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Outputs (98)

Virtual Rehabilitation: XR Design for Senior Users in Immersive Exergame Environments (2024)
Presentation / Conference Contribution
Charisis, V., Khan, S., AlTarteer, S., & Lagoo, R. (2024, June). Virtual Rehabilitation: XR Design for Senior Users in Immersive Exergame Environments. Presented at 2024 IEEE Gaming, Entertainment, and Media Conference (GEM), Turin, Italy

The global ageing population presents significant challenges, with healthcare systems strained to meet the needs of an increasingly elderly demographic. Societies face issues related to healthcare costs, caregiving, and maintaining quality of life fo... Read More about Virtual Rehabilitation: XR Design for Senior Users in Immersive Exergame Environments.

Augmented Reality AI Co-Driver: Impact on Drivers Perceived Experience and Safety (2023)
Presentation / Conference Contribution
Charissis, V. (2023, December). Augmented Reality AI Co-Driver: Impact on Drivers Perceived Experience and Safety. Presented at 30th International Display Workshop, Niigata, Japan

This project investigates the use of an AI codriver that could support the driver's decision-making process. The information is presented through AR HUD and audio. The evaluation by 20 users in a VR driving simulator presented both encouraging outcom... Read More about Augmented Reality AI Co-Driver: Impact on Drivers Perceived Experience and Safety.

Can Gamification Improve User Experience (UX) of Servitization in the Financial and Construction Sector? (2022)
Presentation / Conference Contribution
Khan, M. S., Charissis, V., & Harrison, D. K. (2022, June). Can Gamification Improve User Experience (UX) of Servitization in the Financial and Construction Sector?. Presented at International Conference on Human-Computer Interaction, Online

The monetisation of the provision of consumer services rather than products is advantageous and leads to higher profit margins for the providing companies in comparison to the sole manufacturing of consumer products. This business model has gradually... Read More about Can Gamification Improve User Experience (UX) of Servitization in the Financial and Construction Sector?.

Servitization Through VR Serious Games: From Manufacturing to Consumer Electronics (2022)
Presentation / Conference Contribution
Charissis, V., Khan, M. S., & Harrison, D. K. (2022, June). Servitization Through VR Serious Games: From Manufacturing to Consumer Electronics. Presented at 24th International Conference on Human-Computer Interaction (HCII 2022), Online

The provision of services instead of the actual products is becoming a major area of interest for the products provision companies involved in the manufacturing, electronics and construction industries amongst others. Current work in the disseminatio... Read More about Servitization Through VR Serious Games: From Manufacturing to Consumer Electronics.

Utilising Gamification and Virtual Environments to Present Digitally Enhanced Advanced Services (DEAS) for the Financial Sector (2022)
Presentation / Conference Contribution
Khan, C., Charissis, V., & Harrison, D. K. (2022, October). Utilising Gamification and Virtual Environments to Present Digitally Enhanced Advanced Services (DEAS) for the Financial Sector. Presented at Future Technologies Conference 2022 (FTC 2022), Vancouver, Canada

Servitization offers a fresh opportunity for manufacturing and finance companies to incorporate additional services to the main product, as part of an extended maintenance scheme or for insurance purposes. Parametric insurance products based on new t... Read More about Utilising Gamification and Virtual Environments to Present Digitally Enhanced Advanced Services (DEAS) for the Financial Sector.

Developing Visualisations to Enhance an Insider Threat Product: A Case Study (2021)
Presentation / Conference Contribution
Graham, M., Kukla, R., Mandrychenko, O., Hart, D., & Kennedy, J. (2021, October). Developing Visualisations to Enhance an Insider Threat Product: A Case Study. Presented at 2021 IEEE Symposium on Visualization for Cyber Security (VizSec), New Orleans, USA

This paper describes the process of developing data visualisations to enhance a commercial software platform for combating insider threat, whose existing UI, while perfectly functional, was limited in its ability to allow analysts to easily spot the... Read More about Developing Visualisations to Enhance an Insider Threat Product: A Case Study.

Developing Visualisations to Enhance an Insider Threat Product: A Case Study (2021)
Presentation / Conference Contribution
Graham, M. (2021, October). Developing Visualisations to Enhance an Insider Threat Product: A Case Study. Presented at 18th IEEE Symposium on Visualization for Cyber Security, New Orleans, USA [Online]

This paper describes the process of developing data visualisations to enhance a commercial software platform for combating insider threat, whose existing UI, while perfectly functional, was limited in its ability to allow analysts to easily spot the... Read More about Developing Visualisations to Enhance an Insider Threat Product: A Case Study.

Interactivity in Linear Diagrams (2021)
Presentation / Conference Contribution
Chapman, P. (2021, September). Interactivity in Linear Diagrams. Presented at Diagrams: International Conference on Theory and Application of Diagrams, Online

Linear diagrams have been shown to be an effective method for representing set-based data. Moreover, design principles have been empirically developed that, when followed, improve the efficacy of linear diagrams. These principles are task-independent... Read More about Interactivity in Linear Diagrams.

Visual Encodings for Networks with Multiple Edge Types (2020)
Presentation / Conference Contribution
Vogogias, T., Archambault, D. W., Bach, B., & Kennedy, J. (2020, October). Visual Encodings for Networks with Multiple Edge Types. Presented at International Conference on Advanced Visual Interfaces, Napkes, Italy

This paper reports on a formal user study on visual encodings of networks with multiple edge types in adjacency matrices. Our tasks and conditions were inspired by real problems in computational biology. We focus on encodings in adjacency matrices, s... Read More about Visual Encodings for Networks with Multiple Edge Types.

Constructing and Evaluating Visualisation Task Classifications: Process and Considerations (2019)
Presentation / Conference Contribution
Kerracher, N., & Kennedy, J. (2017, June). Constructing and Evaluating Visualisation Task Classifications: Process and Considerations. Presented at EuroVis 2017 Eurographics / IEEE VGTC Conference on Visualization 2017, Barcelona, Spain

Categorising tasks is a common pursuit in the visualisation research community, with a wide variety of taxonomies, typologies, design spaces, and frameworks having been developed over the last three decades. While these classifications are universall... Read More about Constructing and Evaluating Visualisation Task Classifications: Process and Considerations.

A New Approach for Patent Use in Student Design Engineering Projects (2018)
Presentation / Conference Contribution
Maclachlan, R., Wodehouse, A., & Vasantha, G. (2018, September). A New Approach for Patent Use in Student Design Engineering Projects. Presented at 20th International Conference on Engineering and Product Design Education, London, UK

This paper presents a new philosophy for patent use in student design projects; patents are more valuable when viewed as creative and learning resources rather than as a list of prior art to be considered for infringement. A practical approach to pat... Read More about A New Approach for Patent Use in Student Design Engineering Projects.

A Probabilistic Design Reuse Index (2018)
Presentation / Conference Contribution
Vasantha, G., Sherlock, A., Corney, J., & Quigley, J. (2018, August). A Probabilistic Design Reuse Index. Presented at ASME 2018 International Design Engineering Technical Conferences & Computers and Information in Engineering Conference (IDETC/CIE 2018), Quebec, Canada

The benefits of being able to create a number of product variations from a limited range of components, or sub-assemblies, are widely recognized. Indeed it is clear that companies who can effectively reuse elements of existing designs when creating n... Read More about A Probabilistic Design Reuse Index.

Feature-preserving detailed 3D face reconstruction from a single image (2018)
Presentation / Conference Contribution
Li, Y., Ma, L., Fan, H., & Mitchell, K. (2018, December). Feature-preserving detailed 3D face reconstruction from a single image. Presented at the 15th ACM SIGGRAPH European Conference, London, United Kingdom

Dense 3D face reconstruction plays a fundamental role in visual media production involving digital actors. We improve upon high fidelity reconstruction from a single 2D photo with a reconstruction framework that is robust to large variations in expre... Read More about Feature-preserving detailed 3D face reconstruction from a single image.

Multi-reality games: an experience across the entire reality-virtuality continuum (2018)
Presentation / Conference Contribution
Casas, L., Ciccone, L., Çimen, G., Wiedemann, P., Fauconneau, M., Sumner, R. W., & Mitchell, K. (2018, December). Multi-reality games: an experience across the entire reality-virtuality continuum. Presented at the 16th ACM SIGGRAPH International Conference, Tokyo, Japan

Interactive play can take very different forms, from playing with physical board games to fully digital video games. In recent years, new video game paradigms were introduced to connect real-world objects to virtual game characters. However, even the... Read More about Multi-reality games: an experience across the entire reality-virtuality continuum.

Image Based Proximate Shadow Retargeting (2018)
Presentation / Conference Contribution
Casas, L., Fauconneau, M., Kosek, M., Mclister, K., & Mitchell, K. (2018, September). Image Based Proximate Shadow Retargeting. Presented at Computer Graphics & Visual Computing (CGVC) 2018, Swansea University, United Kingdom

We introduce Shadow Retargeting which maps real shadow appearance to virtual shadows given a corresponding deformation of scene geometry, such that appearance is seamlessly maintained. By performing virtual shadow reconstruction from un-occluded real... Read More about Image Based Proximate Shadow Retargeting.

Using a task classification in the visualisation design process for task understanding and abstraction: an empirical study (2018)
Presentation / Conference Contribution
Kerracher, N., Kennedy, J., & Chalmers, K. (2018, June). Using a task classification in the visualisation design process for task understanding and abstraction: an empirical study. Presented at Eurographics Conference on Visualization (EuroVis)

Task classifications are widely purported to be useful in the design process, with various suggestions having been made for their use at the different stages. However, little has been written regarding the actual use of task classifications in these... Read More about Using a task classification in the visualisation design process for task understanding and abstraction: an empirical study.

Visualizing ALC Using Concept Diagrams (2018)
Presentation / Conference Contribution
Stapleton, G., Delaney, A., Compton, M., & Chapman, P. (2017, August). Visualizing ALC Using Concept Diagrams. Presented at Graph-based Knowledge and Reasoning, Melbourne

This paper addresses the problem of how to visualize axioms from ALC using concept diagrams. We establish that 66.4% of OWL axioms defined for ontologies in the Manchester corpus are formulated over ALC, demonstrating the significance of considering... Read More about Visualizing ALC Using Concept Diagrams.

Exploring Musical Creativity through Interactive Cymatics (2017)
Presentation / Conference Contribution
McGowan, J., Leplatre, G., & McGregor, I. (2017, July). Exploring Musical Creativity through Interactive Cymatics. Presented at HCI 2017 - Digital make-believe, Sunderland, UK

What does music look like? Representation of sound has taken many forms over time, from sinusoidal wave patterns, through to random algorithm-based visualisations based on the amplitude of an audio signal. One aspect of music visualisation that has n... Read More about Exploring Musical Creativity through Interactive Cymatics.

IRIDiuM+: deep media storytelling with non-linear light field video (2017)
Presentation / Conference Contribution
Kosek, M., Koniaris, B., Sinclair, D., Markova, D., Rothnie, F., Smoot, L., & Mitchell, K. (2017, July). IRIDiuM+: deep media storytelling with non-linear light field video. Presented at ACM SIGGRAPH 2017 VR Village on - SIGGRAPH '17, Los Angeles, California

We present immersive storytelling in VR enhanced with non-linear
sequenced sound, touch and light. Our Deep Media (Rose 2012) aim
is to allow for guests to physically enter rendered movies with
novel non-linear storytelling capability. With the ab... Read More about IRIDiuM+: deep media storytelling with non-linear light field video.

Evolving solution choice and decision support for a real-world optimisation problem (2017)
Presentation / Conference Contribution
Urquhart, N., & Fonzone, A. (2017, July). Evolving solution choice and decision support for a real-world optimisation problem. Presented at Proceedings of the Genetic and Evolutionary Computation Conference on - GECCO '17, Berlin, Germany

Agencies who provide social care services typically have to optimise staff allocations and the travel whilst attempting to satisfy conflicting objectives. In such cases it is desirable to have a range of solutions to choose from, allowing the agenc... Read More about Evolving solution choice and decision support for a real-world optimisation problem.