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IRIDiuM+: deep media storytelling with non-linear light field video

Kosek, Maggie; Koniaris, Babis; Sinclair, David; Markova, Desislava; Rothnie, Fraser; Smoot, Lanny; Mitchell, Kenny


Maggie Kosek

David Sinclair

Desislava Markova

Fraser Rothnie

Lanny Smoot


We present immersive storytelling in VR enhanced with non-linear
sequenced sound, touch and light. Our Deep Media (Rose 2012) aim
is to allow for guests to physically enter rendered movies with
novel non-linear storytelling capability. With the ability to change
the outcome of the story through touch and physical movement,
we enable the agency of guests to make choices with consequences
in immersive movies. We extend, IRIDiuM (Koniaris et al. 2016,
2017) to allow branching streams of full-motion light eld video
depending on user actions in real time. The interactive narrative
guides guests through the immersive story with lighting and spatial
audio design and integrates both walkable and air haptic actuators

Presentation Conference Type Conference Paper (Published)
Conference Name ACM SIGGRAPH 2017 VR Village on - SIGGRAPH '17
Start Date Jul 30, 2017
End Date Aug 3, 2017
Acceptance Date May 25, 2017
Publication Date Jul 30, 2017
Deposit Date Dec 4, 2018
Publicly Available Date Dec 5, 2018
Publisher Association for Computing Machinery (ACM)
Book Title SIGGRAPH '17 ACM SIGGRAPH 2017 VR Village
ISBN 9781450350136
Keywords real-time rendering, VR, light elds, non-linear storytelling
Public URL
Contract Date Dec 4, 2018


IRIDiuM+: Deep Media Storytelling with Non-linear Light Field Video (13 Mb)

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