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Designing Motion Matching for Real-World Applications: Lessons from Realistic Deployments

Verweij, David; Esteves, Augusto; Bakker, Saskia; Khan, Vassilis-Javed

Authors

David Verweij

Augusto Esteves

Saskia Bakker

Vassilis-Javed Khan



Abstract

Amongst the variety of (multi-modal) interaction techniques that are being developed and explored, the Motion Matching paradigm provides a novel approach to selection and control. In motion matching, users interact by rhythmically moving their bodies to track the continuous movements of different interface targets. This paper builds upon the current algorithmic and usability focused body of work by exploring the product possibilities and implications of motion matching. Through the development and qualitative study of four novel and different real-world motion matching applications --- with 20 participants --- we elaborate on the suitability of motion matching in different multi-user scenarios, the less pertinent use in home environments and the necessity for multi-modal interaction. Based on these learnings, we developed three novel motion matching based interactive lamps, which report on clear paths for further dissemination of the embodied interaction technique's experience. This paper hereby informs the design of future motion matching interfaces and products.

Presentation Conference Type Conference Paper (Published)
Conference Name 13th International Conference on Tangible, Embedded, and Embodied Interaction (ACM TEI)
Start Date Mar 17, 2019
End Date Mar 20, 2019
Acceptance Date Oct 24, 2018
Publication Date Mar 17, 2019
Deposit Date Oct 25, 2018
Publicly Available Date Mar 17, 2019
Publisher Association for Computing Machinery (ACM)
Pages 645-656
Book Title TEI '19 Proceedings of the Thirteenth International Conference on Tangible, Embedded, and Embodied Interaction
ISBN 978-1-4503-6196-5
DOI https://doi.org/10.1145/3294109.3295628
Public URL http://researchrepository.napier.ac.uk/Output/1322868

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