Skip to main content

Research Repository

Advanced Search

Outputs (290)

Multi-user motion matching interaction for interactive television using Smartwatches. (2017)
Presentation / Conference Contribution
Verweij, D., Khan, V., Esteves, A., & Bakker, S. (2017, June). Multi-user motion matching interaction for interactive television using Smartwatches. Poster presented at Adjunct Publication of the 2017 ACM International Conference on Interactive Experiences for TV and Online Video - TVX '17 Adjunct

Motion matching input, following continuously moving targets by performing bodily movements, offers new interaction possibilities in multiple domains. Unlike optical motion matching input systems, our technique utilizes a smartwatch to record motion... Read More about Multi-user motion matching interaction for interactive television using Smartwatches..

Orbits: enabling gaze interaction in smart watches using moving targets (2015)
Presentation / Conference Contribution
Esteves, A., Velloso, E., Bulling, A., & Gellersen, H. (2015, September). Orbits: enabling gaze interaction in smart watches using moving targets. Presented at 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers - UbiComp '15, Osaka, Japan

In this paper we demonstrate Orbits, a novel gaze interaction technique that accounts for both the reduced size of smart watch displays and the hands-free nature of conventional watches. Orbits combines graphical controls that display one or multiple... Read More about Orbits: enabling gaze interaction in smart watches using moving targets.

Classifying physical strategies in tangible tasks: a video-coding framework for epistemic actions (2014)
Presentation / Conference Contribution
Esteves, A., Bakker, S., Antle, A. N., May, A., Warren, J., & Oakley, I. (2014, April). Classifying physical strategies in tangible tasks: a video-coding framework for epistemic actions. Presented at 32nd annual ACM conference on Human factors in computing systems - CHI EA '14, Toronto, Ontario, Canada

Tangible interaction is a compelling interface paradigm that elegantly merges the fluency of physical manipulation with the flexibility of digital content. However, it is currently challenging to understand the real benefits and advantages of tangibl... Read More about Classifying physical strategies in tangible tasks: a video-coding framework for epistemic actions.

TouchCloud: An Exploratory Study in Physically Tagging the Cloud. (2014)
Presentation / Conference Contribution
Abreu Esteves, A., Quintal, F., & Oakley, I. (2014, February). TouchCloud: An Exploratory Study in Physically Tagging the Cloud. Poster presented at International Conference on Tangible, Embedded and Embodied Interaction

Informing design by recording tangible interaction. (2011)
Presentation / Conference Contribution
Esteves, A., & Oakley, I. (2011). Informing design by recording tangible interaction. . https://doi.org/10.1145/1979742.1979893

Evaluating tangible user interfaces is challenging. Despite the wealth of research describing the design of tangible systems, there is little empirical evidence highlighting the benefits they can confer. This paper presents a toolkit that logs the ma... Read More about Informing design by recording tangible interaction..

Eco Planner: A Tabletop System for Scheduling Sustainable Routines (2011)
Presentation / Conference Contribution
Esteves, A., & Oakley, I. (2011, January). Eco Planner: A Tabletop System for Scheduling Sustainable Routines. Presented at The 5th International Conference on Tangible, Embedded and Embodied Interaction, 2011

This paper presents Eco Planner, a tangible system that aims to encourage users to behave more sustainably. It is based on a tabletop system showing a tabular view on which users can manipulate tokens to express and observe information about their da... Read More about Eco Planner: A Tabletop System for Scheduling Sustainable Routines.

Mementos: a tangible interface supporting travel (2010)
Presentation / Conference Contribution
Esteves, A., & Oakley, I. (2010). Mementos: a tangible interface supporting travel. In Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries (643-646). https://doi.org/10.1145/1868914.1868994

Tangible interaction promises interfaces with ready affordances, which embrace physicality and which naturally support collaboration. However, the complexity of the hardware required to produce tangible systems has typically constrained their operati... Read More about Mementos: a tangible interface supporting travel.

WaveTrace Demo at the Dutch Design Week (2017)
Exhibition / Performance
Verweij, D., Abreu Esteves, A., Khan, V., & Bakker, S. WaveTrace Demo at the Dutch Design Week. Exhibited at Eindhoven, The Netherlands. 21 October 2017 - 29 October 2017. (Unpublished)

Every design has its own story, a story about ideas, exploring, decisions and adaptations. During Mind the Story, the lecture program that accompanies Mind the Step, the focus is on people involved in the design process. As user, client, organization... Read More about WaveTrace Demo at the Dutch Design Week.

On and Offline Tangible Interaction: Studying the Secret Lives of Augmented Objects (2013)
Presentation / Conference Contribution
Oakley, I., & Esteves, A. (2013). On and Offline Tangible Interaction: Studying the Secret Lives of Augmented Objects. In 2013 International Symposium on Ubiquitous Virtual Reality (ISUVR). https://doi.org/10.1109/isuvr.2013.12

The smart, augmented objects that appear in systems that support tangible interaction have a dual life. While they can exhibit complex digital behaviors in the technological context they are designed for, they are also static, standard physical objec... Read More about On and Offline Tangible Interaction: Studying the Secret Lives of Augmented Objects.

Making and Unfinishedness: Designing Toolkits for Negotiation (2017)
Journal Article
Smyth, M., & Helgason, I. (2017). Making and Unfinishedness: Designing Toolkits for Negotiation. Design Journal, 20(sup1), S3966-S3974. https://doi.org/10.1080/14606925.2017.1352899

The diffusion and democratisation of computing technologies and physical prototyping systems has supported the rise of Do-It-Yourself culture. In the context of design innovation, this shift has undoubtedly blurred the lines between the roles of amat... Read More about Making and Unfinishedness: Designing Toolkits for Negotiation.

Schmuckmachen im 21. Jahrhundert (2017)
Exhibition / Performance
Vones, K. Schmuckmachen im 21. Jahrhundert. Exhibited at Vienna. 5 October 2017 - 12 November 2017. (Unpublished)

This exhibition took place in Gallery V&V in Vienna and was curated by Birgit Laken and Anarkik3D founder Ann Marie Shillito on a theme od 3D printed jewellery

IRIDiuM+: deep media storytelling with non-linear light field video (2017)
Presentation / Conference Contribution
Kosek, M., Koniaris, B., Sinclair, D., Markova, D., Rothnie, F., Smoot, L., & Mitchell, K. (2017, July). IRIDiuM+: deep media storytelling with non-linear light field video. Presented at ACM SIGGRAPH 2017 VR Village on - SIGGRAPH '17, Los Angeles, California

We present immersive storytelling in VR enhanced with non-linear sequenced sound, touch and light. Our Deep Media (Rose 2012) aim is to allow for guests to physically enter rendered movies with novel non-linear storytelling capability. With the ab... Read More about IRIDiuM+: deep media storytelling with non-linear light field video.

Eidolon 360 – a VR experience (2018)
Presentation / Conference Contribution
Hood, B., & Flint, T. (2018, March). Eidolon 360 – a VR experience. Presented at Tangible Embedded Interaction 2018. TEI Arts

Art piece displayed at the ACM International Conference on Tangible, Embedded and Embodied Interaction (TEI) exhibition. https://tei.acm.org/2018/

Expanding the Child Visitor Experience – mixing realities in a contemporary sculpture park (2018)
Presentation / Conference Contribution
Hall, L., Flint, T., & Mitsche, N. (2018, May). Expanding the Child Visitor Experience – mixing realities in a contemporary sculpture park. Paper presented at 2nd International Research Symposium in Tourism Hospitality & Events

This research considers how the visitor experience could be enhanced through intertwining and blending the real and virtual, creating a new mixed reality that extended and added to the destination. We discuss work undertaken with Jupiter Artland, a c... Read More about Expanding the Child Visitor Experience – mixing realities in a contemporary sculpture park.

The Effectiveness of Two Audiovisual Mappings to Control a Concatenative Synthesiser (2017)
Presentation / Conference Contribution
Tsiros, A., & Leplâtre, G. (2017, July). The Effectiveness of Two Audiovisual Mappings to Control a Concatenative Synthesiser. Presented at Sound and Music Computing 2017

This paper presents the results of an investigation into audio visual (AV) correspondences conducted as part of the development of Morpheme, a painting interface to control a corpus-based concatenative sound synthesiser. Our goal was to measure the e... Read More about The Effectiveness of Two Audiovisual Mappings to Control a Concatenative Synthesiser.

Evaluation of a Sketching Interface to Control a Concatenative Synthesiser (2016)
Presentation / Conference Contribution
Tsiros, A., & Leplâtre, G. (2016). Evaluation of a Sketching Interface to Control a Concatenative Synthesiser. In Proceedings of the 42nd International Computer Music Conference 2016 (74-78)

This paper presents the evaluation of Morpheme a sketching interface for the control of sound synthesis. We explain the task that was designed in order to assess the effectiveness of the interface, detect usability issues and gather participants' res... Read More about Evaluation of a Sketching Interface to Control a Concatenative Synthesiser.

Maker Movements, Do-It-Yourself Cultures and Participatory Design: Implications for HCI Research (2018)
Presentation / Conference Contribution
Smyth, M., Helgason, I., Kresin, F., Balestrini, M., Unteidig, A. B., Lawson, S., Gaved, M., Taylor, N., Auger, J., Hansen, L. K., Schuler, D. C., Woods, M., & Dourish, P. (2018, April). Maker Movements, Do-It-Yourself Cultures and Participatory Design: Implications for HCI Research. Presented at 2018 CHI Conference on Human Factors in Computing Systems - CHI '18, Montreal, Canada

Falling costs and the wider availability of computational components, platforms and ecosystems have enabled the expansion of maker movements and DIY cultures. This can be considered as a form of democratization of technology systems design, in alignm... Read More about Maker Movements, Do-It-Yourself Cultures and Participatory Design: Implications for HCI Research.

Empowerment and embodiment for collaborative mixed reality systems: Empowerment and Embodiment (2018)
Journal Article
Pan, Y., Sinclair, D., & Mitchell, K. (2018). Empowerment and embodiment for collaborative mixed reality systems: Empowerment and Embodiment. Computer Animation and Virtual Worlds, 29(3-4), https://doi.org/10.1002/cav.1838

We present several mixed‐reality‐based remote collaboration settings by using consumer head‐mounted displays. We investigated how two people are able to work together in these settings. We found that the person in the AR system will be regarded as th... Read More about Empowerment and embodiment for collaborative mixed reality systems: Empowerment and Embodiment.

Designing Motion Matching for Real-World Applications: Lessons from Realistic Deployments (2019)
Presentation / Conference Contribution
Verweij, D., Esteves, A., Bakker, S., & Khan, V. (2019, March). Designing Motion Matching for Real-World Applications: Lessons from Realistic Deployments. Presented at 13th International Conference on Tangible, Embedded, and Embodied Interaction (ACM TEI), Tempe, Arizona

Amongst the variety of (multi-modal) interaction techniques that are being developed and explored, the Motion Matching paradigm provides a novel approach to selection and control. In motion matching, users interact by rhythmically moving their bodies... Read More about Designing Motion Matching for Real-World Applications: Lessons from Realistic Deployments.