Trucomment Nov 15, 2013 - Feb 28, 2014
A report for a start-up company on the categories of potential customers, their requirements and expectations, and a rationale for development priorities to ensure maximum commercialisation and monetisation.
A series of ins...
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Visit_University May 9, 2014 - Sep 30, 2014
Due to a change in business focus by the client, some anticipated material was not available to the university and so the project was shortened (by 30%) and realigned. A Report was delivered containing key sources of information consulted by target u...
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Visitor feedback data capture for VisitArran Jul 1, 2014 - Sep 30, 2014
To understand and explore the feasibility of how Visit Arran can collect visitor feedback more efficiently and to reach a younger target audience.
Youth School: Donor and Beneficiary Interactions "Funding Lab" Nov 28, 2014 - Apr 13, 2015
User Experience report detailing system technology, persona's, scenarios, wire-frame and recommendations for future work. Partial on-line prototype developed utilising HTML5, CSS3 and JavaScript.Partner is keen to develop partnership with Edinburgh N...
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Citizen Bank Feb 1, 2015 - Apr 30, 2015
Citizen Bank is looking to work with the University to explore the potential of using technology as a mechanism to aid in community participation. This collaboration seeks to explore the technical requirements mapping and initiate the design needs fo...
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Soluis Dome User Interface Feb 1, 2015 - Apr 30, 2015
A digital dome is a large physical object that can fully immerse one or more users and present them digital material via rear projection onto the dome’s surface. Such a system presents unique and currently unsolved possibilities for user interaction...
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The Invisible Modality: Developing Gaze Input Techniques for the Internet-of-Things Sep 1, 2016 - Apr 30, 2017
The Internet of Things (IoT), a network of physical objects that can communicate, sense and act in the world, is rapidly expanding and is expected to account for nine billion of inter-connected devices by 2018. A popular, commercial example of an IoT...
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Landscaping Digital Augmentation of the Royal Edinburgh Military Tattoo May 2, 2016 - Aug 31, 2016
I-POS produce an Intelligent Point of Sale application which runs on Apple iPad hardware for use in bars and restaurants. The application generates transaction based sales data and re-ordering data from each user of the system. Whilst individual user...
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12 Closes Community Co-design Project, Phase 1 Sep 1, 2016 - Aug 31, 2022
12 Closes is a 4 year project partnership with Edinburgh World Heritage to re-invigorate and redesign a series of the Royal Mile's pedestrian closes. The projects will be developed through a process of community co-design. Phase 1 runs for 2 years an...
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Walks & Waterfalls Innovation Voucher Mar 1, 2018 - May 31, 2018
Walks and Waterfalls is a multi-channel interactive project intended to design and roadmap a blended experience between a fine art photography book, a mobile augmented reality app and physical locations around Scotland.
It brings a uni...
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ENSEMBLE Performing Together Apart: Enhancing Immersive Multi-Location Co-Performance in Real Time Jan 1, 2018 - Sep 30, 2018
The feeling of being immersed within a live performance by an ensemble of world class musicians can be a deeply engaging and highly valued cultural experience for audiences as well as for the performers themselves. Operas, orchestral performances and...
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Creative Informatics: Data Driven Innovation for the Creative Industries Oct 1, 2018 - Mar 31, 2024
Data Driven Innovation (DDI) is transforming society and the economy. DDI is defined as the challenge to make effective use of data to shape, develop and deliver innovative products and services to consumers and citizens. The Creative Industries are...
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FutureJewels - Playfully Interactive Wearables for Health and Wellbeing Mar 21, 2018 - Oct 15, 2018
The project focuses on the creation of responsive, wearable objects that create playful interactions by sensing bodily and environmental stimuli, and expressing these through activating elements that consist of colour changing chromic smart materials...
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Cloud platform containerised services design Jun 1, 2019 - Sep 30, 2019
This project will focus on the design and development of a distributed software architecture for the platform with innovative technology approaches. This includes microservices with containerisation, a focus on multi-tenancy, and the use of NoSQL to...
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Mortice Lock Prototype Development Dec 2, 2019 - Dec 31, 2020
The company has designed a new lock on CAD (computer aided design) which is about 95% complete, the design needs to completed by an expert to the British standards requirements and so as the lock is manufacture ready. The outcome will be a new innov...
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BSL in Embodied Music Interaction Feb 1, 2022 - Apr 30, 2023
This is an exploratory study in the field of Embodied Music Interaction (EMI) to greater understand how British Sign Language (BSL) interpreters categorise music for the hearing impaired. EMI looks at how music makes us move, the affordances of soun...
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Visualisation of Metadata in 2D/3D Digital Cuneiform Artefacts Sep 1, 2022 - Sep 30, 2023
Cuneiform is an ancient writing system that was first used in around 3400 BC (Finkel & Taylor, 2015). Distinguished by its 3D imprinted, wedge-shaped reed marks on clay tablets, cuneiform script is one of the earliest known writing systems in the wo...
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The Sound Beneath Our Feet Jun 1, 2022 - Dec 31, 2022
This project will develop an immersive audio installation in which to experience sonified seismic data from volcanic activity. The environment will foster new ways of experiencing data from both scientific and artistic points of views, cutting across...
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Audio Mostly 2023 Nov 1, 2022 - Oct 31, 2023
This project's aim is to host the Audio Mostly conference 2023 here at Edinburgh Napier University (https://audiomostly.com/).
Conference Theme:
Embodied Sound in the Virtual
Conference Abstract:
Sound des...
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In Our Hands II Aug 4, 2023 - Apr 30, 2024
Since 2020, British Council has worked with partners from academic and creative sectors (private) to develop the necessary spaces where youth can reinterpret Nepal’s natural and cultural heritage to develop a stronger understanding of their contribut...
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