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Outputs (172)

Virtual Rehabilitation: XR Design for Senior Users in Immersive Exergame Environments (2024)
Presentation / Conference Contribution
Charisis, V., Khan, S., AlTarteer, S., & Lagoo, R. (2024, June). Virtual Rehabilitation: XR Design for Senior Users in Immersive Exergame Environments. Presented at 2024 IEEE Gaming, Entertainment, and Media Conference (GEM), Turin, Italy

The global ageing population presents significant challenges, with healthcare systems strained to meet the needs of an increasingly elderly demographic. Societies face issues related to healthcare costs, caregiving, and maintaining quality of life fo... Read More about Virtual Rehabilitation: XR Design for Senior Users in Immersive Exergame Environments.

Augmented Reality AI Co-Driver: Impact on Drivers Perceived Experience and Safety (2023)
Presentation / Conference Contribution
Charissis, V. (2023, December). Augmented Reality AI Co-Driver: Impact on Drivers Perceived Experience and Safety. Presented at 30th International Display Workshop, Niigata, Japan

This project investigates the use of an AI codriver that could support the driver's decision-making process. The information is presented through AR HUD and audio. The evaluation by 20 users in a VR driving simulator presented both encouraging outcom... Read More about Augmented Reality AI Co-Driver: Impact on Drivers Perceived Experience and Safety.

Use and operational safety (2023)
Book Chapter
Reed, N., Charisis, V., & Cowper, S. (2023). Use and operational safety. In D. Ventriglia, & M. Kahl (Eds.), FISITA Intelligent Safety White Paper – The Safety of Electro-Mobility: Expert considerations on the Safety of an Electric Vehicle from concept through end of life (107-111). FISITA

Whether you are an individual buying your first car or replacing an existing vehicle, or if you are a fleet manager making vehicle purchase decisions on behalf of a company, the acquisition of a car is usually a highly significant purchase. Increasi... Read More about Use and operational safety.

Can Gamification Improve User Experience (UX) of Servitization in the Financial and Construction Sector? (2022)
Presentation / Conference Contribution
Khan, M. S., Charissis, V., & Harrison, D. K. (2022, June). Can Gamification Improve User Experience (UX) of Servitization in the Financial and Construction Sector?. Presented at International Conference on Human-Computer Interaction, Online

The monetisation of the provision of consumer services rather than products is advantageous and leads to higher profit margins for the providing companies in comparison to the sole manufacturing of consumer products. This business model has gradually... Read More about Can Gamification Improve User Experience (UX) of Servitization in the Financial and Construction Sector?.

Servitization Through VR Serious Games: From Manufacturing to Consumer Electronics (2022)
Presentation / Conference Contribution
Charissis, V., Khan, M. S., & Harrison, D. K. (2022, June). Servitization Through VR Serious Games: From Manufacturing to Consumer Electronics. Presented at 24th International Conference on Human-Computer Interaction (HCII 2022), Online

The provision of services instead of the actual products is becoming a major area of interest for the products provision companies involved in the manufacturing, electronics and construction industries amongst others. Current work in the disseminatio... Read More about Servitization Through VR Serious Games: From Manufacturing to Consumer Electronics.

Utilising Gamification and Virtual Environments to Present Digitally Enhanced Advanced Services (DEAS) for the Financial Sector (2022)
Presentation / Conference Contribution
Khan, C., Charissis, V., & Harrison, D. K. (2022, October). Utilising Gamification and Virtual Environments to Present Digitally Enhanced Advanced Services (DEAS) for the Financial Sector. Presented at Future Technologies Conference 2022 (FTC 2022), Vancouver, Canada

Servitization offers a fresh opportunity for manufacturing and finance companies to incorporate additional services to the main product, as part of an extended maintenance scheme or for insurance purposes. Parametric insurance products based on new t... Read More about Utilising Gamification and Virtual Environments to Present Digitally Enhanced Advanced Services (DEAS) for the Financial Sector.

Developing Visualisations to Enhance an Insider Threat Product: A Case Study (2021)
Presentation / Conference Contribution
Graham, M., Kukla, R., Mandrychenko, O., Hart, D., & Kennedy, J. (2021, October). Developing Visualisations to Enhance an Insider Threat Product: A Case Study. Presented at 2021 IEEE Symposium on Visualization for Cyber Security (VizSec), New Orleans, USA

This paper describes the process of developing data visualisations to enhance a commercial software platform for combating insider threat, whose existing UI, while perfectly functional, was limited in its ability to allow analysts to easily spot the... Read More about Developing Visualisations to Enhance an Insider Threat Product: A Case Study.

Developing Visualisations to Enhance an Insider Threat Product: A Case Study (2021)
Presentation / Conference Contribution
Graham, M. (2021, October). Developing Visualisations to Enhance an Insider Threat Product: A Case Study. Presented at 18th IEEE Symposium on Visualization for Cyber Security, New Orleans, USA [Online]

This paper describes the process of developing data visualisations to enhance a commercial software platform for combating insider threat, whose existing UI, while perfectly functional, was limited in its ability to allow analysts to easily spot the... Read More about Developing Visualisations to Enhance an Insider Threat Product: A Case Study.

Interactivity in Linear Diagrams (2021)
Presentation / Conference Contribution
Chapman, P. (2021, September). Interactivity in Linear Diagrams. Presented at Diagrams: International Conference on Theory and Application of Diagrams, Online

Linear diagrams have been shown to be an effective method for representing set-based data. Moreover, design principles have been empirically developed that, when followed, improve the efficacy of linear diagrams. These principles are task-independent... Read More about Interactivity in Linear Diagrams.

Design and Evaluation of Visualisation Techniques to Facilitate Argument Exploration (2021)
Journal Article
Khartabil, D., Collins, C., Wells, S., Bach, B., & Kennedy, J. (2021). Design and Evaluation of Visualisation Techniques to Facilitate Argument Exploration. Computer Graphics Forum, 40(6), 447-465. https://doi.org/10.1111/cgf.14389

This paper reports the design and comparison of three visualizations to represent the structure and content within arguments. Arguments are artefacts of reasoning widely used across domains such as education, policy making, and science. An argument i... Read More about Design and Evaluation of Visualisation Techniques to Facilitate Argument Exploration.

“MedChemVR”: a virtual reality game to enhance medicinal chemistry education (2021)
Journal Article
Abuhammad, A., Falah, J., Alfalah, S. F. M., Abu-Tarboush, M., Tarawneh, R. T., Drikakis, D., & Charissis, V. (2021). “MedChemVR”: a virtual reality game to enhance medicinal chemistry education. Multimodal Technologies and Interaction, 5(3), Article 10. https://doi.org/10.3390/mti5030010

Medicinal chemistry (MC) is an indispensable component of the pharmacy curriculum. The pharmacists’ unique knowledge of a medicine’s chemistry enhances their understanding of the pharmacological activity, manufacturing, storage, use, supply, and hand... Read More about “MedChemVR”: a virtual reality game to enhance medicinal chemistry education.

Interactivity In Linear Diagrams Materials [dataset] (2021)
Data
Chapman, P. (2021). Interactivity In Linear Diagrams Materials [dataset]. [Data]. https://doi.org/10.17869/enu.2021.2748492

This folder contains the:
- study materials
- participant responses
- amalgamated dataset
- analysis

that form part of the paper:
Chapman, Peter (2021) Interactivity in Linear Diagrams.

Employing emerging technologies to develop and evaluate in-vehicle intelligent systems for driver support: infotainment AR HUD case study (2021)
Journal Article
Charissis, V., Falah, J., Lagoo, R., Alfalah, S. F. M., Khan, S., Wang, S., Altarteer, S., Bram Larbi, K., & Drikakis, D. (2021). Employing emerging technologies to develop and evaluate in-vehicle intelligent systems for driver support: infotainment AR HUD case study. Applied Sciences, 11(4), Article 1397. https://doi.org/10.3390/app11041397

The plurality of current infotainment devices within the in-vehicle space produces an unprecedented volume of incoming data that overwhelm the typical driver, leading to higher collision probability. This work presents an investigation to an alternat... Read More about Employing emerging technologies to develop and evaluate in-vehicle intelligent systems for driver support: infotainment AR HUD case study.

Drawing Algorithms For Linear Diagrams (Supplementary) (2020)
Data
Chapman, P., & Sim, K. (2021). Drawing Algorithms For Linear Diagrams (Supplementary). [Data]. https://doi.org/10.17869/enu.2021.2748170

This folder contains the material to go with the article:

Peter Chapman, Kevin Sim, Huanghao Chen (2021) Drawing Algorithms for Linear Diagrams.

The code, the benchmark set of diagrams, the dataset of algorithms applied to the benchmark set, an... Read More about Drawing Algorithms For Linear Diagrams (Supplementary).

Visual Encodings for Networks with Multiple Edge Types (2020)
Presentation / Conference Contribution
Vogogias, T., Archambault, D. W., Bach, B., & Kennedy, J. (2020, October). Visual Encodings for Networks with Multiple Edge Types. Presented at International Conference on Advanced Visual Interfaces, Napkes, Italy

This paper reports on a formal user study on visual encodings of networks with multiple edge types in adjacency matrices. Our tasks and conditions were inspired by real problems in computational biology. We focus on encodings in adjacency matrices, s... Read More about Visual Encodings for Networks with Multiple Edge Types.

A Probabilistic Design Reuse Index for Engineering Designs (2020)
Journal Article
Vasantha, G., Corney, J., Stuart, S., Sherlock, A., Quigley, J., & Purves, D. (2020). A Probabilistic Design Reuse Index for Engineering Designs. Journal of Mechanical Design, 142(10), Article 101401. https://doi.org/10.1115/1.4046435

Many companies offer a range of related products that are constructed using similar components and processes. This enables them to meet customer expectations of product variety while minimising the overheads (e.g. development and manufacturing costs)... Read More about A Probabilistic Design Reuse Index for Engineering Designs.

Double-Arc Parallel Coordinates and its Axes re-Ordering Methods (2020)
Journal Article
Lu, L., Wang, W., & Tan, Z. (2020). Double-Arc Parallel Coordinates and its Axes re-Ordering Methods. Mobile Networks and Applications, 25(4), 1376-1391. https://doi.org/10.1007/s11036-019-01455-9

The Parallel Coordinates Plot (PCP) is a popular technique for the exploration of high-dimensional data. In many cases, researchers apply it as an effective method to analyze and mine data. However, when today's data volume is getting larger, visual... Read More about Double-Arc Parallel Coordinates and its Axes re-Ordering Methods.

The effectiveness of cognitive-behavioural interventions at increasing adherence to physical activity in mental health populations: a systematic review (2019)
Journal Article
Snowden, A., Peddie, N., & Westbury, T. (2021). The effectiveness of cognitive-behavioural interventions at increasing adherence to physical activity in mental health populations: a systematic review. Advances in Mental Health, 19(1), 94-112. https://doi.org/10.1080/18387357.2019.1684829

Objective: There is growing global evidence for stark inequalities in the physical health status and life-expectancy of people with a mental health diagnosis. In most cases, physical activity (PA) is one of the most effective methods of maintaining p... Read More about The effectiveness of cognitive-behavioural interventions at increasing adherence to physical activity in mental health populations: a systematic review.