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All Outputs (18)

Proceedings of the 18th International Audio Mostly Conference (2023)
Conference Proceeding
(2023). Proceedings of the 18th International Audio Mostly Conference. . https://doi.org/10.1145/3616195

Audio Mostly is an interdisciplinary conference on design and experience of interaction with sound that prides itself on embracing applied theory and reflective practice. Its annual gatherings bring together thinkers and doers from academia and indus... Read More about Proceedings of the 18th International Audio Mostly Conference.

Procedural Audio For Virtual Environments Workshop (2022)
Presentation / Conference
Di Donato, B., & Selfridge, R. (2022, September). Procedural Audio For Virtual Environments Workshop. Presented at Audio Mostly, St. Pölten, Austria

Sound design is a crucial aspect of interactive virtual environments (VEs). Often, this activity is fixated by the constraints of the tools we use or our perception of that medium. In this on-site workshop, we present methods to model sound-producing... Read More about Procedural Audio For Virtual Environments Workshop.

Sound design ideation: comparing four sound designers’ approaches (2022)
Conference Proceeding
Selfridge, R., & Pauletto, S. (2022). Sound design ideation: comparing four sound designers’ approaches. In Proceedings of the 19th Sound and Music Computing Conference, June 5-12th, 2022, Saint-Étienne (France). https://doi.org/10.5281/zenodo.6572813

The craft of sonic interaction design (SID) for new digital objects is a non-trivial task. A deeper understanding of sound design practices employed by professional sound designers and Foley artists offers a rich source of knowledge which may inform... Read More about Sound design ideation: comparing four sound designers’ approaches.

Investigating the sound design process: Two case studies from radio and film production (2022)
Conference Proceeding
Selfridge, R., & Pauletto, S. (2022). Investigating the sound design process: Two case studies from radio and film production. In DRS2022: Bilbao. https://doi.org/10.21606/drs.2022.772

This paper presents two case studies in which the sound design processes of two professional sound designers, from radio and film, are examined. Through a study procedure that uses techniques such as interviews, observations and a novel set of design... Read More about Investigating the sound design process: Two case studies from radio and film production.

Creating Real-Time Aeroacoustic Sound Effects Using Physically Informed Models (2018)
Journal Article
Selfridge, R., Moffat, D., Avital, E., & Reiss, J. (2018). Creating Real-Time Aeroacoustic Sound Effects Using Physically Informed Models. Journal of the Audio Engineering Society, 66(7/8), 594-607. https://doi.org/10.17743/jaes.2018.0033

Aeroacoustics is a branch of engineering within fluid dynamics. It encompasses sounds generated by disturbances in air either by an airflow being disturbed by an object or an object moving through air. A number of fundamental sound sources exist depe... Read More about Creating Real-Time Aeroacoustic Sound Effects Using Physically Informed Models.

Space, place, sound, and memory: immersive experiences of the past (2018)
Presentation / Conference
Selfridge, R., Cook, J., McAlpine, K., & Whittaker, A. (2018, July). Space, place, sound, and memory: immersive experiences of the past. Presented at Medieval and Renaissance Music Conference, Maynooth

Conference session exploring the role of acoustics and space in historic music performance, and live demonstration of emerging technologies that allow for their recreation in virtual space.

Hearing Historic Scotland (2018)
Exhibition / Performance
Selfridge, R., Cook, J., McAlpine, K., & Consort, B. Hearing Historic Scotland. [Concert]. 14 June 2018. (Unpublished)

A virtual reconstruction of the Music of King James IV’s Chapel Royal as heard at Linlithgow Palace, featuring the Binchois Consort. Live concert showcasing early music performance in virtual reality.

The Binchois Consort: Hearing Historic Scotland (2018)
Exhibition / Performance
Selfridge, R., McAlpine, K., & Cook, J. The Binchois Consort: Hearing Historic Scotland. [Concert and talk]. 14 June 2018. (Unpublished)

A virtual reconstruction of the Music of King James IV’s Chapel Royal as heard at Linlithgow Palace, featuring the Binchois Consort

Physically Derived Synthesis Model of an Edge Tone (2018)
Conference Proceeding
Selfridge, R., Reiss, J. D., & Avital, E. J. (2018). Physically Derived Synthesis Model of an Edge Tone. In 144th Audio Engineering Society Convention

The edge tone is the sound generated when a planar jet of air from a nozzle comes into contact with a wedge and a number of physical conditions are met. Fluid dynamics equations were used to synthesize authentic edge tones without the need for comple... Read More about Physically Derived Synthesis Model of an Edge Tone.

Sound Synthesis of Objects Swinging through Air Using Physical Models (2017)
Journal Article
Selfridge, R., Moffat, D., & Reiss, J. (2017). Sound Synthesis of Objects Swinging through Air Using Physical Models. Applied Sciences, 7(11), Article 1177. https://doi.org/10.3390/app7111177

A real-time physically-derived sound synthesis model is presented that replicates the sounds generated as an object swings through the air. Equations obtained from fluid dynamics are used to determine the sounds generated while exposing practical par... Read More about Sound Synthesis of Objects Swinging through Air Using Physical Models.

Physically derived synthesis model of a cavity tone (2017)
Conference Proceeding
Selfridge, R., Reiss, J., & Avital, E. (2017). Physically derived synthesis model of a cavity tone. In Proceedings of the 20th International Conference on Digital Audio Effects (DAFx-17)

The cavity tone is the sound generated when air flows over the open surface of a cavity and a number of physical conditions are met. Equations obtained from fluid dynamics and aerodynamics research are utilised to produce authentic cavity tones witho... Read More about Physically derived synthesis model of a cavity tone.

Physically Derived Sound Synthesis Model of a Propeller (2017)
Conference Proceeding
Selfridge, R., Moffat, D., & Reiss, J. (2017). Physically Derived Sound Synthesis Model of a Propeller. In AM '17: Proceedings of the 12th International Audio Mostly Conference on Augmented and Participatory Sound and Music Experiences. https://doi.org/10.1145/3123514.3123524

A real-time sound synthesis model for propeller sounds is presented. Equations obtained from fluid dynamics and aerodynamics research are utilised to produce authentic propeller- powered aircraft sounds. The result is a physical model in which the ge... Read More about Physically Derived Sound Synthesis Model of a Propeller.

Real-time physical model of an Aeolian harp (2017)
Conference Proceeding
Selfridge, R., Moffat, D., Reiss, J., & Avital, E. (2017). Real-time physical model of an Aeolian harp. In The 24th International Congress on Sound and Vibration (ICSV24)

A real-time physical sound synthesis model of an Aeolian harp is presented. The model uses semi-empirical fluid dynamics equations to inform its operation, providing suitable parameters for users to interact. A basic wind model is included as well as... Read More about Real-time physical model of an Aeolian harp.

Real-time physical model for synthesis of sword swing sounds (2017)
Conference Proceeding
Selfridge, R., Moffat, D., & Reiss, J. (2017). Real-time physical model for synthesis of sword swing sounds. In Proceedings of the 14th Sound and Music Computing Conference

Sword sounds are synthesised by physical models in real- time. A number of compact sound sources are used along the length of the sword which replicate the swoosh sound when swung through the air. Listening tests are carried out which reveal a model... Read More about Real-time physical model for synthesis of sword swing sounds.

Visibility of Motion Blur and Strobing Artefacts in Video at 100 Frames per Second (2017)
Report
Selfridge, R., & Noland, K. C. (2017). Visibility of Motion Blur and Strobing Artefacts in Video at 100 Frames per Second. BBC Research and Development

High frame rate are currently under discussion in the broadcasting industry as part of ultra-high definition standards. Previous subjective tests showed that a substantial improvement in video quality is possible with high frame rates, and there is w... Read More about Visibility of Motion Blur and Strobing Artefacts in Video at 100 Frames per Second.

Visibility of Motion Blur and Strobing Artefacts in Video at 100 Frames per Second (2016)
Conference Proceeding
Selfridge, R., Noland, K. C., & Hansard, M. E. (2016). Visibility of Motion Blur and Strobing Artefacts in Video at 100 Frames per Second. In CVMP 2016: Proceedings of the 13th European Conference on Visual Media Production (CVMP 2016). https://doi.org/10.1145/2998559.2998562

High frame rates are currently under discussion in the broadcasting industry as part of ultra-high definition standards. Previous subjective tests showed that a substantial improvement in video quality is possible with high frame rates, and there is... Read More about Visibility of Motion Blur and Strobing Artefacts in Video at 100 Frames per Second.

Physically Derived Synthesis Model of an Aeolian Tone (2016)
Conference Proceeding
Selfridge, R., Reiss, J., Avital, E., & Tang, X. (2016). Physically Derived Synthesis Model of an Aeolian Tone. In Audio Engineering Society Convention 141

An Aeolian tone is the whistle-like sound that is generated when air moves past a cylinder or similar object; it is one of the primary aeroacoustic sound sources. A synthesis model of an Aeolian tone has been developed based on empirical formula deri... Read More about Physically Derived Synthesis Model of an Aeolian Tone.

Interactive Mixing Using Wii Controller (2011)
Conference Proceeding
Selfridge, R., & Reiss, J. (2011). Interactive Mixing Using Wii Controller. In Audio Engineering Society 130th Convention

This paper describes the design, construction and analysis of an interactive gesture-controlled audio mixing system by the means of a wireless video game controller. The concept is based on the idea that the Mixing Engineer can step away from the mix... Read More about Interactive Mixing Using Wii Controller.