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Sound Synthesis of Objects Swinging through Air Using Physical Models

Selfridge, Rod; Moffat, David; Reiss, Joshua

Authors

David Moffat

Joshua Reiss



Abstract

A real-time physically-derived sound synthesis model is presented that replicates the sounds generated as an object swings through the air. Equations obtained from fluid dynamics are used to determine the sounds generated while exposing practical parameters for a user or game engine to vary. Listening tests reveal that for the majority of objects modelled, participants rated the sounds from our model as plausible as actual recordings. The sword sound effect performed worse than others, and it is speculated that one cause may be linked to the difference between expectations of a sound and the actual sound for a given object.

Journal Article Type Article
Acceptance Date Nov 10, 2017
Online Publication Date Nov 16, 2017
Publication Date 2017
Deposit Date Feb 13, 2023
Publicly Available Date Feb 14, 2023
Journal Applied Sciences
Publisher MDPI
Peer Reviewed Peer Reviewed
Volume 7
Issue 11
Article Number 1177
DOI https://doi.org/10.3390/app7111177
Keywords sound synthesis; physical modelling; aeroacoustics; sound effects; real-time; game audio; virtual reality

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