Skip to main content

Research Repository

Advanced Search

All Outputs (95)

Auditory Occlusion Based on the Human Body in the Direct Sound Path: Measured and Perceivable Effects (2024)
Presentation / Conference Contribution
McSeveney, S., Tamariz, M., McGregor, I., Koniaris, B., & Mitchell, K. (2024, September). Auditory Occlusion Based on the Human Body in the Direct Sound Path: Measured and Perceivable Effects. Presented at Audio Mostly 2024 - Explorations in Sonic Cultures, Milan, Italy

Audio plays a key role in the sense of immersion and presence in VR, as it correlates to improved enjoyment of content. We share results of a perception study on the ability of listeners to recognise auditory occlusion due to the presence of a human... Read More about Auditory Occlusion Based on the Human Body in the Direct Sound Path: Measured and Perceivable Effects.

Capturing Film Mixers’ Workflows (2024)
Journal Article
Shalabi, A., & McGregor, I. (2024). Capturing Film Mixers’ Workflows. Journal of the Audio Engineering Society, 72(9),

Cinema being a controlled medium can offer stakeholders reassurance and a certain level of predictability in terms of soundtrack reproduction. The television and streaming suite of standards and delivery specifications have been developed in order to... Read More about Capturing Film Mixers’ Workflows.

Podcasting the archive: An evaluation of audience engagement with a narrative non-fiction podcast series (2024)
Journal Article
Ryan, B., Hall, H., Wilson, M., & McGregor, I. (in press). Podcasting the archive: An evaluation of audience engagement with a narrative non-fiction podcast series. Archives: The Journal of the British Records Association,

The purpose of the empirical work discussed in this paper was to explore the theme of audience engagement with digitised archive data in different formats. A comparison is drawn between experiences of interacting with an archive presented as a narrat... Read More about Podcasting the archive: An evaluation of audience engagement with a narrative non-fiction podcast series.

Pedagogical approaches in music and audio education for deaf and hard-of-hearing students (2024)
Journal Article
Cheng, L., & McGregor, I. (in press). Pedagogical approaches in music and audio education for deaf and hard-of-hearing students. Organised Sound,

Learning about music, sound, or audio can present significant challenges for individuals who are deaf and hard of hearing (DHH). Given the advancements in technology and the increasing emphasis on equality, diversity and inclusion (EDI) in education,... Read More about Pedagogical approaches in music and audio education for deaf and hard-of-hearing students.

Audience perceptions of Foley footsteps and 3D realism designed to convey walker characteristics (2024)
Journal Article
Cunningham, S., & McGregor, I. (online). Audience perceptions of Foley footsteps and 3D realism designed to convey walker characteristics. Personal and Ubiquitous Computing, https://doi.org/10.1007/s00779-024-01819-3

Foley artistry is an essential part of the audio post-production process for film, television, games, and animation. By extension, it is as crucial in emergent media such as virtual, mixed, and augmented reality. Footsteps are a core activity that a... Read More about Audience perceptions of Foley footsteps and 3D realism designed to convey walker characteristics.

Scottish Mountain Soundscapes (2024)
Presentation / Conference Contribution
Di Donato, B., & McGregor, I. (2024, June). Scottish Mountain Soundscapes. Presented at Invited seminar at UniMont, University of Milan, Edolo, Italy

Mountain environments provide an immersive auditory experience shaped by natural forces and human interactions. This seminar presents results from an ongoing project that delves into people’s experiences of mountain soundscapes, with a focus on the i... Read More about Scottish Mountain Soundscapes.

The digital Foley: what Foley artists say about using audio synthesis (2024)
Presentation / Conference Contribution
Di Donato, B., & McGregor, I. (2024, April). The digital Foley: what Foley artists say about using audio synthesis. Presented at 2024 AES 6th International Conference on Audio for Games, Tokyo, Japan

Foley is a sound production technique where organicity and authenticity in sound creation are key to fostering creativity. Audio synthesis, Artificial Intelligence (AI) and Interaction Design (IXD) have been explored by the community to investigate t... Read More about The digital Foley: what Foley artists say about using audio synthesis.

Hearing Abilities Assessment (2024)
Patent
McGregor, I. (2024). Hearing Abilities Assessment. W O 2024/041821 A1. World Intellectual Property Organization International Bureau

A method for assessing hearing abilities of a human person having two ears, the method comprising: - providing two audio signals to two respective ear speakers at a person's corresponding ears; - measuring at least one value of at least one parameter... Read More about Hearing Abilities Assessment.

Investigation into Stress Triggers in Autistic Adults for the Development of Technological Self-Interventions (2023)
Presentation / Conference Contribution
McGowan, J. J., & Mcgregor, I. P. (2023, October). Investigation into Stress Triggers in Autistic Adults for the Development of Technological Self-Interventions. Presented at The 25th International ACM SIGACCESS Conference on Computers and Accessibility, New York, United States

Adults with autism spectrum disorder (ASD) face daily challenges dealing with stress, for example, at work, or in public spaces, which can be overwhelming in terms of coping with sensory overload. Technological interventions have been created in orde... Read More about Investigation into Stress Triggers in Autistic Adults for the Development of Technological Self-Interventions.

FASS: Firefighter Audio Safety Systems (2023)
Presentation / Conference Contribution
Elliot, A., & McGregor, I. (2023). FASS: Firefighter Audio Safety Systems. In AM '23: Proceedings of the 18th International Audio Mostly Conference. https://doi.org/10.1145/3616195.3616220

A series of auditory cues were designed to assist firefighters with navigation and general safety in a fire emergency. Firefighters must maintain situational awareness at all times and this can be lost with disorientation, which is one of the main ca... Read More about FASS: Firefighter Audio Safety Systems.

Towards a Framework of Aesthetics in Sonic Interaction (2023)
Presentation / Conference Contribution
Cunningham, S., McGregor, I., Weinel, J., Darby, J., & Stockman, T. (2023, August). Towards a Framework of Aesthetics in Sonic Interaction. Presented at AM '23: Audio Mostly 2023, Edinburgh

As interaction design has advanced, increased attention has been directed to the role that aesthetics play in shaping factors of user experience. Historically stemming from philosophy and the arts, aesthetics in interaction design has gravitated towa... Read More about Towards a Framework of Aesthetics in Sonic Interaction.

Remote Acoustic Soundscape evaluation using Ambisonic recordings (2023)
Presentation / Conference Contribution
Di Donato, B., & McGregor, I. (2023, September). Remote Acoustic Soundscape evaluation using Ambisonic recordings. Paper presented at Basic Auditory Science 2023, London, UK

The Acoustic Soundscape ISO standard has been used in previous work to assess the soundscape during soundwalks. This approach has different results and contributions to the field. However, there are several challenges to this approach, such as logist... Read More about Remote Acoustic Soundscape evaluation using Ambisonic recordings.

Proceedings of the 18th International Audio Mostly Conference (2023)
Presentation / Conference Contribution
(2023). Proceedings of the 18th International Audio Mostly Conference. . https://doi.org/10.1145/3616195

Audio Mostly is an interdisciplinary conference on design and experience of interaction with sound that prides itself on embracing applied theory and reflective practice. Its annual gatherings bring together thinkers and doers from academia and indus... Read More about Proceedings of the 18th International Audio Mostly Conference.

Practices and educational affordances of sound in the postcolonial Hong Kong protests (2023)
Journal Article
Cheng, L., & McGregor, I. (in press). Practices and educational affordances of sound in the postcolonial Hong Kong protests. Contemporary Music Review, https://doi.org/10.1080/07494467.2023.2241236

Sound has been theorised for its functional role as informative agent in political advocacy and participation in political studies, yet the investigation on the pedagogical potential has been largely absent. This paper examines the pedagogical impact... Read More about Practices and educational affordances of sound in the postcolonial Hong Kong protests.

The power of audio: presenting archives via podcasts (2023)
Presentation / Conference Contribution
Wilson, M., Ryan, B., Hall, H., & Macgregor, I. (2023, June). The power of audio: presenting archives via podcasts. Paper presented at Shaking the Archive - Reconsidering the Role of Archives in Contemporary Society, Edinburgh

Heritage Organisations and Podcasts Scoping Study (HOPSS) was a small-scale project completed by a team at Edinburgh Napier University in 2022. Designed to scope the research landscape related to podcasting in cultural heritage work (including archiv... Read More about The power of audio: presenting archives via podcasts.

Capturing audience film sound preferences (2023)
Presentation / Conference Contribution
Gelby, A., & Mcgregor, I. (2023, October). Capturing audience film sound preferences. Presented at AES Convention 155, New York, US

The concerns of the public on poor sound experience in TV and streaming platforms often drive content creators and organizations to try to improve the situation. Yet, the current trend is that of a subtle revision to existing standards along with uti... Read More about Capturing audience film sound preferences.

Acoustics versus Psychoacoustics in Mixed Reality (2022)
Digital Artefact
McGregor, I. (2022). Acoustics versus Psychoacoustics in Mixed Reality. [https://www.youtube.com/watch?v=_pCD99RcDts&list=PLtnYW6qlPmyg4EcCMqRmVrXtopztUyUSx&index=3]

In Mixed Reality there is often a highly understandable desire to capture the “ground truth” and to represent it in its entirety. A typically strong belief is that the greater the amount of resolution, the better potential sense of immersion. This... Read More about Acoustics versus Psychoacoustics in Mixed Reality.

Manipulating Foley Footsteps and Character Realism to Influence Audience Perceptions of a 3D Animated Walk Cycle (2022)
Presentation / Conference Contribution
Cunningham, S., & Mcgregor, I. (2022, September). Manipulating Foley Footsteps and Character Realism to Influence Audience Perceptions of a 3D Animated Walk Cycle. Presented at Audio Mostly 2022, St. Pölten University of Applied Sciences, Austria

Foley artistry is an essential part of the audio post-production process for film, television, games, and animation. By extension, it is as crucial in emergent media such as virtual, mixed, and augmented reality. Footsteps are a core activity that a... Read More about Manipulating Foley Footsteps and Character Realism to Influence Audience Perceptions of a 3D Animated Walk Cycle.