘There it is, another code ready to be used’. Repurposing comprovisation [Lecture-recital]. Presented at Performance Studies Network International Conference 2022, Department of Music and Media, University of Surrey, Guildford, UK

‘There it is, another code ready to be used’ is a notational environment and a system for improvisation on any instrument of the saxophone family (with or without live electronics) developed by Dimitris Papageorgiou. The project is the result of an... Read More about ‘There it is, another code ready to be used’. Repurposing comprovisation [Lecture-recital]..

Speculative and Critical Design: approaches and influences in education (2022)
Journal Article
Helgason, I., Encinas, E., Mitrovic, I., & Smyth, M. (2022). Speculative and Critical Design: approaches and influences in education. Interaction Design and Architecture(s) IxDetA, 5-7. https://doi.org/10.55612/s-5002-051-001psi

As guest editors of this special edition we are delighted to present this selection of papers responding to our call about Speculative and Critical Design in education. The response to the call demonstrates that interest in this approach is increasin... Read More about Speculative and Critical Design: approaches and influences in education.

Digital Skills for the Creative Practitioner: Supporting Informal Learning of Technologies for Creativity (2023)
Presentation / Conference Contribution
Helgason, I., Smyth, M., Panneels, I., Lechelt, S., Frich, J., Rawn, E., & McCarthy, B. (2023, April). Digital Skills for the Creative Practitioner: Supporting Informal Learning of Technologies for Creativity. Presented at CHI '23: CHI Conference on Human Factors in Computing Systems, Hamburg, Germany

The creative industries play an important role in economic, cultural and social life, and in many creative disciplines much of the workforce is made up of individual practitioners including freelancers, sole traders and small or micro enterprises. Th... Read More about Digital Skills for the Creative Practitioner: Supporting Informal Learning of Technologies for Creativity.

Practices and educational affordances of sound in the postcolonial Hong Kong protests (2023)
Journal Article
Cheng, L., & McGregor, I. (in press). Practices and educational affordances of sound in the postcolonial Hong Kong protests. Contemporary Music Review, https://doi.org/10.1080/07494467.2023.2241236

Sound has been theorised for its functional role as informative agent in political advocacy and participation in political studies, yet the investigation on the pedagogical potential has been largely absent. This paper examines the pedagogical impact... Read More about Practices and educational affordances of sound in the postcolonial Hong Kong protests.

Has the collective experience of the pandemic reset our relationship with the future? (2022)
Journal Article
Smyth, M. (2022). Has the collective experience of the pandemic reset our relationship with the future?. DOC - Design and Society, 1(1),

The fusion of architecture and cultures that comprised the cityscape of Blade Runner (1982) was a key part in how the narrative humanised the vision of the future, it provided a backdrop in which characters displaying human emotions played out a stor... Read More about Has the collective experience of the pandemic reset our relationship with the future?.

Echoes of Futures Past - Speculations and Fictions from History (2021)
Book Chapter
Smyth, M., Auger, J., & Helgason, I. (2021). Echoes of Futures Past - Speculations and Fictions from History. In I. Mitrović, J. Auger, J. Hanna, & I. Helgason (Eds.), Beyond Speculative Design: Past-Present-Future (24-67). SpeculativeEDU, Arts Academy, University of Split

Data-Driven Innovation for Sustainable Creative Practice (2022)
Presentation / Conference Contribution
Lechelt, S., Panneels, I., & Helgason, I. (2022). Data-Driven Innovation for Sustainable Creative Practice. In Proceedings of the 35th British HCI and Doctoral Consortium 2022, UK. https://doi.org/10.14236/ewic/HCI2022.51

We present a film exhibiting eight case studies of projects dealing with the intersections of environmental sustainability, data and technology, which have all been led by and rooted in the creative industries in Scotland. The film highlights how the... Read More about Data-Driven Innovation for Sustainable Creative Practice.

Development of Sustainable Building Design in Hong Kong: Exploring Lean Capabilities (2022)
Presentation / Conference Contribution
Lam, E., Chan, A., Olawumi, T., Wong, I., & Kazeem, K. (2022). Development of Sustainable Building Design in Hong Kong: Exploring Lean Capabilities. In Proceedings of the 7th Water Efficiency Conference 2022 (160-169)

When a building design fails to meet the end-users' requirements after construction, it is regarded as a faulty design. Faulty designs often lead to renovation, demolition, and material waste. The need to implement innovative tools and systems that c... Read More about Development of Sustainable Building Design in Hong Kong: Exploring Lean Capabilities.

Employing emerging technologies to develop and evaluate in-vehicle intelligent systems for driver support: infotainment AR HUD case study (2021)
Journal Article
Charissis, V., Falah, J., Lagoo, R., Alfalah, S. F. M., Khan, S., Wang, S., Altarteer, S., Bram Larbi, K., & Drikakis, D. (2021). Employing emerging technologies to develop and evaluate in-vehicle intelligent systems for driver support: infotainment AR HUD case study. Applied Sciences, 11(4), Article 1397. https://doi.org/10.3390/app11041397

The plurality of current infotainment devices within the in-vehicle space produces an unprecedented volume of incoming data that overwhelm the typical driver, leading to higher collision probability. This work presents an investigation to an alternat... Read More about Employing emerging technologies to develop and evaluate in-vehicle intelligent systems for driver support: infotainment AR HUD case study.

Utilising Gamification and Virtual Environments to Present Digitally Enhanced Advanced Services (DEAS) for the Financial Sector (2022)
Presentation / Conference Contribution
Khan, C., Charissis, V., & Harrison, D. K. (2022, October). Utilising Gamification and Virtual Environments to Present Digitally Enhanced Advanced Services (DEAS) for the Financial Sector. Presented at Future Technologies Conference 2022 (FTC 2022), Vancouver, Canada

Servitization offers a fresh opportunity for manufacturing and finance companies to incorporate additional services to the main product, as part of an extended maintenance scheme or for insurance purposes. Parametric insurance products based on new t... Read More about Utilising Gamification and Virtual Environments to Present Digitally Enhanced Advanced Services (DEAS) for the Financial Sector.

Exploring the Development Requirements for Virtual Reality Gait Analysis (2019)
Journal Article
Khan, M. S., Charissis, V., & Sakellariou, S. (2019). Exploring the Development Requirements for Virtual Reality Gait Analysis. Multimodal Technologies and Interaction, 3(2), Article 24. https://doi.org/10.3390/mti3020024

The hip joint is highly prone to traumatic and degenerative pathologies resulting in irregular locomotion. Monitoring and treatment depend on high-end technology facilities requiring physician and patient co-location, thus limiting access to speciali... Read More about Exploring the Development Requirements for Virtual Reality Gait Analysis.

Servitization Through VR Serious Games: From Manufacturing to Consumer Electronics (2022)
Presentation / Conference Contribution
Charissis, V., Khan, M. S., & Harrison, D. K. (2022, June). Servitization Through VR Serious Games: From Manufacturing to Consumer Electronics. Presented at 24th International Conference on Human-Computer Interaction (HCII 2022), Online

The provision of services instead of the actual products is becoming a major area of interest for the products provision companies involved in the manufacturing, electronics and construction industries amongst others. Current work in the disseminatio... Read More about Servitization Through VR Serious Games: From Manufacturing to Consumer Electronics.

“MedChemVR”: a virtual reality game to enhance medicinal chemistry education (2021)
Journal Article
Abuhammad, A., Falah, J., Alfalah, S. F. M., Abu-Tarboush, M., Tarawneh, R. T., Drikakis, D., & Charissis, V. (2021). “MedChemVR”: a virtual reality game to enhance medicinal chemistry education. Multimodal Technologies and Interaction, 5(3), Article 10. https://doi.org/10.3390/mti5030010

Medicinal chemistry (MC) is an indispensable component of the pharmacy curriculum. The pharmacists’ unique knowledge of a medicine’s chemistry enhances their understanding of the pharmacological activity, manufacturing, storage, use, supply, and hand... Read More about “MedChemVR”: a virtual reality game to enhance medicinal chemistry education.

Can Gamification Improve User Experience (UX) of Servitization in the Financial and Construction Sector? (2022)
Presentation / Conference Contribution
Khan, M. S., Charissis, V., & Harrison, D. K. (2022, June). Can Gamification Improve User Experience (UX) of Servitization in the Financial and Construction Sector?. Presented at International Conference on Human-Computer Interaction, Online

The monetisation of the provision of consumer services rather than products is advantageous and leads to higher profit margins for the providing companies in comparison to the sole manufacturing of consumer products. This business model has gradually... Read More about Can Gamification Improve User Experience (UX) of Servitization in the Financial and Construction Sector?.

Machine-Learning Methods for Computational Science and Engineering (2020)
Journal Article
Frank, M., Drikakis, D., & Charissis, V. (2020). Machine-Learning Methods for Computational Science and Engineering. Computation, 8(1), Article 15. https://doi.org/10.3390/computation8010015

The re-kindled fascination in machine learning (ML), observed over the last few decades, has also percolated into natural sciences and engineering. ML algorithms are now used in scientific computing, as well as in data-mining and processing. In this... Read More about Machine-Learning Methods for Computational Science and Engineering.

Surgical education: Applied virtual anatomy: Can Virtual Reality Augment Postgraduate Anatomy Teaching? (2007)
Presentation / Conference Contribution
Ward, B. M., Charissis, V., Rowley, D., Anderson, P., & Young, I. (2007). Surgical education: Applied virtual anatomy: Can Virtual Reality Augment Postgraduate Anatomy Teaching?. In Proceedings of the British Association of Day Surgery Conference

This paper presents an inquiry into Virtual Reality (VR) training environments and their application in early postgraduate anatomy teaching. There is great interest in the use of VR applications, but there has been little practical application in the... Read More about Surgical education: Applied virtual anatomy: Can Virtual Reality Augment Postgraduate Anatomy Teaching?.

Investigating the improvement of the localisation propensity and impact of the emergency vehicle sirens (2011)
Presentation / Conference Contribution
Boslem, S., Moore, D., & Charissis, V. (2011). Investigating the improvement of the localisation propensity and impact of the emergency vehicle sirens. In SAE 2011 World Congress and Exhibition. https://doi.org/10.4271/2011-01-0049

Rapid mobilization of emergency vehicles in the urban or rural road network presents a high probability of collisions and other related hazards to other drivers. Yet uninterrupted high speeds of the emergency vehicles through traffic are imperative f... Read More about Investigating the improvement of the localisation propensity and impact of the emergency vehicle sirens.

Distance: digital immersive technologies and craft engagement (2023)
Presentation / Conference Contribution
Panneels, I., Helgason, I., Smyth, M., Darzentas, . D., Hocking, L., & Shillito, A. (2023, April). Distance: digital immersive technologies and craft engagement. Presented at Cumulus Conference: Connectivity and Creativity in times of Conflict, Antwerp, Belgium

The DISTANCE project (digital immersive technologies and craft engagement) is a novel practice-led experiment in the use of immersive technology to enable dispersed craft practitioners to apply their haptic skills and material knowledge in a digital... Read More about Distance: digital immersive technologies and craft engagement.

Speculating Futures in an Age of Nostalgia (2023)
Presentation / Conference Contribution
Smyth, M. (2023). Speculating Futures in an Age of Nostalgia. In Connectivity and Creativity in times of Conflict: Cumulus Conference Proceedings Antwerp 2023

This paper will present an exploration of the relationship between the past and the present and how that interaction influences design thinking when speculating about possible futures. It will argue that the growing influence of nostalgia, supported... Read More about Speculating Futures in an Age of Nostalgia.