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How Was Your Day? evaluating a conversational companion (2012)
Journal Article
Benyon, D., Gambäck, B., Hansen, P., Mival, O., & Webb, N. (2012). How Was Your Day? evaluating a conversational companion. IEEE Transactions on Affective Computing, 4, 299-311. https://doi.org/10.1109/T-AFFC.2013.15

The “How Was Your Day” (HWYD) Companion is an embodied conversational agent that can discuss work-related issues, entering free-form dialogues that lack any clearly defined tasks and goals. The development of this type of Companion technology require... Read More about How Was Your Day? evaluating a conversational companion.

Emotional and aesthetic attachment to digital artefacts (2012)
Journal Article
Turner, P., & Turner, S. (2012). Emotional and aesthetic attachment to digital artefacts. Cognition, Technology and Work, https://doi.org/10.1007/s10111-012-0231-x

We report a pair of repertory grid studies that explore the attachment people have for digital and nondigital artefacts. In the first study we found no clear distinctions between emotional attachment to digital and nondigital artefacts: people are... Read More about Emotional and aesthetic attachment to digital artefacts.

OSCAM-optimized stereoscopic camera control for interactive 3D (2011)
Journal Article
Oskam, T., Hornung, A., Bowles, H., Mitchell, K., & Gross, M. (2011). OSCAM-optimized stereoscopic camera control for interactive 3D. ACM transactions on graphics, 30, 189. https://doi.org/10.1145/2024156.2024223

This paper presents a controller for camera convergence and interaxial separation that specifically addresses challenges in interactive stereoscopic applications like games. In such applications, unpredictable viewer- or object-motion often compromis... Read More about OSCAM-optimized stereoscopic camera control for interactive 3D.

Interaction strategies for an affective conversational agent (2011)
Journal Article
Smith, C., Crook, N., Dobnik, S., Charlton, D., Boye, J., Pulman, S., …Cavazza, M. (2011). Interaction strategies for an affective conversational agent. Presence: Teleoperators and Virtual Environments, 20, 395-411. https://doi.org/10.1162/PRES_a_00063

The development of embodied conversational agents (ECA) as companions brings several challenges for both affective and conversational dialogue. These include challenges in generating appropriate affective responses, selecting the overall shape of the... Read More about Interaction strategies for an affective conversational agent.

Demo Hour: Anthony Otten, Daniel Schulze, Mie Sorensen, Di Mainstone, Tim Murray-Browne (2011)
Journal Article
Helgason, I. (2011). Demo Hour: Anthony Otten, Daniel Schulze, Mie Sorensen, Di Mainstone, Tim Murray-Browne. Interactions, 18, 8-9. https://doi.org/10.1145/2008176.2008179

These Demo Hour projects were curated by Ingi Helgason, a researcher and design lecturer at Edinburgh Napier University and the Open University. The projects were presented at Create ‘10, hosted by Edinburgh Napier University, as part of the conferen... Read More about Demo Hour: Anthony Otten, Daniel Schulze, Mie Sorensen, Di Mainstone, Tim Murray-Browne.

Is stereotyping inevitable when designing with personas? (2011)
Journal Article
Turner, P., & Turner, S. (2011). Is stereotyping inevitable when designing with personas?. Design Studies, 32, 30-44. https://doi.org/10.1016/j.destud.2010.06.002

User representations are central to user-centred design, personas being one of the more recent developments. However, such descriptions of people risk stereotyping. We review the genesis and application of personas and kindred representations, and di... Read More about Is stereotyping inevitable when designing with personas?.

Dialogues in Interaction Design: complexity, hybridity and the relationship between research and practice. (2010)
Journal Article
Smyth, M. (2010). Dialogues in Interaction Design: complexity, hybridity and the relationship between research and practice. Digital Creativity, 21, 233-237. https://doi.org/10.1080/14626268.2010.538066

A brief overview of the field of Interaction Design is provided in order to contextualise the Create10 conference. The conference was held at Edinburgh Napier University in June/July 2010 and attracted over 120 delegates. The papers that comprise thi... Read More about Dialogues in Interaction Design: complexity, hybridity and the relationship between research and practice..

Messenger in The Barn: networking in a learning environment (2009)
Journal Article
Rutter, M. (2009). Messenger in The Barn: networking in a learning environment. ALT-J : Association for Learning Technology journal, 17, 33-47. https://doi.org/10.1080/09687760802649863

This case study describes the use of a synchronous communication application (MSN Messenger) in a large academic computing environment. It draws on data from interviews, questionnaires and student marks to examine the link between use of the applicat... Read More about Messenger in The Barn: networking in a learning environment.

Being-with: a study of familiarity (2008)
Journal Article
Turner, P. (2008). Being-with: a study of familiarity. Interacting with Computers, 20, 447-454. https://doi.org/10.1016/j.intcom.2008.04.002

How people learn to use an interactive device has always been an important field of research in human-computer interaction (HCI). The theoretical bases of which have ranged from the traditional cognitive perspectives through situated learning to coll... Read More about Being-with: a study of familiarity.

Performance of deterministic and adaptive broadcast algorithms in multicomputer networks (2006)
Journal Article
Al-Dubai, A. (2006). Performance of deterministic and adaptive broadcast algorithms in multicomputer networks. International Journal of High Performance Computing and Networking, 4, 152-160. https://doi.org/10.1504/IJHPCN.2006.010637

This paper examines the performance of broadcast communication on multicomputer networks. Unlike many existing works, this study considers a number of key factors/prosperities, including scalability, parallelism and routing scheme that could greatly... Read More about Performance of deterministic and adaptive broadcast algorithms in multicomputer networks.

Tutorial chat: a case study of synchronous communication in a learning environment. (2006)
Journal Article
Rutter, M. (2006). Tutorial chat: a case study of synchronous communication in a learning environment. ALT-J : Association for Learning Technology journal, 14, 169-181. https://doi.org/10.1080/09687760600668594

This case study describes the use of a web-based synchronous chat application, run during computing tutorials. The chat room was moderated by a paid demonstrator, who assisted and encouraged students whenever possible. Most of the discussion was ba... Read More about Tutorial chat: a case study of synchronous communication in a learning environment..

Responsive environments, place and presence. (2005)
Journal Article
McCall, R., O'Neill, S., Carroll, F., Benyon, D., & Smyth, M. (2005). Responsive environments, place and presence. PsychNology journal, 3, 34-74

This paper examines the effect that changing arena (i.e. an immersive CAVE or head mounted display) and adding an augmented barrier has on the sense of place and presence in two photo-realistic virtual environments. Twenty eight subjects (17 male, 1... Read More about Responsive environments, place and presence..